With the abundance of bugs and glitches in Star Wars: The Old Republic, fans are looking to James Ohlen's promise of weekly patches to shore up the faults. Yesterday we saw patch 1.0.2 go live with some -- but certainly not all -- of these fixes, as well as an increase in the PvP lockbox rewards and allowing players to emote while mounted.
In addition to yesterday's patch, today BioWare plans to roll out an emergency fix to address a few important issues: players crashing to desktop at character select, a problem with the chat channels in which they would stop functioning for some people, and the now-infamous /getdown bug.
PvP Lead Gabe Amatangelo also emerged from the BioWare fortress to chat about plans for the future of the game's PvP combat. According to Amatangelo, the team is working on level 50 brackets for warzones, vastly improving open world PvP on Ilum, a new same-faction vs. same-faction warzone, team vs. team queuing, ranked warzone matches, and more. He says that to date, over a million warzone matches have been played, with 39% of those matches played being Huttball and the Empire winning 53% of every match fought.
Reader Comments (52)
Posted: Jan 5th 2012 9:07AM Gaugamela said
Does the game has that many bugs?
I am not playing it, so interested to know. Is it closer in quality to WAR or to traditional Bioware games?
I am not playing it, so interested to know. Is it closer in quality to WAR or to traditional Bioware games?
Posted: Jan 5th 2012 9:40AM BigAndShiny said
@Gaugamela
The game is reasonable on the bug front. Certainly not as tragic as Age of Conan or Warhammer Online, but hardly amazing and you WILL come across annoying bugs almost definitely.
It certainly isn't what I expected on the bug front especially after 1.5 years of beta. However its definitely playable.
Reply
The game is reasonable on the bug front. Certainly not as tragic as Age of Conan or Warhammer Online, but hardly amazing and you WILL come across annoying bugs almost definitely.
It certainly isn't what I expected on the bug front especially after 1.5 years of beta. However its definitely playable.
Posted: Jan 5th 2012 9:58AM Chiren said
@Gaugamela
I tend to post pretty negatively on this website these days due to a high level of mistrust where new games are concerned(I have trauma from FFXIV release).
SWTOR does not have "that many bugs". It has some, but for a MMO that's less than 1 month old, in my opinion its had a very polished, smooth release.
Its a great game, the only real drawback is high sticker price. BTW - most people are disappointed with the items that come with the "digital deluxe version" including me. You'd be just fine if you got the standard and cheaper version of the game.
Reply
I tend to post pretty negatively on this website these days due to a high level of mistrust where new games are concerned(I have trauma from FFXIV release).
SWTOR does not have "that many bugs". It has some, but for a MMO that's less than 1 month old, in my opinion its had a very polished, smooth release.
Its a great game, the only real drawback is high sticker price. BTW - most people are disappointed with the items that come with the "digital deluxe version" including me. You'd be just fine if you got the standard and cheaper version of the game.
Posted: Jan 5th 2012 12:18PM TheAngryIntern said
@Gaugamela I've encountered very few bugs considering the scope of the game. There were some weird issues with the Guild pane not displaying all the people online, but those seem to be fixed.
Reply
Posted: Jan 5th 2012 12:34PM (Unverified) said
@Gaugamela Well, it had one absolutely gamebreaking bug that absolutely needed to be fixed. The Disco Inferno bug. Which is why this patch was pushed out so fast.
Reply
Posted: Jan 5th 2012 1:08PM mizcal said
@Gaugamela
I've seen very few bugs, and nothing game breaking. Only once did I experience a cut-scene where the NPC was super tiny. A few green light streaks in certain taxi areas. And the guild page not showing all online members.
That's really all I can remember. No problems in groups, no UI problems, no combat problems. Overall, it seems less buggy than any other new MMO I have played.
Reply
I've seen very few bugs, and nothing game breaking. Only once did I experience a cut-scene where the NPC was super tiny. A few green light streaks in certain taxi areas. And the guild page not showing all online members.
That's really all I can remember. No problems in groups, no UI problems, no combat problems. Overall, it seems less buggy than any other new MMO I have played.
Posted: Jan 5th 2012 1:20PM Distaste said
@Gaugamela
It doesn't have as many bugs as WAR did, but some of the bugs it does have are game-breakers. There was obviously the dancing bug/exploit but now there is a duping bug that will probably cause either the economy to collapse or a rollback. Then there are things like endgame operations being extremely buggy(Loot doesn't work right, random dying to literally nothing, instance needs reset, Hard/nightmare mode not working right, etc). It just seems like Bioware's programmers left a lot of holes in the code and I would not be surprised if another gamebreaking bug(or three) pops up.
