Just when you thought the day would never come, En Masse has put out the call far and wide: TERA testers are needed! Come one, come all, bring your huddled masses yearning for true action combat, and enjoy life, liberty, and the pursuit of epic loot!
As of today, TERA is accepting applications for closed beta testing in North America. What must you do to be part of this exciting event? Will you be forced to slay dragons, mail En Masse your life savings, or promise your firstborn child? Nay, my friend -- all you need to is head over to the site and enter your email address. That's it.
TERA closed beta testers will be invited randomly and via special giveaways, but everyone who signs up at any point will automatically be included in the open beta test later on down the road.
[Update: The EU beta for TERA is undergoing a similar sign-up process: "Those who register by 11:30 CET tomorrow will go into the draw to win one of 1000 keys that will give 'em access to the whole testing period," a Frogster rep told us.]
Reader Comments (29)
Posted: Jan 12th 2012 9:18AM Equillian said
I hope they don't expect me to pay 35 bucks a month for it.
Posted: Jan 12th 2012 10:03AM (Unverified) said
@Equillian Do you realize that amounted to 50 cents in US dollars for what they paid in Korea to beta test it? It wasn't 35 dollars US
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Posted: Jan 12th 2012 10:15AM Ganathar said
@Equillian
You guys should realise that http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/ was wrong, and thus updated.
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You guys should realise that http://massively.joystiq.com/2011/12/28/teras-japanese-beta-test-to-shrink-by-66/ was wrong, and thus updated.
Posted: Jan 12th 2012 9:37AM (Unverified) said
It's my understanding that you should only enter your e-mail address once. There are multiple beta tests but entering your e-mail once gives you a chance at each one as they come. And consider me signed up. At the very least I'll get into the open beta; I've been dieing to play it.
"TERA's closed beta tests each require a unique invitation. Each invitation will indicate which closed beta test it is valid for. Submitting your email address more than once won’t increase your chances of receiving an invitation."
"TERA's closed beta tests each require a unique invitation. Each invitation will indicate which closed beta test it is valid for. Submitting your email address more than once won’t increase your chances of receiving an invitation."
Posted: Jan 12th 2012 9:54AM Laren said
I wonder if unreleased games like Tera should be taking a good hard look at the new reality. Questing with a little dialog box telling us to go kill 10 things won't work for a lot of us anymore. But I am willing to give it a chance. I think their only option is to downplay the levelling experience and focus on the gameplay.
Posted: Jan 12th 2012 10:44AM Apakal said
@Laren
You seem to be assuming that SWTOR, with its voiced cutscenes and interactive dialog will be a runaway success. While its true that early results are positive, its still far to early to tell how that system will fair in the long run.
One negative I can think of off the back is re-rolling and instance repetition. With a quest box, I can click accept and roll on. With cutscenes requiring player responses, you're SOL when it comes to speeding up the process. That will seriously drag in the long run. Its a great idea in theory, but I my opinion thinks that its not going to pan out in the long run, and unfortunately for Bioware, MMOs are all about longevity and player retention.
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You seem to be assuming that SWTOR, with its voiced cutscenes and interactive dialog will be a runaway success. While its true that early results are positive, its still far to early to tell how that system will fair in the long run.
One negative I can think of off the back is re-rolling and instance repetition. With a quest box, I can click accept and roll on. With cutscenes requiring player responses, you're SOL when it comes to speeding up the process. That will seriously drag in the long run. Its a great idea in theory, but I my opinion thinks that its not going to pan out in the long run, and unfortunately for Bioware, MMOs are all about longevity and player retention.
Posted: Jan 12th 2012 11:09AM Grumms said
@Apakal I can put my two cents in here. I PERSONALLY (this is my opinion, don't kill me -__-) got sick and tired of SWTORs cutscenes. Unless it was my class story. The side quest stories are pretty boring for me. I just skip them. Most of the time I see a new mission, I don't even want to click on it because I'll be forced to spacebar through it. I understand full that this game might not be for me but that's just like...my opinion, man.
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Posted: Jan 12th 2012 12:28PM Laren said
@Grumms & @Apakal
I agree swtor isn't perfect. I do disagree a bit with the re-play value (I'm itching to re-roll the same character but play a dark side, for example), but I understand it certainly isn't for everyone. Those people who only want to PVP or run instances have to somehow get through all the cut scenes to do that. I get that.
All I'm saying is, there is definitely a group of us who like the Lore, Story, and Leveling up experience. Any new mmo that comes out with the typical XP bar/quest to level up paradigm probably needs to look at the new reality.
It is perfectly acceptable for them to say "meh, the players we want won't read the story anyways, so who cares"... and that's fine. But then one would wonder why they'd bother with Lore at all. Just add generic content and move on.
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I agree swtor isn't perfect. I do disagree a bit with the re-play value (I'm itching to re-roll the same character but play a dark side, for example), but I understand it certainly isn't for everyone. Those people who only want to PVP or run instances have to somehow get through all the cut scenes to do that. I get that.
