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Reader Comments (41)

Posted: Jan 7th 2012 2:23PM The Grand Nagus said

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Like I said in the original forum thread, 2-3 series per year is simply an epic fail. We were led to believe that now that Cryptic was under new ownership and once the transition to F2P was complete we would see content development like never before. But as it turns out we have seen this kind of development before: over the past year. Absolutely horrendous news for this game and I definitely would not subscribe post F2P were I not already a LT subscriber.

Posted: Jan 7th 2012 3:04PM Joeness said

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@The Grand Nagus
I think you're drastically underestimating how dark things were at cryptic before / during the sale between atari and perfect world, they never admitted it publicly of course (bad PR!) but for all we know they could have been going into work each day wondering if the game would still be active in a months time.

While I agree the content lul of the past year and dim outlook for content in the coming year is sad news, they could have been barely holding it all together and are now picking up the pieces.
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Posted: Jan 7th 2012 3:15PM The Grand Nagus said

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@Joeness Not at all. I completely understand how much things probably sucked THEN, aka 2011. What we're talking about now is THIS year. AKA 2012. Those excuses have already been played. They are starting this year under a new owner and business model, so the excuses of the past no longer work.
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Posted: Jan 7th 2012 3:49PM Ozewa said

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@The Grand Nagus

Ha, me and the Grand Nagus actually agree on something. Hope this is the first time of many to come.
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Posted: Jan 7th 2012 5:54PM (Unverified) said

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@The Grand Nagus I think the real answer here is simple, or options are anyway.

The first is to change the foundry EULA - make it so that any published mission is automatically the property of Cryptic/PWE and nobody else, that way it would allow them to employ a member of staff to filter through the best and bring 3/4 a month over - easy content.

The second is to employ a member of staff to churn out founry like missions monthly, it wouldn't be a well paid job but it would be unskilled (from a professional sense, I appreciate they need skill to work on) but with a huge value to the company.
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Posted: Jan 8th 2012 6:35PM TerilynnS said

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@Joeness

That's exactly it - it's very difficult for non-Cryptic employees to have a thorough understanding of how "dark" things were during the sale. We simply had no information, and what information that was being received led many to believe that work was being continuously done for release after F2P.

Once again, it seems that there will always be a division between players and developers over what the term "content" actually consists of.

I'm not sure that the player-base would have responded with any more understanding had they really know what was going on at Cryptic at the time. I sincerely doubt it, and there are valid reasons why companies put the kabosh on any extra-company communications on their status when they go through things like this. Hiring freezes were not unexpected - however maybe the players might have been a little less shell-shocked if they understood that those freezes actually would affect future mission-based content.

Thanks again for commenting!
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Posted: Jan 7th 2012 2:57PM Stormwaltz said

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It's a bit dispiriting. I've long defended the STO Live Team as the hardest working devs in MMGs, based on their constant feature additions and tweaks with a skeletal staff. But I, too, had always assumed there was *some* content work going on in the background.

The features will keep us going - and without question for *longer* than new content will. I've sunk dozens of hours into the Duty Officer system, while I'd probably clear a new mission in an hour, tops. But without any content additions *at all*, the game does present the appearance of dying on the vine.

Posted: Jan 7th 2012 2:58PM (Unverified) said

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It's Cryptic, what did people honestly expect? Christ, it's amazing to watch game development studios that blatantly deceive over and over again about their intentions and future plans for a game and they STILL get people to fall for it time and again.

Next it'll be people hyping Funcom and then imagining that it's a wild convergence of the stars that makes them release The Secret World buggy, early, not what people expected in the least, and then not supported at all with any content or development.

If more people would hold game developers accountable for their piss-poor track records perhaps we'd start getting studios that actually produced decent products instead of unsupported rubbish.

Posted: Jan 8th 2012 11:21PM Kaahn Stewart said

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@(Unverified)

Just get a huge portion of the playerbase to unsubscribe, and that seems to wake up the devs. Worked for EVE.
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Posted: Jan 7th 2012 4:02PM dudes said

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I hope it continues.

