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Reader Comments (8)

Posted: Jan 10th 2012 9:13PM (Unverified) said

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Is that really the best screenshot you can come up with? A blurry landscape?

Posted: Jan 10th 2012 10:47PM Maseno said

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@(Unverified)

It is raining, but I agree....
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Posted: Jan 10th 2012 9:15PM Joshua Przygocki said

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Not quite as persistent as I would like but is a decent RTS/mmorts it just needs a lot more polish.

Posted: Jan 10th 2012 10:48PM Maseno said

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@Joshua Przygocki

I played it in beta and it has a lot of promise. Just wish the devs had more money/time before release.

Best wishes to them though. If they can get a decent level of customization (for your hero) and things of that nature it will be an amazing game.
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Posted: Jan 10th 2012 9:52PM Deliverator said

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Looks pretty cool.
The only thing is towards the end they mentioned a matchmaking system that will match you up with players from around the globe - What are the implications I wonder? Does it mean that everyone's realms are in separate instances? If so, how would it differ then, from playing online in games like Command and Conquer?

Posted: Jan 10th 2012 10:04PM Joshua Przygocki said

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@Deliverator That's basically how the online kingdoms works. You just build your units either in camps or in your cities, most of the "rts" fights are just directing troops around from what I understand. If they put out a trial it's worth trying, but the game seriously needs some work before it can be successful.
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Posted: Jan 11th 2012 5:34AM Xilithi said

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@Deliverator

Joshua Is right. What happens is your kingdom is persistent, you get one town. From there you can put your villagers to work at your home, wood cutting, stone collecting, gold collecting and foraging/hunting/farming. From there they gather three resources whether you are online or not (offline at a reduced rate). With those resources you build buildings ranging from 10 minutes to hours of build time again progress while offline but at the same rate as if you were online just won't start new segments (for walls) if you are off line. At the same time you can make camps and place them anywhere on the map but certain places gives bonuses. You can use the camps to heal units or basically work camps where you put just villagers to work, you can not actually control the villagers like you can in your home village you just give them jobs (wood, stone, food, gold). You can train soldiers are your home base or higher mercenaries at any major town or even in your camps.

One a unit is on the world map it is open to invasion. The map is not a multilayer map, everyone's map is the same exact map you cannot see other players towns or units however if you want to initiate pvp you go through the match making process which evaluates your army strength and looks for others of the similar strength. Like I said all of your units on the map even on your home town are up for invasion. If your town is invaded any building destroyed is not destroyed for good you can repair them at severely reduced costs, only thing not replaceable are units (you just make more). Every unit can level up making them significantly stronger, each level gives you stat points to increase (armor values, health, speed, attack damage, possibly range). You also have a hero that also levels up. Many units have abilities that can heal, increase resistance, scare enemy units etc...

There are a series of quests simple as make a few villagers or a hut to siegeing NPC villages. As of now there is no cooperative play, you can not play with people or even trade resources.

The draw to PvP is another resource, crowns (honor I think). This can only be gained from quests and killing other players units, you still recieve a good share even if you lose in PVP. This are required for research to increase the effectiveness of your units as well as late tier buildings, such as certain barracks and most importantly your walls.

There are build plots, limited amounts so everyone's cities will look the same for the most part save for where you decide to put buildings.

The only persistence is persistence that does not matter on a grand scale. There is no grand multiplayer pvp map, races are not interlocked into alliances, you really have no bearing over the world. But nevertheless, it is a fun RTS with some minor RPG elements thrown in.
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Posted: Jan 11th 2012 11:17AM Kalec said

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I might actually give this game a try after my exams! I really liked the idea and now that I didn't hear anything bad about the game (ok, ok, nothing really good either but not one person flamed the game) I think it's worth a try.

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