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Reader Comments (27)

Posted: Jan 7th 2012 11:11AM etzel said

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Please don't forget Perpetuum.

Posted: Jan 7th 2012 11:12PM psycros said

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I cannot find this option in DCU to display your original costume. I also can't find any way to group with others, emote, or darn near anything else.

Posted: Jan 8th 2012 6:19PM Yukon Sam said

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Theoretically, you could use the Second Life tools and capabilities to build any sort of MMO in any sort of genre.

I say "theoretically" because:

a) land is so unrealistically expensive, that you'd have to be a trust-fund baby to afford it.

b) without the ability to precache static environmental elements, performance is abysmal until everything loads... and on a bad night, that can take 15 minutes or more.

At this point, the open-source clones of SL are a better bet for developers than the original. Less lag, cheaper real estate.

Posted: Jan 9th 2012 12:48AM (Unverified) said

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Uncharted Waters Online could fit into many of the categories as well. There are so many things to do which are crafting/economy based and almost all abilities are skill-based. I've been playing this game for about 6 months and have only spent perhaps 10% of my time doing combat, and that was just to get to a sufficient battle level to command a bigger/faster trade ship. I spend the vast majority of my time just trading specialty products from around the world, and selling them for profits in Europe to fund leveling my shipbuilding and crafting skills (casting, handicrafts, tailoring, cooking, storage, etc..) - which also generate profits once you are able to start crafting rare/expensive things.

There is also a pretty in-depth system of exploration (adventure) which like Battle and Trade is also a major aspect of the game, and most adventure related activities don't require any type of battle skills, although sometimes it will help out.

You can also have private farms that you can develop and produce goods, as well as having your own apartment in your nation's capital, and fill it with functional furniture for storage and suchlike. You also use your quarters as a place to store your aides when you don't want them to accompany you on whatever your doing. Decoration options seem limited though, but you can have visitors if you want to.

They've also recently added company (guild) towns that you can develop and produce all kinds of things as well and work with other guilds for mutual benefits. There are also a huge number of ports in the game that you can sail to and invest in to increase their development level so that the town can produce more trade goods and equipment (though this requires a lot of effort from 1 or more companies over time, or a few really really wealthy players).

The only downside to the game in my opinion is that the interface takes a bit of getting used to... UWO is based on a SNES game, and strangely enough they've more or less just ported the interface as it was. It's still not as bad as silkroad online, but once you get used to it it's not so bad. There is also a pretty steep learning curve as there is so much to do in the game, but this can be eased somewhat from several fansites and a good company to guide you. It's also requires grinding at times since it is so heavily skill-based, but really since there is so much to do often times it doesn't really even feel boring because much of what you do in the game is tied to a skill anyways so you are constantly gaining skill and experience.

It's definitely worth a try especially to those who like age of discovery type sailing games, and this one literally has almost the entire world to explore, with new regions being added fairly often with each major patch. I can honestly say after spending a huge amount of my time searching for a sandbox-type game to play, this one is one of the few which truly does feel like an open-world sandbox!

Posted: Jan 9th 2012 3:43AM MJ Guthrie said

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@(Unverified)
Thanks for sharing this game! It definitely sounds worth checking out.
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Posted: Jan 9th 2012 5:21PM BasmatiJoh said

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Excellent break down! I found it informative that some games, although not fully sandboxes, had features within them that give some sort of player customization. Showing which games and in what areas these free-to-create aspects are is a great resource.

Now, if there was as an MMO that included as many of these as possible into one lovely package! XD

Awesome article, MJ :)

Posted: Feb 8th 2012 7:25PM ttcfcl said

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You could argue Star Trek Online has "personal housing" since everyone can visit their ship's bridge and wander around. There's captain's quarters, sick bay, and engineering, and you can invite other players to your ship to hang out. And Fleet (aka guild) starbases were recently added too. Also it has non-combat focused "diplomatic" missions that players can do to earn XP and currency.

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