Posted: Jan 7th 2012 4:05PM pcgneurotic said

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To be honest, I think that the Foundry, the Duty Officers system, the crafting revamps, the sector space revamp, the Klingon revamp and all the new regular areas, the beginnings of the ship interiors and all the sundry UI improvements, the skill tree revamp and the ground combat update - this is a hell of a lot of solid gold improvement and content to have come out in the last 12 months, esp. with the 'development freeze' while the whole studio changed hands. This whole article seems like hate-bait to me - no offence Terilynn.

Posted: Jan 7th 2012 4:57PM The Grand Nagus said

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@pcgneurotic Half of the things you just mentioned were developed prior to the "content drought" and hiring freeze. But once again, the excuses of the past are over. We're talking about a brand new year here, and if 2/3 Featured series are the best they can do then they are doing something horribly wrong.
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Posted: Jan 7th 2012 4:37PM (Unverified) said

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I thought long and hard about if I should comment on this article or not, as I really hate saying negative things, but the more I chewed on this post, the more it got to me.

Firstly, you tackle the fact that after being promised an over the top amount of weekly story content in the first place by Stahl, we won't be getting said content. As much as I love Stahl for all the hard work he has put into the game, that amount of content was never going to happen. Until the entire game gets the overhaul it needs, we won't see lots of feature episodes. The game that launched is not the game we are playing now, but there are still bits of old system that need to be dropped off a cliff, like the space map being divided up. The game needs more back end work and while that might not be exciting, it's a necessary evil. Players have been desparate for things to change on the technical side of things for as long as the content drought has been going on. The foundry is basically a band aid and while it's an incredible one that I hope stays, it's there while the main systems in the game get updated to match the original vision of the game, rather than leaving the poor systems the game started with in. However, iInstead of considering these possible reasons as to why we won't be getting new content, you decided to passive aggressively complain about how we haven't been promised a mega amount of content. D'Angelo said that the feature episodes won't be as plentiful as once thought, but that doesn't mean that we will get nothing else. That doesn't mean things like more STF's won't be added, or new events or even new PvP content, which you don't even play which I find shocking for somebody who is supposed to be covering the game.

Then, you jump to wild conclusions about how Klingon PvE content will be dealt with based on the fact that feature episodes are being pushed back and nothing else. D'Angelo's post actually contradicts your opinion that little to no focus will be given to Klingon PvE content. I can't understand how you go from believing every word said when he posted that feature episodes won't be as frequent to not believing him when he says that Klingon content will be updated in 2012. Klingon's have been lacking since launch and if PWE and the whole Cryptic team are pushing on building the game back up again, then Klingon content has to be on the top of that list. While it's not a system, the issue itself is one dating back to the release of the game, when players were forced to PvP to level a Klingon. If they are fixing older issues, there is no logical way you can make the assumtion that 'Because we are getting less feature content, Klingon PvE content will get nothing too'. The two are not related in any way and do not depend on one another to progress. If anything, Klingon content needs to be given priority over Feature Episodes just to allow those loyal to the faction to feel like an equal part of the game. How are STO fans supposed to enjoy this article when you believe the bad stuff to within an inch of the literal meaning and then disregard the positive stuff the second after?

Then you claim that the foundry has been the only source of content since March, totally ignoring the DOFF system, which has been a great success for the game and has left many player coming back for more every day, spending hours to get the right blend of staff on their ship to really excel in the game. It's amusing to me, because I consider content to be anything added to the game, like the DOFF system, Shooter Mode, the Skills revamp, the currency revamp, the ability to replay missions. It's clear you think like your average WoW player who only considers missions or STF's to be content and everything else is worthless, ignoring how it improves the game.

This article makes a joke out of a game that already has an undeserving bad reputation, which truth be told makes coming to this website for STO news and discussion a chore and a hassle. I don't think you understand the game, I don't think your attitude towards the hardworking and paper thin Dev team does them any credit and this entry is one of the worst ones to Captains Log since I have been reading it. I'm no Cryptic fanboy and I think they have a big job ahead to bring the game up to task, but there is a difference between writing an opinion piece on a game and writing an oversized forum post and the main difference is it's ok to sound butthurt on the forums, however nobody but people who dislike the game and Crypric want to read a passive aggressive rant on the state of the game each week.

Call me when somebody else start writing this.

