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Reader Comments (49)

Posted: Jan 10th 2012 3:08PM ElfLove said

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*sigh* I hope that this game get a free trial someday. I'd love to buy it but...I'd like to know that it works first.

I feel like i'm missing out on so much. -_-

Posted: Jan 10th 2012 3:19PM hereafter said

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@Clemalum07

Larry doesn't troll, this is a legitimate concern for players. Trolling would be predicting the game's doom (yet again) because of this, followed by another canned insult. I'm sure we'll see plenty of that in the comments soon enough...
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Posted: Jan 10th 2012 4:02PM blix2006 said

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@ElfLove your not..the pvp and raids only run smooth for about 10% of the population....very unoptimized
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Posted: Jan 10th 2012 4:34PM Celtar said

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@Clemalum07

Speaking of trolls Clemalum07. You call everyone a troll but fail to notice that a lot of your posts come off as trollish and abusive. What are they teaching you all at university these days, I assume Clemalum07 is short for Clemson Alum class of 2007, for a lad with a college you sure come off as narrow minded, knee jerk like and quick to insult others. You call for bans of others, why not stop and take a look at your own remarks sometimes?

Better yet, show your parents that the money they spent on your education wasn't wasted and actually debate the points, observations, remarks made by the posters and authors on this site. Expand your mind a bit, just because posters and staff can and should be critical of your darling doesn't mean that they don't like it. It just means they think there is room for improvement.

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Posted: Jan 10th 2012 4:47PM Unverfied B said

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@blix2006
And 98.5% of statistics are pulled out of someones rear side.
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Posted: Jan 10th 2012 10:54PM dudemanjac said

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@ElfLove If you want to play, play. There is nothing wrong with the game. Unless you are looking for the first polished gem in the mmo universe, yo'll have fun.
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Posted: Jan 10th 2012 3:16PM hereafter said

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Yeah I'd agree that using a zone in an unplanned way doesn't really count as an exploit. I don't think they should add restrictions so much as they should incentivize and disincentivize certain behavior. I haven't made it to Ilum yet, but if they want people to use it a certain way, they need to make sure to reward those behaviors properly while lowering the reward--or increasing the risk--of undesired actions. That's vague, I know, but the point is that it falls under game design and the onus is on them find a way to shift the focus from farming and exploitation (in one sense of the word) to pvp competition.

Part of the problem could be a lack of a viable max-level population. Perhaps some problems will be solved by having more people there to play it right and push out the low-level harvesters. It's probably a mix of time and design changes needed. Unfortunately, this isn't the sort of thing that could have been tested externally on the same scale as the earlier parts of the game, so some tweaking is to be expected. They;ll have to make sure it's fixed by the time more of the game's population is settled into endgame. And hopefully players will remember that MMOs are iterative in nature and these sorts of things will always arise.

Posted: Jan 11th 2012 9:11AM Sean D said

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@hereafter

This is ridiculous. It's like telling the person who's car was just stolen, "The thief was right. You left your keys in it. You deserved to have your car stolen. The thief is the hero. You're the villain. In the future you should give would-be thieves some kind of incentive not to steal your car."

Players who's primary motivation is to beat everyone around them; to have better equipment, hit the maximum level faster - to generally outperform everyone - won't respond to any system of incentives you might implement. For them it's not about beating the game, but rather beating other players. It's not about operating within any set of rules, but rather finding better ways to break them.
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Posted: Jan 10th 2012 3:18PM dulfy said

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. By destroying these nodes, you gain valor and mercenary commendations.

I don't think that is correct. You don't get valor and mercenary commendations for them, at least I have noticed. You have weekly/daily quests that requires you to capture them to turn in for Champion gear bags.

Posted: Jan 10th 2012 8:32PM WrecklessMEDIC said

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@dulfy

Yes, you're right. I haven't earned any valor or mercenary commendations from Ilum yet. Only getting Champion PvP bags from the daily and weekly quests.

I really hope they start rewarding players with mercenary commendations for actively killing the opposite faction on Ilum.

As of right now it's pretty lame just standing around watching everyone recap points and getting yelled at for daring to attack the other side. :(
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Posted: Jan 10th 2012 3:20PM Joaquin Crowe said

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This was purely the fault of the designers. If they didn't want low levels on Illum, they should have disabled the ability to go there before level 50.

Posted: Jan 10th 2012 3:42PM (Unverified) said

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@Joaquin Crowe

Pretty much this. I would say that it should remain at 50. If you are still below 50 and want to do this world, just finish up then go. If they want to have some sort of level range they can maybe make it 44-50 maybe.
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Posted: Jan 10th 2012 3:27PM fallwind said

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to me, it depends on the bug.... find a spot where you can get under the ground and kill with zero risk? yeah, exploit. Go to a high level zone using the normal transportation system, grab leftover loot using normal loot rules, or really anything using the intended systems just at unintended points of progression is poor design.

Posted: Jan 11th 2012 2:11AM Cyroselle said

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@fallwind Yep! I mean, c'mon, it's not like these people used a wall glitch or a speed/fly/swim hack to get in there, they used systems provided by the game itself that in no way barred them from taking completely normal actions. That really doesn't strike me as an exploit.

Even the war of attrition sans combat and death isn't really what I would call an exploit. A little sad and stupid, sure... but again it doesn't involve players finding a glitch and taking advantage of it, not like the trade item for credits, then quickly relog cash duping bug... it's totally different.
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Posted: Jan 10th 2012 3:32PM Alluvian EstEndrati said

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A shame the folks at BioWare didn't pay close enough attention to the RvR Warzone antics that took place in WAR. I would have thought that all the keep trading fiascoes would have kept anyone else from designing a PvP system that could be so similarly exploited.

Posted: Jan 10th 2012 5:59PM Kalex716 said

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@Alluvian EstEndrati

Right, gamers, by nature "game" the system whenever they can.

You can't build rules on a fabricated conflict, and then act suprised when the players ignore it and behave with self interest, and extend to cooperate beyond the false dividing lines to better serve everyone.
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Posted: Jan 10th 2012 7:12PM (Unverified) said

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@Alluvian EstEndrati : yeah, it boggles the mind that even with Bioware and Mythic merged into a single company, they didn't get ONE person from Mythic to come and chat to their designers to give them a heads-up about some potential problems they might encounter.
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Posted: Jan 10th 2012 3:34PM smartstep said

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Simple.

Using exploits should be bannable and devs on their side should patch this ASAP and not like in 5 weeks :/

Posted: Jan 10th 2012 3:35PM Berzerk said

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In my mind, an exploit is any unintended mechanic that allows a player to gain an advantage over another, no matter how small it may be and the punishment (at minimum) should be a roll back to a point before the exploiting behaviour took place.

It's (usually) not hard to identify exploiting either. Any case where you can say "Hey, if we just do [this] instead of [that] then we'll get [those] so much more easily!" should raise a red flag.

Posted: Jan 10th 2012 4:02PM Dezyne said

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@Berzerk
If we just grind mobs instead of quest then we'll get XP much faster.
So your saying that is an exploit?

The problem with throwing up the exploit flag on any type of unintended gameplay is that it squelches alternate progression strategies in an already far to linear genre. Players should be allowed to think outside the box if it doesn't abuse any glitch.
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