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Reader Comments (10)

Posted: Jan 11th 2012 10:49PM Xilmar said

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CCP finally realized that the portraits in local are usually completely useless. Would be cool if they could come up with a way to show in local the people who jump in the system for a few seconds, but it's definitely nice even as it is.

The watchlist stuff is cool as well, especially in small gang pvp. Dunno why they stopped at 15, 20 sounds just as good, but whatever. Moving people around the watchlist is good enough for me. Makes sorting priority targets so much faster, can't wait to try it out in a small roam/camp.

I'm no where near a vet in SP, but even after a few years of training, finding the skills is never a problem. The only issue i can see is not knowing in which category to look, but that's one thing you get used to very early, well under the 1 year mark. So i'm seeing this as a tool for new players, rather than aimed at experienced players too.

Posted: Jan 11th 2012 11:07PM Brendan Drain said

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@Xilmar The watch list limit of 10 was for performance reasons, and I think raising it to 15 is just because technology's gotten a bit better over the years. I suppose the load scales up non-linearly in the worst case (if everyone adds everyone else to their list), so there has to be a cut off point after which it's not worth the performance hit to add another one to the list. I guess that limit's now about 15.
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Posted: Jan 11th 2012 11:45PM ScottishViking said

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@Xilmar

Nice small things, but agreed, I have no idea why the skill list thing was ever an issue for some people...
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Posted: Jan 12th 2012 6:40PM Xilmar said

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@Brendan Drain

Considering the horror stories the programmers have, i wouldn't doubt that even moving it to 15 was a big thing.

Flying logi, the watchlist proved to be a literal fleet saver on several occasions. It's unfortunate if the limit is based on code/hardware, because if i could have everyone in fleet on watchlist, it would be way better than using the overview.

15 is still way better than 10, but the watch list and maybe broadcast window could use some work this year. TiDi coupled with a few other things like this could greatly improve larger fleet fights across the board, for years to come.
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Posted: Jan 12th 2012 4:45AM Rodj Blake said

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"If you've ever seen a player's face appear in the bottom right of the screen to tell you he's just logged in, chances are you've tried to click on it to talk to him at least once. When the next big patch goes live, you'll be able to do just that. "

I already get hit with over 9000 convo requests every time I log in.

This change will not help me :(

Posted: Jan 12th 2012 9:21AM (Unverified) said

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So in another 10 years we can expect them to fix 5 more easy things.

Posted: Jan 12th 2012 9:25AM Equillian said

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@(Unverified)

+1 dude. Snide, but funny.
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Posted: Jan 12th 2012 11:18AM (Unverified) said

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@(Unverified)
-1, or did you already forget they fixed hundreds of little things in the last major patch.
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Posted: Jan 12th 2012 11:29AM (Unverified) said

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You miss the point. This is something all mmos rarely do, fix easy visable things that have a big impact on players enjoyment. Things that may have been around for years. Instead they add pandas.
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Posted: Jan 12th 2012 4:48PM Critical Mass said

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CCP ought to redo the portraits. Specifically, they ought to make the background fit more nicely with the 3d models. Instead of having what usually look like a 2D background to go with the 3D heads, they should try creating 3D background images somehow.

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