If you want to get the full scoop on how to make a free-to-play publishing studio work, there are few better people to talk to than the guys running Germany-based gamigo. Co-CEOs Patrick Streppel and Rainer Markussen have had years to experiment and learn from the free-to-play market, as gamigo has been involved with dozens of titles across the globe.
Speaking with GamesIndustry.biz, the duo says that the studio splits their attention between self-produced titles and already-made Asian MMOs that are transplanted to a different market, and the two are quite different indeed. "With our self-produced titles we are trying to merge the two branches, so in a game like Cultures Online you have traditional browser-game monetisation like saving time, spending a little bit of money here and there. But they also have the more Asian-style revenue streams like crafting, enchanting, and paying for increasing the probability of success," Streppel said.
The CEOs state that F2P actually caters better to hardcore players since those players will presumably be around for a long time and F2P will save them money over subscriptions. They also discuss how gamigo's had to "raise the quality bar" to stay competitive. The free-to-play world isn't about cutting-edge graphics, Streppel says, but instead "balancing, more about features, about gameplay depth."
Because of their experiences, the CEOs have said that they've had to abandon complete genres such as sports and racing that proved to be failures for the company. They also predict that F2P will be coming soon to consoles in a big way, just as the iPhone and iPad market has embraced it.
Reader Comments (5)
Posted: Jan 10th 2012 10:27AM (Unverified) said
Not familiar with any of this company's games.
"...you have traditional browser-game monetisation like saving time, spending a little bit of money here and there. But they also have the more Asian-style revenue streams like crafting, enchanting, and paying for increasing the probability of success,"
And now I see why. I hate companies that try to annoy you into spending money.
"...you have traditional browser-game monetisation like saving time, spending a little bit of money here and there. But they also have the more Asian-style revenue streams like crafting, enchanting, and paying for increasing the probability of success,"
And now I see why. I hate companies that try to annoy you into spending money.
Posted: Jan 10th 2012 10:30AM Pingles said
It's hard to unravel the spin from each statement.
Would be more interesting to see an interview with someone who was no longer in the F2P business to get some real information from it.
Would be more interesting to see an interview with someone who was no longer in the F2P business to get some real information from it.
Posted: Jan 10th 2012 10:58AM Omali said
I can't hate Gamigo, I'm having too much fun in Jagged Alliance Online.
Posted: Jan 10th 2012 1:40PM Space Cobra said
It's interesting that they stated that they had to abandon it's sports and racing titles. I am inclined to think the game-mechanics of those games stunk, but I wonder if it may've had something to do with sports-lovers in general.
There are a few f2p sports games, even racing ones, already out there. They are not well known, but they survive. Really, in this genre, the "fantasy" and "sci-fi" themes tend to be more popular. But again, if a game is fun, it could be about trash collecting and still draw a crowd.
There are a few f2p sports games, even racing ones, already out there. They are not well known, but they survive. Really, in this genre, the "fantasy" and "sci-fi" themes tend to be more popular. But again, if a game is fun, it could be about trash collecting and still draw a crowd.
Posted: Jan 10th 2012 4:17PM dudemanjac said
Gamigo, responsible for ruining what could have been an awesome Black Prophecy