Posted: Jan 7th 2012 9:14PM GenXCraig said

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@(Unverified)
Oh look, a cryptic employee doing exactly what they do in the STO pvp subforums...saying "if you don't speak to us nice we wont' do our jobs and talk to you anymore!" Boo-hoo.

What do you mean undeserved reputation? The decisions of Cryptic have been one firestorm after another since launch. The reputation this game and this studio have are perfectly deserved. Which is too bad for the front line people. Those guys clearly aren't given enough credence when it comes to the decision making of what to do with the game. And the fact that it's one excuse after another only hurts the front line employees more.

Nagus is totally right, this is disappointing news and you guys have run out of excuses. Cryptic's used them all. Or rather Stahl has used them all. I'm on the fence of what I think about D'Angelo. I love his pragmatism, but he's not inspiring.

And your interpretation of this article is completely off base. It's a very neutral position of a ship that has a high chance of sinking soon. Attacking the author for providing an OBSERVATION is completely Cryptic's MO.

Then again, the uproar over 2-3 FE's is also completely unjustified given D'Angelo's candor. Finally we get something more than "everything is coming soon(tm)!" The KDF and PvP have been, admittedly by Cryptic, deliberately neglected since Season 2 (for KDF) and launch (for PvP). They need attention too! The Starfleet RP'er's get something new all the time. PvE'rs have Foundry. It's time to get the KDF and PvP GAME MODES some attention. They are the whole other part of the game that has had none or little since launch.

So now that someone isn't happy with Massively does that mean they won't be getting the special OP grab-bag items as publicity gifts the same way RedShirt Army podcast gets snubbed for being objective too?
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Posted: Jan 7th 2012 10:33PM DevilSei said

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@(Unverified)
You should of thought longer and harder on your post then, because you blatantly skip and dance around certain points to try and twist them about. The author said he doesn't "actively" participate in PvP. Now, that doesn't mean he DOESN'T do it at all, it means what it says. It isn't his focal point. He does it, but his life doesn't REVOLVE around it.

You need to spend less time buffering the length of your post while attacking the author, and more time bringing up valid points.
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Posted: Jan 8th 2012 9:26PM StClair said

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@(Unverified)
"Klingon's have been lacking since launch and if PWE and the whole Cryptic team are pushing on building the game back up again, then Klingon content has to be on the top of that list."

You'd think that, wouldn't you.
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Posted: Jan 9th 2012 12:40PM Azules said

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@(Unverified) "I'm no Cryptic fanboy"

>three paragraphs of sperg rage.

Doesn't compute, Captain.
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Posted: Jan 7th 2012 5:35PM startruck said

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Thank you for a well written objective article, it's nice to know that you are writing this column. For the first time we have a media source on a well known and read website that is actively pointing out shortcomings in STO, instead of glossing them over.

It's a shame that Cryptic cannot pull the potential out of this IP, for 2 years we have waited to see a design philosophy emerge that takes into account the small dev teams ability to pace content with player demand.

Repeating the same STF content for 2 years is not sustainable, and weekly episodes totalling 10 hours of game play is not going to cut it.

Cryptic needs to develop systems to support player driven exploration and territory control, dynamic game elements that are self perpetuating sources of content, then they can churn out storyline pve episodes while the players have something to actively enjoy, rather than the waiting game we are in now.

Going free to play was a good move, because now players will only have to log in 10 times a year for an hour, and not worry about subscription fees.

Posted: Jan 7th 2012 5:43PM Gryphmon said

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Its difficult to see how this announcement can be anything but bad news for the game.

Posted: Jan 7th 2012 5:46PM Yarr said

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I played STO for 3 months last year and so just started playing again in the early F2P for former subscribers. There have been some nice changes since I last played. Ground combat is better and I'm really enjoying the Duty Officers addition, mainly as it gives the game more a sense of actually being in command of a ship full of people. I'd like to see that expanded somewhat so that the player would get to make some choices other than just which DOs to send, more choices that might have an impact on the assignment's success.

But overall, I think the move to F2P will be positive and hopefully do well enough to improve further development on the game. STO has gone way up on my list of MMORPGs, probably 3rd or 4th that I play regularly now. Not having to pay a monthly sub certainly helps.

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