I recently hit EverQuest II's
adventuring cap for the first time (yay!), and aside from being surprised that it finally happened, I was also in for a bit of a shock when I logged into the character select screen the following day.
You see, EQII
gives each character on your account a 20% XP bonus per max-level character. So all my subsequent toons will enjoy an extra 20% XP across the board, and if I were to get another guy to 90, all my toons would then have a 40% bonus (up to a maximum of 200%). While this is fantastic for players like yours truly who despise the leveling process, it seems like an odd design decision given that a lot of people like to grind. Also, EQII
has more leveling content than most MMOs put together, and it's crazy to think how much of it you'll miss if you get even more bonus XP.
Sure, you can chronomage down a few levels and do zones that you blew by, or you can adjust your XP/AA ratio (or turn off XP altogether if you want), but the bonuses still speed up the curve significantly. What about you, Massively folk? Do you think max-level characters should grant bonuses to the rest of your toons?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!