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Reader Comments (42)

Posted: Jan 5th 2012 8:15AM (Unverified) said

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I like it.. especially for crafting. Like you said, you can always adjust the AAs up if you are trying to stay level w/ someone else who doesnt have the bonus.

Posted: Jan 5th 2012 5:04PM (Unverified) said

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@(Unverified) : heh, yeah, if you don't like this for crafting XP, you're a straight-up masochist, it can't be denied.
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Posted: Jan 5th 2012 8:18AM (Unverified) said

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Like you said, it's great for people like you, who hate leveling up, but for me it's meh. I like to take my sweet time, and smell all of the roses so to speak, and really enjoy seeing the differences between leveling up a variety of classes. I already had to level lock my characters upon creation in EQ2 just to make it remotely interesting, (still way too fast for me), so for me, any bonuses are not actually beneficial.

Overall, I'd say it's a good thing for the game, so I won't complain about it; I'll just keep level locking.

Posted: Jan 5th 2012 8:19AM dezikiel said

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hellz yea ..XP bonus or other bonuses when you have max level char .. why not... DAoC also had something like it ... instant level20 char / 30 (if your realm was underpopulated)

Posted: Jan 5th 2012 8:21AM (Unverified) said

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It all depends on the game, how important the leveling flow/content is, etc.
But the most important thing to consider is making it a goddamn toggle option.
I'm pretty sick of devs forcing stuff on their playerbase that could just as easily be on option in the character window, even if I enjoy said thing, I can still see why other people wouldnt like it.

Posted: Jan 5th 2012 8:24AM cored said

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For some games, depending on how the leveling is set up, this could work.

For most ORPGs, this is basically an admission that the developer has no confidence that their leveling is fun, or at least not fun more than once, which is contrary to to core idea of an RPG.

Posted: Jan 5th 2012 8:36AM JohnD212 said

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I say no. I think each toon should earn their place even at the cost of having to redo areas you've already done many times. They're just making all our MMO's into "fun adventure parks" and making things too simple. Yes it feels like work sometimes to level but when you do reach max you feel the total accomplishment when you did it without some 40% XP boost.

Posted: Jan 5th 2012 8:57AM (Unverified) said

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@JohnD212
Your mistake is that you're assuming that everyone else is the same.
I can't bring myself to feel any sense of accomplishment over reaching max level in your standard MMO no matter how grindy it is because in the end I know that it was just that, grind, a time sink, and in my eyes that just isn't an accomplishment.
Now, make leveling content ACTUALLY DIFFICULT? That would be a different story.
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Posted: Jan 5th 2012 6:28PM CyberNigma said

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@JohnD212

Toons aren't living creatures.. They don't 'earn' anything.

Players do.. and they've already done it if they've leveled up a toon.
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Posted: Jan 5th 2012 8:37AM (Unverified) said

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I might use things like double xp weekend in CoH to get through a particularly dry spell for levelling, but if it's a constant bonus I'd only want it if the levelling was a slog... and if it's that much of a slog I'd likely be playing something else anyway.

Posted: Jan 5th 2012 8:41AM Nerves said

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I'd like to see it as a toggle. Something like a checkbox on character selection screen.

Posted: Jan 5th 2012 8:57AM Floop the Squirrel said

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@Nerves

What the kitten said!

Why not give a toggle?
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Posted: Jan 5th 2012 8:43AM Cyclone Jack said

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In a gear-grind based game where the game doesn't really begin until a character hits the level cap, like WoW, Rift, etc, I think a feature like this would be quite welcome. In a non gear focused game where the emphasis is on the journey and not the destination, like GW1/2 or TSW, or in sandbox games like ATITD, this is a useless option.

At any rate, this is a feature that should be able to be turned on/off, as some people actually like the slower leveling rate and enjoy experiencing all that the game has to offer.

Posted: Jan 5th 2012 8:47AM Space Cobra said

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I sorta like it...and I am sorta don't like it.

At least the bonuses are not all at once (200%) and you can turn it off and on. I live to level and feel I am getting a reward for it. I also like to experience content, even old content.

But, I also can get tired of such and sometimes I just want a max-leveled character of a certain type in the game. Get them geared and have the ability to blow through content. Maybe even grind/earn things for alts. Heck, in some games, even though I may getr blasted in responses, I just want a max-level character already. I saw this because I am among the slowest levelers you will find (or I can be) since I like to explore and complete every quest in a certain area.

Posted: Jan 5th 2012 11:29AM DarkWalker said

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@Space Cobra

I also think giving players who have already gotten through the leveling process once the option to start at max level can be a good thing.

I would also want an option to have the character's level and gear adjusted down to match the content I'm doing. Leveling in MMOs is already too easy even at appropriate levels, and fast enough that just attempting to do a quest chain to it's conclusion often results overlevelling the last quests. It would also be nice for doing quests I had skipped while leveling.

GW2 seems like it will be the closest thing to this. Flat leveling speed, which means getting through the mid/high levels should be quite faster than in most other MMOs; and characters de-leveled to the proper power levels for any zone or instance they enter, so the challenge is preserved even if the player goes back to a lowbie zone with a max level, highest gear character.
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Posted: Jan 5th 2012 8:48AM Celtar said

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I like the option as long as I can "opt out" since I don't like how fast I tend to level in games as it is.

Posted: Jan 5th 2012 5:01PM (Unverified) said

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@Celtar : IF you have a subscription, you can effectively opt out by tweaking your AA slider to give more AA and less XP.

Since it defaults to 50/50.. if you switched that to 40/60, then even with the +20% you'd be basically levelling at the same rate as your first character, but getting almost half as many again AA points in the process, which would be awesome.
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Posted: Jan 5th 2012 6:10PM Celtar said

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@(Unverified)

Now that is actually awesome, I can get behind that very much. I've been sort of wandering in and out of EQII for years. If SWTOR ends up failing in the aspects that I feel are important to an mmorpg, I shall have to wander back to EQII to take another sample. heh.
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Posted: Jan 5th 2012 8:58AM Eamil said

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It's an interesting idea and more straightforward than WoW's heirlooms, but an option to turn it off would be best. If I'm leveling through zones I haven't done (or that I actually like the content of) I don't like leveling through it too fast and being several levels higher than the content by the end.

Posted: Jan 5th 2012 9:10AM smartstep said

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In games that are basically one big 'graphical lobby to queue in through cross-server LFG to grind instances' well maybe. I don't care as I refuse to play mmropg's like that anymore. (been playing them for quite a bit).

In other mmropg's that don't follow Rift / WoW model - HELL NO!

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