In any combat situation it is key to be as well-informed as possible: to know where your enemy is (hopefully not right behind you), what resources you have on hand (dual Twinkies), what you're up against (spouse aggro), and so on. The makers of the upcoming MechWarrior Online have devoted their second dev blog to the importance of information -- or as they put it, "knowledge is power!"
To aid with information warfare, the designers will provide to players a key tool called a BattleGrid, which will function like a pumped-up interactive map during in-game conflicts. Through the BattleGrid, players will be able to get a good idea of what's going on in the field quickly and what orders are coming through for the attack.
The blog post also mentions the concept of "modules" that allow pilots to customize their 'Mechs, and it gives a brief overview of the line-of-sight targeting system and how players can work together to share battlefield information as well as how they can confuse the enemy. Hiding and seeking in the game will require a good combination of both detection and "spoofing" modules to keep your team alive while exposing the opposite one.
[Thanks to Nimsy for the tip!]
Reader Comments (6)
Posted: Jan 4th 2012 3:45PM (Unverified) said
Not sure if this is confirmed, but I read the the words several times about combat maps, which makes me think the game is similar to world of tanks. I was really hoping for a open world enviroment. Anyone know about this?
Posted: Jan 4th 2012 4:10PM Oskiee said
@(Unverified)
Its been mentioned a few times the game would be matched based not unlike WoT. This is a good thing.
I don't understand the why people keep asking if the game will be open world. I know mechwarrior is a pen and paper RPG (I've game mastered it ore than once). But the PC game has always been simulator, not an adventure game. And the devs for mwo have already said that this game will be a simulator.
How exactly would your out an open world with a simulator??
Reply
Its been mentioned a few times the game would be matched based not unlike WoT. This is a good thing.
I don't understand the why people keep asking if the game will be open world. I know mechwarrior is a pen and paper RPG (I've game mastered it ore than once). But the PC game has always been simulator, not an adventure game. And the devs for mwo have already said that this game will be a simulator.
How exactly would your out an open world with a simulator??
Posted: Jan 4th 2012 4:44PM Sam not Spam said
@Oskiee
It'd be interesting to see - have everything be persistent and dynamic for massive battles. Certainly, I know some folks are hoping for a "higher level" game, where groups can hire themselves out to mercs, ally with specific houses, manage group resources, etc. It wouldn't quite be unlike what CCP is wanting to do with EVE and Dust, since Battletech/Mech Warrior does have that, with Battletech (ground), Aerotech (air/space, complete with fighters, dropships, etc), plus the big picture of territory.
Reply
It'd be interesting to see - have everything be persistent and dynamic for massive battles. Certainly, I know some folks are hoping for a "higher level" game, where groups can hire themselves out to mercs, ally with specific houses, manage group resources, etc. It wouldn't quite be unlike what CCP is wanting to do with EVE and Dust, since Battletech/Mech Warrior does have that, with Battletech (ground), Aerotech (air/space, complete with fighters, dropships, etc), plus the big picture of territory.
Posted: Jan 4th 2012 4:49PM fallwind said
ok, I was kinda excited about a new MW game (was a competitive MW3 player in my youth), but this new info about actually needing tactical awareness, and recon to keep tabs on your targets...
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