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Reader Comments (16)

Posted: Jan 10th 2012 1:34PM Vandal said

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Sounded amusing right up to "Another point of note is that the minion player will temporarily relinquish control of his character -"

At which point it seems more lame than interesting.

Posted: Jan 10th 2012 1:58PM Braiks said

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@Vandal To be honest that's the intriguing part for me. It will be nice to see the minion fighting with the excellent battle mechanics and cinematic fights.
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Posted: Jan 10th 2012 4:48PM Vandal said

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@Braiks I would rather the option of being in control of your side-switching character. If you're going to join a boss and fight other players, you should have the fun of doing it!
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Posted: Jan 11th 2012 11:01AM (Unverified) said

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@Vandal

I somewhat agree, but then again we have to remember how many players love to exploit game features. I could easily see a player joining the boss and then conveniently go afk leaving his boss handicapped while his teammates farm him. Anyway still need more details on how this feature really plays out but seems interesting.
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Posted: Jan 10th 2012 1:38PM valdi313 said

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Ok, I was kinda mehhh on this game at first, but this sounds like a really fun mechanic.
It would be really cool if you could time it to where you got to fight against a rival guild. Imagine the payback :)

Posted: Jan 10th 2012 1:41PM Lenn said

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That sounds pretty cool, actually.

Posted: Jan 10th 2012 1:46PM (Unverified) said

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I am assuming that you just control the existing mob -- as opposed to spawning in as your own character. If so, this could be a cool way to enhance the enemy AI by taking control of it to use against players (or destroy mob-farming bots). On the other hand, it could be used as an exploit to either grief other players or make a particular encounter too easy (by having a friend "take over" a minion and aiding the players).

This reminds me of the DM tool of Neverwinter Nights where you could, as a DM, take over monsters to enhance their capabilities and engage the players in non-scripted dialog.

Posted: Jan 10th 2012 2:11PM Ref Minor said

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@(Unverified)

I don't think you read the article, you relinquish control of your character, so in essence it becomes an NPC for the fight.
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Posted: Jan 10th 2012 2:15PM Dezyne said

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@(Unverified)

That seems like exactly the opposite of how the article said it worked. You don't control the boss avatar, the ai controls your avatar against your party.
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Posted: Jan 10th 2012 5:24PM Fakeassname said

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@(Unverified)

you get an event message from a boss saying "join me in defeating these other players!" (which you can turn down)

if you say yes, then your character is ported to the boss fight .... HOWEVER, to prevent people from exploiting this system to make boss battles easier for their friends (by joining the battle, but then not supporting the boss in attacking the other players/healing the boss) the system sets your character to auto pilot.
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Posted: Jan 10th 2012 1:55PM (Unverified) said

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Great stuff!! Looks better and better the more I hear about it.

Posted: Jan 10th 2012 2:31PM Space Cobra said

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Yeah, this sounds kinda neat. I am a bit sad that this article does seem to verify less likelihood of "fantastical enemies", but I can see this working within the "Wushu" realm of Kung-Fu movies: You help out an evil overlord or some NPC related to a related (or opposing) clan. This then influences the results of your server.

That could suggest there may be some "territory control" mechanics here, like Dynasty Warriors Online. More like "Influence" mechanics, since, there may be more than one clan to join.

It could also mean that this is not limited to "one boss with one minion"; meaning many players could join a particular boss, becoming a veritable army. Perhaps you can join and log off safely and still remain joined? Or is there a mechanic that you can watch? But if you watch, how long do you have to wait for challengers? Interesting questions.

Well, glad to hear a few more wrinkles to this MMO. Hope to hear some more and more details on what these wrinkles are exactly, so I don't have to speculate. I am already looking forward to the crazy mounts in this game. I wouldn't mind more "Monkey God" like mythology either.

Posted: Jan 10th 2012 4:47PM paterah said

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@Space Cobra There is territory control, there are more than 32 fortresses that you can conquer and once your guild gets them you can build anything you want inside, gyms, guild shops, improve the defenses and you can also hire NPCs/mercenaries.
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Posted: Jan 10th 2012 5:14PM Irem said

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Oh, very cool. This game has some pretty neat features.

Posted: Jan 10th 2012 6:37PM alucard3000 said

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Sounds interesting,also I heard that if you piss off certain NPC's they can place bounties on you for other players to collect.

Posted: Jan 10th 2012 11:03PM stealthrider said

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Unique and interesting feature?

Damn, I was hoping this game would be a success.

All kidding aside, it's definitely one of the more innovative mechanics out there.

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