All I'm saying is, there is definitely a group of us who like the Lore, Story, and Leveling up experience. Any new mmo that comes out with the typical XP bar/quest to level up paradigm probably needs to look at the new reality.
It is perfectly acceptable for them to say "meh, the players we want won't read the story anyways, so who cares"... and that's fine. But then one would wonder why they'd bother with Lore at all. Just add generic content and move on.
Posted: Jan 12th 2012 12:54PM Apakal said
@Laren
I don't disagree that there's a need and a desire for new and innovative formats within the industry and that Lore-lovers play a significant role in the community. That's very true.
There are a slew of possible alternatives and developers are just starting to test the waters of alternate formats. SWTOR will be a good trial. We'll see what happens in 6 months. Hopefully TSW will offer some new insight into the query and GW2 will provide another example. At that point I imagine there will be some healthy competition and a lot of new ideas emerging, which is nothing but good.
But at the same time, games shouldn't be judged on singular aspects. A game like SWTOR brings in a more immersive questing experience at the cost of a more traditional combat experience. Conversely, TERA offers a more dynamic combat experience in the framework or traditional MMO structure. Both have their pros and cons, and its ultimately up to the player which system they enjoy the most, which I think we can both agree is only beneficial to the players.
Reply
I don't disagree that there's a need and a desire for new and innovative formats within the industry and that Lore-lovers play a significant role in the community. That's very true.
There are a slew of possible alternatives and developers are just starting to test the waters of alternate formats. SWTOR will be a good trial. We'll see what happens in 6 months. Hopefully TSW will offer some new insight into the query and GW2 will provide another example. At that point I imagine there will be some healthy competition and a lot of new ideas emerging, which is nothing but good.
But at the same time, games shouldn't be judged on singular aspects. A game like SWTOR brings in a more immersive questing experience at the cost of a more traditional combat experience. Conversely, TERA offers a more dynamic combat experience in the framework or traditional MMO structure. Both have their pros and cons, and its ultimately up to the player which system they enjoy the most, which I think we can both agree is only beneficial to the players.
Posted: Jan 12th 2012 3:51PM dudemanjac said
@Grumms Yep the game wasn't for you.
@apakal I don't understand this complaint about rerolling. First of all, you reroll in other games and no one seems to find it that big of a deal. If you happen to have made that horrible mistake and pickd the wrong adv. class then it'll take you two tough hours maybe to start fresh with a new one. I wish they would unlock that just to shut ppl up about it.
I'm at lvl 36 and because of all the stuff there is to do on the first 3 planets, I have skipped 2 and maybe even a third planet for all but my class content because I outleveled it. I look forward to doing it with an alt.
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@apakal I don't understand this complaint about rerolling. First of all, you reroll in other games and no one seems to find it that big of a deal. If you happen to have made that horrible mistake and pickd the wrong adv. class then it'll take you two tough hours maybe to start fresh with a new one. I wish they would unlock that just to shut ppl up about it.
I'm at lvl 36 and because of all the stuff there is to do on the first 3 planets, I have skipped 2 and maybe even a third planet for all but my class content because I outleveled it. I look forward to doing it with an alt.
Posted: Jan 12th 2012 4:21PM (Unverified) said
@Laren Just because you enjoy the way SWTOR does things, does NOT mean that a lot of us are not enjoying the SWTOR way of things. Cutscenes as SWTOR does it, get old after a while and extremely diminish replay value of the game. As in ALL MMOs are about replay value with alts for longevity of the game.
Do not lump your views and say that is what everyone believes.
Reply
Do not lump your views and say that is what everyone believes.
Posted: Jan 12th 2012 5:41PM dudemanjac said
@(Unverified) Too much content for one character. Alts will have plaenty to do. Different story lines and such. I don't know how many alts you plan on making. Even still I would say do you just fast forward through the scenes of a movie. That's what I liken this experience to.
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Posted: Jan 13th 2012 12:05AM DaveJaVu said
@Laren
What new reality is that? You do realize that despite having fully voiced dialog, you're still doing the same ol' thing. Go here and kill 10 of these. Go here and flip this switch. Go here, retrieve this item and bring it back to me. Do all of this while I give you some half-assed justification as to why you're my errand boy!
To be honest, the only time I sat back and thought; "Man, this feels like KOTOR!" was during my class quests. Unfortunately, those quests are too few and far between for my liking.
It's the same shit with an enhanced wrapper. Riveting.
Reply
What new reality is that? You do realize that despite having fully voiced dialog, you're still doing the same ol' thing. Go here and kill 10 of these. Go here and flip this switch. Go here, retrieve this item and bring it back to me. Do all of this while I give you some half-assed justification as to why you're my errand boy!
To be honest, the only time I sat back and thought; "Man, this feels like KOTOR!" was during my class quests. Unfortunately, those quests are too few and far between for my liking.
It's the same shit with an enhanced wrapper. Riveting.
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