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Reader Comments (13)

Posted: Jan 12th 2012 8:38PM rhorle said

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The problem that the author and many others make is that role play can only be friendly and sociable types. If you want to actually roleplay you can't just dismiess someones character because it makes YOU, the player, dislike the character.

React as your character would and treat their character accordingly. To many people shy away from and don't understand roleplay and instead just want to do what they the player likes while calling it roleplay. When you are really just playing yourself in avatar form.

Posted: Jan 12th 2012 9:19PM Shirogetsune said

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@rhorle

Yeah, the author seems to be confused on what RPing is. If a player has a jerk character then... that character should act like a jerk. Other characters should treat him like a jerk. Some people will like the jerkish behavior, others will despise the character because of jerkish behavior. At no point should this translate over into thinking the player is a jerk, unless of course, the player behaves the same way OOC.

Maybe it works differently in Champions, as every character is forced into the hero role. But even then, the Watchmen had people like the Comedian or Rorschach. Plus, it's fairly easy to name capes in other franchises that play the role of jerk.

A third type this article might do well to mention is those that tell others how to role play "properly." Even if the intention is good, it almost always comes off as terrible and/or (worst case) elitist.
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Posted: Jan 13th 2012 12:27AM JuliusSeizure said

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@rhorle

Seeeeriously. Without conflict, RP becomes a tedious series of high tea ceremonies. There's no fun when everyone agrees, just some tepid pleasantness at best.

All characters can generate some amount of conflict, but it's the nasty ones who generate the most and strongest. They're the whirlwinds of conflict that fuel the IN CHARACTER drama needed to create a great story.

I just don't think Patrick at all understands the virtue of separating in and out of character feelings, based on this and other things he's written.

By the way, in my experience being nasty or nice is irrelevant to how successful you are at finding RP. What is important is how much attention your characters can draw, and how much attention they give to others. It's that second part that might be tripping up the actively nasty characters he's seen who get shunned. It's one thing to say something mean to someone, but you have to follow it up.

For example, in a certain other MMO in the same genre, I have a teenaged not-quite-villain character who is fond of giving cruel advice and mocking others. When others pulls her up on it, she doesn't just tell them to talk to the hand, she explains that the world is a cruel place and she's just trying to help people get strong enough to take what it has to throw at them. If someone successfully turns the tables on her, she actually does get upset, not just brushing it off like an aloof ice-queen. Heck, she's even quite nice to people she likes, but only after she's known them awhile.

And people appreciate when I play her, because she never fails to make things more interesting. Of course, they appreciate plenty of my characters, and I hardly play her constantly. Still.
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Posted: Jan 13th 2012 5:00AM Dblade said

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@JuliusSeizure the problem though is if you RP a jerk, people need to RP like you are a jerk.Who chooses to hang out with a jerk in rl? Unless you can make the jerk with several redeeming features, it can be very tedious to play with them.

His second point I take more issue with. If he's taking about Club Caprice, the point of that place is to be open RP. People will actually Rp with you. Can it be a bit much? Yeah, if the guy is too much of a bore. But I get the feeling pat would be better served just staying and RPing in SG if that's an issue. I know most RPers are starved for any kind of public interaction there.
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Posted: Jan 13th 2012 5:51AM Patrick Mackey said

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@JuliusSeizure

I think you're missing the point. The point is not to avoid playing characters that have drama (drama is a big point of RP, after all), but you have to play characters that have redeeming values, and when making a first impression you have to make the right impression. Even if you put player feelings aside (which is fine and expected), you cannot expect characters to treat you nicely if you act rudely to them.

The second character is a really specific type of character that I have some questions about. Jumping into RP is important, but there are a lot of characters who dive in and try to be the center of attention. I'm not sure if this is a player thing or a character thing at times; most of the players that do it tend to have lots of characters that behave this way. However, I pointed out because there are people who just have annoying characters but have others that are totally fine.

In the end, it's about fostering social interaction and the best way to do that is to make a good first impression. Even if your first impression on the player doesn't matter (and it does, even if people say otherwise), your first impression on another character should not be that you're rude, annoying, or unpleasant to be around. Once you make that first step, people understand better about why your character is opinionated about X or Y thing.
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Posted: Jan 13th 2012 7:29AM smartstep said

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@rhorle

True, there is DIFFRENCE though betwenn roleplaying a rude character and using roleplay as an excuse to grief and interrupt others gameplay for own pleasure gained from distrupting other gameplay (similar like diffrence between world pvp and grief-ganking).

That's why I tend to roll on RP servers because in some games there are stricter rules against griefing there.

What I mean?

There is a diffrence between:
1. someone who roleplay rude character that may just be rude
and
2. Interrupter-griefer that just make laugh, bunny-hoppings, spam, etc in places where other try to RP using "I am roleplaying rudeness" as an excuse.

I think it is important to make a distinction between the two.

In some games 2. option is offense that can be reported if you can provide screenshots / movies.
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Posted: Jan 13th 2012 4:05PM Riseyra said

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@Patrick Mackey Roleplayers should strive to be courteous, helpful, fun, and friendly to be around, Out Of Character. ( OOC) In Character, (IC) a player should roleplay their character as they see fit, be it the saintly knight who never errs, or the ruined antihero who hates everyone because their all scumbag liars.

Hideously obnoxious IC characters are often a blast to roleplay with, even when they are trying to ruin your day. It goes back to that Conflict thing @JuliusSeizure mentioned; if all the RP characters are nice friendly and always pleasant to be around things will become a snore fest fast, because the only RP enemies at that point are NPC ( or player created non players.)

Give me a real, thinking, reactive player who is nice and friendly OOC but RPs a hateful backstabbing seething mad villain in character over a non player invented enemy any day.

The key point of course, is to clearly keep IC and OOC separate. What happens in character stays In Character, to paraphrase. If you start hating a player Out Of Character for their IC playstyle, and you can't sort things out OOC, then it's time to move on.
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Posted: Jan 13th 2012 5:28AM dudes said

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In life you will meet people like this unfortunately. Role playing it makes that all the more expressive, art imitating life. But it's not something I would do myself, however I recognise that such people exist. Role playing is full of its heroes and villains and the world is but a stage full of players, etc.

Posted: Jan 13th 2012 9:11AM Critical Mass said

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Perhaps some change in a games predictable game design could offer some options for invoking and pursuing sanctions against a lone troll.

Ideally, facing a group of trolls ought to not be different than facing any other group of players, else the trolls could just gang up I guess.

Posted: Jan 13th 2012 9:38AM Zuljundwumn said

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For me, the most annoying roleplayer is the guy who makes you wait something like 3-4 minutes for his reply, which just consist in a sentence of 6 words.
I feel like i'm totally wasting my time with these guys. A conversation which should have last 5 minutes takes an hour.

Posted: Jan 13th 2012 10:02AM Critical Mass said

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@Zuljundwumn
A problem in MMO games seem to be that players go afk for a while, and any personal message in my experience tend to be delayed.

I used to be insulted at people not responding back to me in a timely fashion, but have come to realize that it is probably too much to hope for, to expect others to stick around for every conversation.

Posted: Jan 13th 2012 8:38PM Graill440 said

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A while ago they had a rather narrow minded PHD do this on purpose just so the PHD could gauge reaction and then write a paper on it.

Posted: Jan 14th 2012 5:45AM Patrick Mackey said

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@Graill440 It wasn't roleplaying; he was being a griefer, chose the wrong game to grief and came to the wrong conclusions about it.
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