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Reader Comments (43)

Posted: Jan 11th 2012 9:25PM odericko said

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Best ones IMO, are Mabinogi (yes, it's action) and Vindictus. I think it's just the devcat fan boy in me though.

Posted: Jan 11th 2012 9:27PM Derekisazombie said

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We need MORE action MMOs. Vindictus isn't fun at all to me because of the overly simplistic combat. But I hate the cartoony look of others...Can't wait until Tera, GW2, and C9 comes out. THEN I'll be happy.

Posted: Jan 11th 2012 10:04PM Fakeassname said

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@Derekisazombie

yeah, as good looking as Vindictus is playing the game essentially boils down to pressing "W" and clicking the left mouse button as much as you can.

I had fun for a while but it just got stale as time went on. I'd be back in a heart beat if Nexon gives us a version that ditches the worthless regular monsters + one boss that's actually a decent fight for a version with a bunch of boss grade mobs scattered all throughout the levels.
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Posted: Jan 11th 2012 10:26PM DancingCow said

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@Derekisazombie

Haven't played Vindictus, but I agree wholeheartedly that we need more of these games.

I simply cannot play another MMO where the player is reduced to a high-function bot, going into every fight and pressing the right sequence of keys based on cooldowns.

1-2-3-2-1-1-2-3 etc. etc.

No more!

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Posted: Jan 12th 2012 12:23AM h4ngedm4n said

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@Fakeassname
I'm no Nexon fan, but I do believe you are not representing Vindictus fairly. Sure the first 20 levels or so are spam click, but this does not work at higher level. Hero mode (level 50+ i think) has the bunches of boss-grade mobs scattered throughout the level, in the style of Diablo "champion" monsters (random modifier based, tougher). Or maybe things have changed so much that it really is all left click, I have not played in a long time.
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Posted: Jan 12th 2012 2:56AM pcgneurotic said

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@Fakeassname

On the other side of the coin, I'm rally glad that it's not Street Fighter-style, with over-complex, hard-to-remember combos and arthritis-inducing attack patterns. It should be noted that the system they have is logical and works well.

The magic of Vindictus is that it allows non-beat 'em up fans like me, to enjoy some visceral, beat 'em-up style action without needing to be the Amazing Memory Man or have a cybernetic hand.
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Posted: Jan 12th 2012 11:00AM DevilSei said

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@Derekisazombie

Honestly, the only reason Vindictus isn't fun for me anymore is the peer-to-peer network connections. I simply can't find a group that doesn't lag out like hell at random moments. If I lagged while on a ladder, I fall and maybe die. If the game lags out against a boss, I might end up getting smacked hard without ever seeing it.

It's also the only game I couldn't solo through effectively. Dragon Nest (while I played), Dungeon Fighters (up to lvl 40-50), and Rusty Hearts (up to... 20 or so) I can play through solo on the highest available difficulties with no real issues. But god... I don't know what it was but the Gnoll Chieftain just gave me issue after issue while trying to solo him.
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Posted: Jan 11th 2012 9:34PM Zetsuei said

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Might want to correct the part about Vindictus where it says "dungeon coin silliness"

Yeah, it launched with it, but they did away with it. Might want to actually see what updates the games have done to fix problems before you assume their still there.

Posted: Jan 11th 2012 9:41PM Beau Hindman said

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@Zetsuei I said it was a controversy, not a constant. I was simply naming many of the better known issues that the game is known for.

Beau
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Posted: Jan 11th 2012 9:53PM Faction 3 said

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@Zetsuei

Settle down, rover, Im sure he was talking in past tense.

Matter of fact, the FIRST PHRASE of the paragraph: "I enjoy LOOKING BACK on the date when I first really talked about the game", will tell you it is, in fact, past tense. And the date of that article in which that phrase is embedded, there was a Coin System at the time...

Might want to use that English book for other things besides sleeping on in class, champ.
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Posted: Jan 11th 2012 11:20PM nhat said

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@Faction 3 No need to be a douche about it
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Posted: Jan 12th 2012 2:58AM pcgneurotic said

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@nhat

He who lives by the douche, dies by the douche.
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Posted: Jan 12th 2012 6:23PM Faction 3 said

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@nhat

Nobody's being a douche, Im simply pointing out the fact that "Hooked on Phonics" did'nt work for him.

The first 4 words of the paragraph tell you the timeframe of the authors opinion...really?

Seriously? Am I the only one here who can actually read beyond "Dr Seuss"?
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Posted: Jan 11th 2012 9:46PM (Unverified) said

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Vindictus needs playable gnolls to sell me. >.>

Posted: Jan 12th 2012 5:36AM (Unverified) said

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@(Unverified) : Vindictus needs to be on sale in my hemisphere to sell me.
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Posted: Jan 11th 2012 10:09PM Saker said

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I'm at the opposite side, I want MMO's that actually have some immersion in a believable (suspension of belief) world, a world, not a game that a person can lose themselves in. Hack&slash doesn't do it for me at all.

Posted: Jan 11th 2012 10:26PM DancingCow said

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@Saker

You think they're mutually exclusive?
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Posted: Jan 11th 2012 10:42PM odericko said

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@Saker Action doesn't mean hack and slash. Mabinogi has action combat, and it keeps me immersed.
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Posted: Jan 11th 2012 10:45PM (Unverified) said

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@DancingCow

Agreed. Something like that isn't dependent on genre, just the imagination of the creators.
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Posted: Jan 12th 2012 12:06PM Borick said

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@(Unverified) It's like the argument between fighter-style combat vs tactical fleet combat in space MMOs. Both have a place, but the action genre has been underrepresented in the MMO sphere until just recently.

The best action MMO I've found is Global Agenda. If someone could take THAT model and make the open-world play less about PVP and more of a mix of PVP and PVE, I'd be happy.

I'm sick to death of fantasy for now, but I'm hoping to see what Hirez can do with Smite or perhaps the Torchlight MMO will bring me back to the fantasy genre if GW2 doesn't.
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