Reply
It doesn't have as many bugs as WAR did, but some of the bugs it does have are game-breakers. There was obviously the dancing bug/exploit but now there is a duping bug that will probably cause either the economy to collapse or a rollback. Then there are things like endgame operations being extremely buggy(Loot doesn't work right, random dying to literally nothing, instance needs reset, Hard/nightmare mode not working right, etc). It just seems like Bioware's programmers left a lot of holes in the code and I would not be surprised if another gamebreaking bug(or three) pops up.
Posted: Jan 5th 2012 3:54PM Anatidae said
@Gaugamela
I am having fun in SWTOR. Although I dream of a AAA sandbox MMO, the storyline rails are fun. Bioware did a nice job capturing the feel of Star Wars, and that makes me want to keep logging in.
Some of the big problems with the game lies in the interface really. There are debates on Mods vs. no Mods, but really - if you build a MMO I think you should take what works great in an interface and improve it or copy it. Bioware copied vanilla WoW pretty well - which wasn't the greatest of interfaces to begin with. So many windows don't move or open where they want and not always in the same spot... nuts... I guess, it would be silly to build a car using the steering and console from an original Ford Model-T. It's like Bioware did that with their interface.
The second issue is that Bioware has made a nice feeling Star Wars game. But it feels like game, not a world (or collection of worlds). The actual game elements are fun. I yearn for a more sandbox world where my actions might actually change the world in some way. WoW has phase-instances, which is nice, but still feels very "game".
To elaborate on this - Ultima Online felt like a world. It's game mechanics basically made almost the entire map a viable place to adventure, homestead, etc... In the more "game" MMOs you'll level out of a zone and have no real reason to ever visit again. You'll queue for PvP matches and queue or spam chat for groups to run dungeons/instances. In that case, the "world" is more of a game lobby. WoW is a huge game lobby, but that's really what it is these days. Once everyone hits the cap in SWTOR, it will be just another lobby I fear for the instance runs.
It sort of ends up as "what's the point?" More gear? Where is our AAA sandbox MMO that allows players to invent their own "point."
Reply
I am having fun in SWTOR. Although I dream of a AAA sandbox MMO, the storyline rails are fun. Bioware did a nice job capturing the feel of Star Wars, and that makes me want to keep logging in.
Some of the big problems with the game lies in the interface really. There are debates on Mods vs. no Mods, but really - if you build a MMO I think you should take what works great in an interface and improve it or copy it. Bioware copied vanilla WoW pretty well - which wasn't the greatest of interfaces to begin with. So many windows don't move or open where they want and not always in the same spot... nuts... I guess, it would be silly to build a car using the steering and console from an original Ford Model-T. It's like Bioware did that with their interface.
The second issue is that Bioware has made a nice feeling Star Wars game. But it feels like game, not a world (or collection of worlds). The actual game elements are fun. I yearn for a more sandbox world where my actions might actually change the world in some way. WoW has phase-instances, which is nice, but still feels very "game".
To elaborate on this - Ultima Online felt like a world. It's game mechanics basically made almost the entire map a viable place to adventure, homestead, etc... In the more "game" MMOs you'll level out of a zone and have no real reason to ever visit again. You'll queue for PvP matches and queue or spam chat for groups to run dungeons/instances. In that case, the "world" is more of a game lobby. WoW is a huge game lobby, but that's really what it is these days. Once everyone hits the cap in SWTOR, it will be just another lobby I fear for the instance runs.
It sort of ends up as "what's the point?" More gear? Where is our AAA sandbox MMO that allows players to invent their own "point."
Posted: Jan 5th 2012 5:38PM henbot said
@Chiren
Couldn't agree more with you on the mistrust aspect.
I could fill my response with titles that have been nothing but massive over hyped beat ups where the media is concerned.
At this stage I'm not sticking around after my 30days, PVP in TOR amounts to WoW with lightsabers. Essentially grind a few warfronts gets some welfare gear and then, um, not sure what you do after that.
I realise this is not a specific PVP title but they did sell the pvp elements to the public.
The PVE aspect of the game is fantastic. All new releases willl have a bug or even exploits not a lot you can do about it realy.
Reply
Couldn't agree more with you on the mistrust aspect.
I could fill my response with titles that have been nothing but massive over hyped beat ups where the media is concerned.
