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Reader Comments (66)

Posted: Jan 10th 2012 9:37AM Sylvurdragon said

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This has to be better than the Playstation port of Diablo I. I thought they learned their lesson with D2. I do hope that they've made some improvements with this...

Posted: Jan 11th 2012 6:39PM Cyroselle said

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@Sylvurdragon They did have some priceless TV adds though. In particular I really liked the one with Saddam Hussein.
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Posted: Jan 10th 2012 9:38AM Catclops said

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It has begun...

Posted: Jan 10th 2012 11:51AM yeppers said

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@Catclops

Not sure what's beginning here. It seems Blizzard is floundering right now and not really sure what to do with their declining numbers. Seems like they're cutting bait on their Panda Express expansion a little and going after more customers via Diablo, while causing strife with their Diablo PC community.

Consoles? Really? Aren't the PS3 and 360 something like 10 years old?

If they try to make Diablo's PC community to be able to play with their console community, balance is going to be a big snafu. Who's controls are going to get nerfed/buffed?
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Posted: Jan 10th 2012 2:42PM (Unverified) said

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@yeppers

Floundering in over 11 million subscribers.....With the closest mmo over 10 million subscribers behind. Yes, I'm sure they're floundering like mad. They have 3 major titles that are huge not only in US, but in multiple countries. Floundering indeed.

PS3 is just barely 5 years old. Regardless, it can be made available through PSN and I'm sure they would have ample time to make it compatible with PS4, which will most likely be released at the end of 2013.

Why would someones controls need to be nerfed / buffed? Diablo has a small action bar, 6 keys I believe. PS3 / Xbox controllers can easily accommodate this.

If you don't like WoW, Diablo or Blizzard in general, just forego the comments. Company bashing over preference is getting old. You don't need to justify the fact you don't enjoy the game anymore. 11+ million of us disagree with you and that's fine. Go play SWTOR and don't give Blizzard another thought. They're floundering and will be gone soon after all, right?
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Posted: Jan 10th 2012 3:20PM Space Cobra said

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@yeppers @(Unverified)

I think most of us can say that Blizzard isn't "floundering", even with a drop of 1 million players recently.

It may've plateaued. It may've hit it's cap. It may even be frightened over SWTOR, GW2, and other games taking a piece of their subscription-based-pie.

And really, even if we can say, "matches are short", we can't forget League of Legends.

http://www.pcgamer.com/2011/07/26/league-of-legends-is-thriving-here-are-the-numbers-to-prove-it/
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Posted: Jan 10th 2012 4:52PM yeppers said

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@Space Cobra

IMO the loss of 1 million subscribers isn't a number you can reduce by relativism. You're going to feel that loss.

You may be right and I may have been a little brash in using the term "flounder". It just seems like they've been misreading their customer base. Look at the reception of the Mists of Pandaria... or giving away for free their most-anticipated upcoming game (Doom 3) for paying for a year's subscription to WoW. They're devaluing one or the other making a marketing decision like that.
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Posted: Jan 10th 2012 5:54PM yeppers said

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@yeppers

lol... i meant diablo 3 not doom 3. haha
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Posted: Jan 10th 2012 6:11PM (Unverified) said

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@yeppers
Actually 1 million subs is exactly a thing that must be viewed relatively. When Blizz looses a million its 10%, if any other MMO lost that many it would be game over.

The year long WoW contract to get Diablo3 for free does not devalue either game, it stops internal competition.
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Posted: Jan 10th 2012 7:46PM (Unverified) said

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@yeppers

You can't quantify your statement that MoP reception has been bad. You can say a loud minority felt this way, but I don't remember taking a survey and people like me don't necessarily find the need to post about how much we love something. I'm pumped for MoP. I'm pumped for panda monks and I've been hoping they would do it for years.

You aren't looking at the "free" D3 from the right perspective. You're looking at it from "you're giving away a free game". Blizzard is looking at it saying "Yes we miss out on $60, but think of the revenue that will be generated from the RMAH transactions". They're taking percentages of every successful sale and charging a small fee for everything posted over, I believe, 3 items a week. With a potential customer base of 11+ million, that could be way more money than a set $60 that most of WoW probably wouldn't have paid for anyway.

They're geniuses, that's why they're one of the most successful gaming companies.
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Posted: Jan 10th 2012 8:18PM yeppers said

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@(Unverified)

Meh... I actually loved WoW and love Blizzard. I wish them all the success in the world to woo back the 1 million people they lost (myself included). I can't wait for news on Titan to at least see if it's something I'll want to play. I also look forward to D3 to see if it's something I'll want to play.

FWIW I think the only company bashing I've done is against Cryptic... I'm still bitter about STO falling short of my expectations.

Oh well.
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Posted: Jan 11th 2012 10:45AM Bladerunner83 said

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@yeppers

" If they try to make Diablo's PC community to be able to play with their console community, balance is going to be a big snafu. Who's controls are going to get nerfed/buffed? "

You do know that Diablo 1 was release on PS1 shortly after the PC release. Additionally, Warcraft 2 was released on PS2. The world didn't collapse then, and it wont now.
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Posted: Jan 10th 2012 9:38AM FlareSama said

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I think i'll still stick with the PC version.

Posted: Jan 10th 2012 10:34AM (Unverified) said

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@FlareSama me too, somehow Diablo without a mouse doesn't feel right.
Still this potentially means more revenue for Blizzard, a small part (whatever's left after the booze and management parties) of which might be used to improve the quality of some future projects. Also it should be interesting to see how they manage to port it as I'm fairly sure the mechanics aren't that controller friendly.
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Posted: Jan 10th 2012 1:46PM trendscenedental said

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@(Unverified)
The controls could probably translate over to a gamepad more elegantly than you might think. I'd imagine you would use the left stick for movement, the triggers as your left-click/right-click skills, and then from there on out the rest could be pretty customizable. D-pad for target selection maybe? Right stick to bring up a rotary skill-selector? The face buttons would probably be mappable to different potions, scrolls, usable items, or even additional skills perhaps. We're talking about a game that can be played with literally nothing but a mouse, so I think they have a lot of options in that regard.

Although, I'm in agreement with the "it just wouldn't feel right without a mouse" opinion.
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Posted: Jan 10th 2012 9:43AM b3n said

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This suggests that the PC version will be dumbed down to 10-year old console levels - so it's more likely that Diablo 3 on consoles will prove that PC gaming is superior.

Now I have two reasons to forget about Diablo 3.

Posted: Jan 10th 2012 10:55AM Apakal said

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@b3n

This. This is Blizzard's business plan; dilute the product as much as possible for maximum profits. Gamers lose, corporate execs win.
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Posted: Jan 10th 2012 11:42AM Unverfied B said

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@b3n

$$$ AH, no modding, no offline play, dumbed down to console

I count 4 reasons!
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Posted: Jan 10th 2012 11:44AM b3n said

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@Unverfied B

Ahh you're right! I'm fast losing count....
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Posted: Jan 10th 2012 12:13PM DevilSei said

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@b3n

Already has. They removed some of the more interesting features as it is for some classes (like the Witch Doctor imbuing his summoned creatures with different secondary effects through use of his own spells). The rune system is a crude, lazy recreation of the Talent Tree, rather blatantly so as well.


The only good news for this is the fact that hey, Blizzard can't enforce the "online-only" requirement on the consoles, and the Real-Money Auction House is dead on them as well. Two big pluses to me. Too bad my interest in the game has waned long ago, and I'll be grabbing games that are more worth the money spent.
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