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Reader Comments (8)

Posted: Jan 6th 2012 5:32PM Joaquin Crowe said

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Hopefully 2012 will not just be dominated by GW2 and TSW, but older games upping their offerings in significant ways.

Posted: Jan 6th 2012 5:48PM Seffrid said

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Upping their offerings, not dumbing them down.

Unfortunately precedent doesn't encourage optimism in this respect. When developers see increasing competition, they opt for the lowest common denominator.

Things like speeding players through the lower levels, and turning rare drops into common drops, those are the sorts of things they tend to go for, and I'm a bit concerned that may be what's on offer here. The attraction of FE is that it feels a different game to the rest, take that away and there's not a lot left. I hope they can improve the game sure, but I don't want them to lose sight of what attracts the existing playerbase in the elusive pursuit of an additional playerbase at the expense of the existing one. Leave that tactic to SmokeJumper at EQ2!

Posted: Jan 6th 2012 6:21PM Emanmodnar said

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I'm interested in seeing how Faction Control is going to go. I've been playing Fallen Earth for about nine months now and generally observing that leveling is something of a joke at best. The quests reveal a quite fascinating storyline, but more and more often I see people getting recommended to 3-4 different "grind" spots to just stand around and shoot for 7 levels then change spots. When you can get to level cap in under a week if you have enough ammo/are bored enough to do it all at once, the rest of the game's content comes under more scrutiny.

Thus, at lvl 55, I've been analyzing the PVP system and thinking "what the Brick?" ... I see a lot of combat potential and skill and practice is clearly the defining rule for PVPers even if they all have exactly the same stats and gear, but there are minor things here and there that irritate me. Like the anti-Griefing debuff is awesome to Prevent the lowbies from being camped by max level players (a la any PVP server in WoW), but I don't understand why Cloner Sickness makes me one-shottable and punishes me for dying in open world pvp after a few deaths. Doubly frustrating if someone is just standing outside the cloner, ready to blow your head off again (Not every bunker I've died in has fast travel >.>)

All-Faction clans are kind of irritating too. Great for social groups, not so great for trying to get some legitimate faction vs faction warfare going on. Being shot and killed by my own faction, supposedly a brotherhood-in-arms berserker warriors faction, knowing they will get neither Death Toll nor Faction points for doing it. However, there is no actual benefit for having a single faction clan other than "Oh we can kill all the same guys".

Still, Fallen Earth is doing enough things differently that I'm going to keep hanging around and see what comes next. The community is still pretty good despite the Free to Play shift, and the Roleplayers can do a lot for keeping the game interesting when I've run out of mats to craft ammo or the Bloodsports matches are dead.

And I STILL have never gotten any gold seller spam mails. I'm pretty happy about this, since its a disease that plagues most other games.

Posted: Jan 6th 2012 6:54PM arodriguezc said

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I have a ball in this game even though I have been playing it for going on a year and I am still level 15. Just riding my bike gathering mats and do the occasional quest.

Posted: Jan 6th 2012 9:14PM DeadlyAccurate said

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I hope they're planning to overhaul the UI, especially the auction house. It's so primitive it's painful to visit the auctioneer. I'd also like to see some serious improvements in combat animations.

Posted: Jan 6th 2012 11:07PM (Unverified) said

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Given that "improving the flow of starter areas" usually means turning them into heavily scripted linear 'stories' I really hope they're not going to do that.

Good to hear Haven the lag capital of sector 2 is up fo a revamp. With any luck Alec Masters still has a nuke left over to give it a Boneclaw makeover.

As for the mysterious new system... please please please let it be multi player vehicles. Every time I watch Mad Max 2 I want multi player vehicles.

Posted: Jan 8th 2012 10:34PM Cyroselle said

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@(Unverified) Having something like a train (there are tracks everywhere) or a tanker truck would be awesome.

I'm really not a big PVP player, and focus more on crafting and perfecting my rifle skills in FE, but if we could have parallel train breach-and-boarding battles, or chase-and-capture PVP objectives involving a tanker and smaller vehicles I would be right on board!

IIRC there was a train map in Unreal Tournament 2003, but I might be mis-remembering that from another edition of that franchise.
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Posted: Jan 8th 2012 10:38PM Cyroselle said

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I really have to say that thus far I've been impressed by FE. It's not perfect, but it is quality and has great world building and story telling that really sets it apart from most offerings in either P2P or F2P MMOs on the market today. There is also a kind of twisted sense of humor present in its NPC interaction and dialog. Not the goofy over the top and often immersion breaking humor you find in WoW, but something a little more subtle, but when you read it you think 'oooh, now that's effed up'.

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