At this stage I'm not sticking around after my 30days, PVP in TOR amounts to WoW with lightsabers. Essentially grind a few warfronts gets some welfare gear and then, um, not sure what you do after that.
I realise this is not a specific PVP title but they did sell the pvp elements to the public.
The PVE aspect of the game is fantastic. All new releases willl have a bug or even exploits not a lot you can do about it realy.
Posted: Jan 5th 2012 9:08AM Space Cobra said
They already released the patch last night (two nights in a row of patching) that got rid of the /getdown and boogie-in-a-fight thingie.
Just check out the latest patch notes for this morning.
Just check out the latest patch notes for this morning.
Posted: Jan 5th 2012 9:10AM Space Cobra said
@Space Cobra
To whit:
"1.0.2b Patch Notes 1/5/2012
General
Fixed an issue that could cause in-game chat channels to stop functioning for some players.
Classes and Combat
Bug Fixes
Social emotes (like /getdown) can no longer interfere with combat."
So they also did the chat bug, too.
Reply
To whit:
"1.0.2b Patch Notes 1/5/2012
General
Fixed an issue that could cause in-game chat channels to stop functioning for some players.
Classes and Combat
Bug Fixes
Social emotes (like /getdown) can no longer interfere with combat."
So they also did the chat bug, too.
Posted: Jan 5th 2012 9:09AM Yellowdancer said
I read that as Procrastinates PvP improvements...
I'm on Ajunta Pall. The Republic seems to win most of the matches on there. So come join us if you are losing. The only ones we get trounced in are the ones that have 4 or 5 level 50's. Most people leave those matches before they start. Really need that 50 bracket.
I'm on Ajunta Pall. The Republic seems to win most of the matches on there. So come join us if you are losing. The only ones we get trounced in are the ones that have 4 or 5 level 50's. Most people leave those matches before they start. Really need that 50 bracket.
Posted: Jan 5th 2012 11:26AM (Unverified) said
@Yellowdancer
The split is pretty even 53% empire / 47% republic. I am glad I went republic. I get to play in all 3 WZ quite often.
Reply
The split is pretty even 53% empire / 47% republic. I am glad I went republic. I get to play in all 3 WZ quite often.
Posted: Jan 5th 2012 1:03PM Celtar said
@Yellowdancer
On the same server, let me ask you. Are you too getting burnt out on the General Chat resembling WoW's Barrens Chat? I end up keeping the damn thing off most of the time anymore. Turning it on when I'm trying to get into pug for one of the flashpoints, then I turn the damn thing off.
I am finding this for both factions as a side note.
Reply
On the same server, let me ask you. Are you too getting burnt out on the General Chat resembling WoW's Barrens Chat? I end up keeping the damn thing off most of the time anymore. Turning it on when I'm trying to get into pug for one of the flashpoints, then I turn the damn thing off.
I am finding this for both factions as a side note.
Posted: Jan 5th 2012 1:55PM Soviet Shaman said
@Yellowdancer What i'm on AP too.. >.> Sure a certain trooper and smuggler can kick butt but I've won plenty of games myself..
Just wish they would take a look at healing in pvp.. I have to heal and DPS to attempt to catch up with my boyfriend in rewards. He's a tank.
Normally he gets 100+ Com and I get 58 to 78...
Reply
Just wish they would take a look at healing in pvp.. I have to heal and DPS to attempt to catch up with my boyfriend in rewards. He's a tank.
Normally he gets 100+ Com and I get 58 to 78...
Posted: Jan 5th 2012 5:51PM Yellowdancer said
@Celtar
I actually love general chat. General chat has been crazy since EQ1 and commons Chat. I enjoy it till it gets offensive. Most of the time I don't even notice it is up.
I also dual monitor so I'm usually in another chat room while I play
Reply
I actually love general chat. General chat has been crazy since EQ1 and commons Chat. I enjoy it till it gets offensive. Most of the time I don't even notice it is up.
I also dual monitor so I'm usually in another chat room while I play
Posted: Jan 5th 2012 5:54PM Yellowdancer said
@Soviet Shaman
Be happy you have an alternative for getting medals.
I'm playing a sentinel. If I get stuck in a match with all 50s, I'm getting nothing that round outside of my dps medals.
Reply
Be happy you have an alternative for getting medals.
I'm playing a sentinel. If I get stuck in a match with all 50s, I'm getting nothing that round outside of my dps medals.
Featured Stories
The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?
Posted on May 25th 2013 8:00AM








