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Reader Comments (137)

Posted: Jan 13th 2012 6:09PM Ragemaster9999 said

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@Saerain

this is called socialism, an is a failed economic model
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Posted: Jan 13th 2012 6:23PM Vgk said

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@Ragemaster9999 Socialism is a failed economic model?
Are you sure you're not confusing socialism and communism
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Posted: Jan 13th 2012 8:56PM ed511df3 said

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@Ragemaster9999 How is that in any way Socialism? Rich person with a lot of money to burn plays game, wants the easy way to the top. Poor person who doesn't mind grinding a few hours to get good gear sells said good gear to Rich person.

Sounds exactly like Capitalism to me.
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Posted: Jan 14th 2012 1:00PM ShivanSwordsman said

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@ed511df3

Exactly. Then again, I believe Korea as a whole can blow it out their rear. From them we got the following systems: Gachapon in F2P games, Stamina/Fatigue, Pay-To-Win... I thank them for creating the F2P movement, but ever since western companies started going F2P, they've been really sticking it to the Koreans in terms of game value without breaking the game with a cash shop.

Besides, I'd rather have players selling it than Blizzard, though I don't doubt Blizzard will set up a few "dummy" accounts to rake in the moola. All I see this is cutting out all the bots and chinese scammers, though it could also easily be exploited to get real money by hacking. I won't judge this system until the game's been out a while. In fact, it might actually bring money to people who are out of jobs, myself included.
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Posted: Jan 18th 2012 8:46AM SirUrza said

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Pay to win existed in diablo 2, people were using ebay (and other sites) to see loot. Blizzard is making it more secure for it's users (and money for themselves.)
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Posted: Jan 13th 2012 3:21PM edgecrusherO0 said

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If only they would do this elsewhere, I might actually buy the game.

Posted: Jan 13th 2012 3:31PM Tom in VA said

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I wonder if it would be technically possible to allow it in some countries (US) but not in others (South Korea)?

As for me, I wasn't bothered by the idea either way.

Posted: Jan 13th 2012 4:25PM Saerain said

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@Tom in VA

...

That's exactly what they're doing
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Posted: Jan 13th 2012 3:33PM Tizmah said

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Wish we could have that here...

Posted: Jan 13th 2012 6:38PM Space Cobra said

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@Tizmah

I am thinking very strongly, the console version of Diablo 3 won't have it. There are too many hoops/profit-sharing/server-owning-stuffs to jump through. Blizzard wants it on their "Battle.net" server and their history of recent implementation points to them wanting to control everything.

But Microsoft wants to control their XBox Live. And I can't see Playstation network being okay with not making a piece of profit for every purchase either. But I know on most games with single-player components, you don't have to be online to play on these consoles (I can't think of one game where you HAVE to; most of those games require another player(s).
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Posted: Jan 13th 2012 3:37PM J45neoboy said

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The only way I will even consider purchasing this game is if the US version is RMT free.

Posted: Jan 13th 2012 3:39PM Arkanaloth said

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well now... if I could get the Korean version, I'd buy the game but since I can't I think my SWTOR game time is smugly secure.

Posted: Jan 13th 2012 3:48PM pcgneurotic said

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Shit, as a single-player game you won't need to even think about RMT. If you really must MP, go WoW. :p

Posted: Jan 13th 2012 4:09PM (Unverified) said

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@pcgneurotic
Actually that's not true. Since single player must be played online through the server, that means all the farmers and botters (and make no mistake, there will be thousands, probably tens of thousands in each region) will be taking up server resources and bandwidth. And since the server is going to control the drop rate of items, that means reduce chance of getting drops.

Not to mention Blizzard did announce months ago that if too much of an item gets on the market, they will then turn around and nerf said item. So yes, RMT will indeed affect the single mode player.

And for those who say "Well, it's so people won't dupe items and cheat like they did in D2", remember, the cheating happened in the multiplayer mode where you could take single player characters into. They could easily could in a seperate identifier tag for offline dropped items so they couldn't find their way to the RMAH.
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Posted: Jan 13th 2012 6:29PM Space Cobra said

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@(Unverified)

Actually, the console version of Diablo 3 will most likely not have the RMT Auction House for various reasons. Since you can play many similar games with single-player components offline, there is a very good chance you will be able to do the same with the console version of Diablo 3.
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Posted: Jan 13th 2012 7:05PM (Unverified) said

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@Space Cobra
I seriously doubt it. I remember when the PSN was down for weeks, people who wanted to play single player for some of their games couldn't because some games required single player mode to be done online as well.

Not to mention it would destroy Blizzard's argument that D3 won't have anything client side. Cause if they do that with the console version, they can just as easily do it with the PC version.
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Posted: Jan 13th 2012 7:41PM Space Cobra said

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@(Unverified)

I personally had ZERO problems playing such games with single-player stuff online. Which games were you thinking of?

I played Fallout, I played Dynasty Warriors 7. I played Uncharted 3. A bit of "Little Big Planet". The last two have a BIG online component, but I played just with myself, no others.

So, what games were you thinking? Of course, can't play WarHawk or HALO, but not talking about those; they NEED to be Online. Diablo 3 could be played with others or just by yourself. I mostly play my PSN and XBox UNCONNECTED to the internet. Only when I want to download something, do I connect online and plug the line in.
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Posted: Jan 13th 2012 7:46PM Space Cobra said

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@Space Cobra

"I personally had ZERO problems playing such games with single-player stuff offline."

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Posted: Jan 13th 2012 7:55PM Space Cobra said

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@(Unverified)

Also, that is not Blizzard's argument, that is it's assertion.

Blizzard/Activision doesn't need to have anything on Client side, it WANTS to have things Client-side. It WANTS to be more in-control of things than it did with Diablo 2.
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Posted: Jan 13th 2012 9:19PM (Unverified) said

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@Space Cobra
I don't have a Playstation so I don't know, but there were articles here and on Tom's Hardware and other sites about how players were upset that they could not play games that required you to be online even for single player. I mean how could you if the PSN was down, which it was? I am not saying every Playstation game that is single player requires you to be online.

And you are contradiction your own self about D3. Here you say "Since you can play many similar games with single-player components offline, there is a very good chance you will be able to do the same with the console version of Diablo 3" but then you say "Blizzard/Activision doesn't need to have anything on Client side, it WANTS to have things Client-side". Now I assume you mean it wants things server side. Well, that is my point. You will have to be online even to play the single player game even on the console version. If they allowed you to play the console version offline, that would mean that they do indeed have a method to let the client control the game, which if that were to be the case, means the PC customer will demand the same ability for their client. So not really sure what you are arguing.
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