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Reader Comments (17)

Posted: Jan 10th 2012 9:12PM Sorithal said

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Here's hoping that means 1.7 might be out by late January.

Posted: Jan 10th 2012 9:56PM real65rcncom said

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I never understood the attraction of 'testing' dungeons before they were released as a paying customer.

Let's say you test and you basically get unlimited times to figure out how to beat a particular dungeon. So then when you report all the bugs, the company releases the dungeon and you get to.. pay for dungeons you've just tested for a month already, which no longer hold any challenge.

I guess for true fans of any game that's 'fun' but I always consdiered it boring when what they just released as 'new'.. I had already beaten.

Posted: Jan 11th 2012 1:04AM SgtBaker1234556 said

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@real65rcncom

Well you can see it from both sides,
For the company, it's just a way to crowsource the last bits of your QA, thus saving you some dev-team costs.

For the players, or perhaps the for the hardcore raiders it's a way to get ahead, get that edge. Test phases is perfect way to get their prep done so they can try to reach for that World First as soon as the dungeon is released.
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Posted: Jan 11th 2012 8:20AM Sorithal said

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@real65rcncom

Also for the hardcore raiding guilds, I imagine getting early access to the new raid/tier is something many foam at the mouth for. Plus if you look at it this way, it helps develop a better sense of community between the developers and the players if the players are able to test out content.

It also gives the image (I'm not saying this is the reality exactly) that Trion cares about making sure their new content is ready to go by Patch Day, and it wants to make sure with a portion of hardcore raiders that the content is suitable/working properly since the hardcore raiders are the ones who will be plowing through that content first.
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Posted: Jan 13th 2012 9:33AM real65rcncom said

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Oh I can see why it's good for the company. Not having to pay thousands of potential people to test your game is huge, especially when trying to maximize savings vs compettion.

Outside of heavy raiding guilds as I said, I never understood why paying customers were eager to play those dungeons that were buggy and broken for a month, then after they fixed it play it on the regular server again since they've already seen everything about it and nothing would be new.

I definitely think its the best thing for companies to do from a business standpoint; just didnt get the customer aspect of paying for that priviledge.
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Posted: Jan 11th 2012 1:40AM (Unverified) said

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My account is still active. But I rather play DCUO for intensed PVP epic battle. Or hunt down red in nullsec EVE. Am I off topic? raid is old school for me. burned out in WoWcrack! hehe!

Posted: Jan 11th 2012 2:01AM jimr9999us said

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@(Unverified)
umm, good for you but you are totally off topic.
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Posted: Jan 11th 2012 3:19AM Floop the Squirrel said

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Do you like RIFT?
I... err.. kinda... not anymore... i dunno
Do you like raiding?
No.
Do you like to test raids in RIFT?
See question 2.

Seriously tho, I'm not sure how many of the hardcore raid guilds are left (Not wanting to sound overly dramatic). So i hope for the remaining raiders that they keep the previous model of "this guild gets to test boss X, this one goes for boss Y etc" .... Otherwise it's gonna turn into the WoW content patches, where the raid gets cleared on the first day.

Posted: Jan 11th 2012 4:12AM Gaugamela said

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@Floop the Squirrel

Do you like Rift?
No
Do you like raiding?
No.

Then what the hell are you doing commenting here?
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Posted: Jan 11th 2012 7:12AM Floop the Squirrel said

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@Gaugamela

uhm... did you leave your sense of humor in the closet, major Killjoy?
Also, did you not read the entire post?
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Posted: Jan 11th 2012 8:26AM (Unverified) said

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Hey awesome, beta test your raid content? Sure let me get you my bank account info so you can direct deposit my paychecks.

I guess that means I don't like to test raid content for RIFT.

Posted: Jan 11th 2012 12:07PM (Unverified) said

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New raids incoming? Sweet. I love the steady stream of content.

Posted: Jan 11th 2012 12:36PM Budukahn said

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Honestly? 20 man raids seem totally the wrong way to go for Rift. Back in November there were perhaps three or four groups capable of them on my server, and our own community was struggling to get the numbers needed. to start the 20 man content.

When several of us got into the ToR thanksgiving beta, we took one look at that game and realized that 20 man raiding in Rift was going to be a futile goal. There just wasn't going to be the people for it.

Personally, I'm keeping a light on for Rift and would like to go back some day, but top end raiding content that is out of my reach isn't going to win me or anyone else who never got that far back to the game.

Posted: Jan 11th 2012 1:50PM Gaugamela said

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@Budukahn

There's already a lot more info about Patch 1.7. There's going to be a new Chronicle for small groups/solo players and a lot of changes in itemization and expert dungeons.
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Posted: Jan 11th 2012 1:03PM Omegamaniac said

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My guess is TRIO is hunkering down to cater to a few individuals and try to retain some kind of playerbase. Since casual players come and go and raiders raid to stay and gear up for future content, cater to the raiders is my guess. I see this playerbase for RIFT going down in numbers and dropping quickly in the next year.

Posted: Jan 11th 2012 1:51PM fallwind said

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@Omegamaniac

in other predictions from the gallery: Atlantis will rise, Gas prices will fall, and I will learn to tap dance.

Seriously, these "RIFT is DYING!" predictions were old *eight months ago*. They are worse than Harold Camping calling for the end of the world.... "it will be by summer!" nope, "By fall no one will play!" nope, "TOR will kill Rift!".... nope.
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Posted: Jan 11th 2012 8:06PM TortoiseCan said

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I wish they'd make these dungeons for a lower level, and optimize them for 50s (not sure if this is the plan) but one issue I had with rift was that the pre-50 dungeons got old pretty fast. I haven't tried the 50 ones yet either to be honest

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