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Reader Comments (14)

Posted: Jan 4th 2012 6:04PM The Grand Nagus said

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Love it!

Posted: Jan 4th 2012 7:21PM Faction 3 said

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@The Grand Nagus

Likewise! Look foward to this, and the new Tanking Powerset, whenever it's released.

Now if only I can get a Flash Belt....
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Posted: Jan 4th 2012 10:46PM Furdinand said

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@Faction 3 Rumor is that the next powerset is Earth. Unless Jens was hinting at outer space content when he said "Who on Earth knows" (what is next for DCUO.
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Posted: Jan 4th 2012 7:23PM DemonXaphan said

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looking forward to seeing what is possible with gear.

Posted: Jan 5th 2012 3:08PM Vic Fontaine said

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So something like Terra or...... I can't think of anyone else besides Earthbenders from Avatar. Clayface maybe?

Honestly now that we have Lanterns and electric I think there's a good selection present, I suppose I would add Earth/Water/Air for the elemental properties, but what we REALLY REALLY need is some Batman Beyond additions. Since the entire game is based on preventing an apocalyptic future I guess that's probably not gonna happen but damn if I wouldn't buy that in an instant.

I want to visit Future Gotham and fight with/against Terry and the Justice League Beyond.

Oh and I want Atlantis too. Aquaman doesn't get enough love.
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Posted: Jan 4th 2012 9:30PM Space Cobra said

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Just gonna air out some old laundry.

I remember the player-debates (and even the Dev ones) at DCSource;

"Crafting *should* be in the game. There is not enough to keep you occupied with a variety of play options. Ha;f, if not all the heroes in comics craft stuff"

versus

"Crafting is boring! It's not super-hero enough! No Action there! Best leave it out!"

And here we are. Amazing what less than a year does. I was not really against or for crafting, but I realized there was not much variety to do in the game at Launch. Many love action, but my view of online games is that if you want to keep customers/players logged in, they need things to do and the more variety, the better. Crafting is one of those things. It is essentially a mini-game, but it has a goal and it can be improved upon by building your characters' craft score over time.

There is only so much "fight-fight-fight" either through PvP or PvE a player can enjoy without getting bored and going someplace else. There is only so much grinding.

Hope they add more along with new wrinkles, but this is really long over due. They should brainstorm on bringing such "mini-games" or "games within games" to other possible future things. Maybe expand on civilian/secret identities? Make/grind out money through a variety of professions? Heck, make it a working man's PvP to get some competition going on.

Again, just have too many ideas and I should post this on the DC boards.

Posted: Jan 4th 2012 10:45PM Furdinand said

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@Space Cobra I disagree. The people that play DCUO enjoy playing DCUO. The don't need to be given busy work. The devs don't need to add new systems like crafting, they need to add to what they already have in place. I'd have much rather they spent their time developing new alerts, raids, duos, arenas, challenges, bounties, etc. They have barely scratched the surface of the DC Universe, they don't need to waste time figure out ways to make the gameplay more like WoW or CoH.
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Posted: Jan 5th 2012 12:34AM Space Cobra said

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@Furdinand

Well, again, it doesn't have to be "crafting" but it has to be "something players do" or "something that keeps players occupied/busy".

Crafting is one such thing to do that, there are others.

While new raids, quests and bounties would keep players busy, it is still the same basic action/content. This is admittedly hard to grasp (what I am saying).

Basically, my take is that you want to give VARIETY to players, whatever that variety entails. It could be crafting. It could be a totally different/other system. It could be simply cheering from the sidelines watching two players fight in an arena and interacting in limited fashion. It could be anything. The key is VARIETY because while I will go to a game that offers one type of fun/flavor, I will stray and go to other games for other things. That is natural, but to keep players really locked in and signing on night after night, you have to give something different for them to do or different goals.

And you can fit such a different variety into DCUO. Again, DC Universe *is* about crafting, but that is another argument/point altogether.
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Posted: Jan 5th 2012 1:01AM Furdinand said

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@Space Cobra It isn't hard to grasp what you are saying. I understand what point you are trying to make, I just disagree with it. DCUO should stick within its wheelhouse. It SHOULD be the same action/content just with different NPCs. Now that it is free to play it doesn't really need people to log in 20 hours a week so they feel justified in paying a subscription.
Not every game has to be everything to every player. League of Legends isn't sitting around trying to figure out how to introduce raiding. Call of Duty isn't trying to figure out how to include player housing. Let DCUO be the game that it is.
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Posted: Jan 5th 2012 3:16PM Vic Fontaine said

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@Space Cobra
I see what you are saying and agree to a point, but no game can be all things to everyone. DCUO is an action MMO, between that and it's license and the fact that it's on PS3 it's why I love it and why I play it. Yeah, sometimes I get bored, then I boot up Doom or Portal some other Wii/PS3 game. Then I come back to DCUO again. The point is it shouldn't try to be something it's not.

I'm not sure how I feel about crafting, I guess we'll wait and see. It sounds like this is free to everyone?
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Posted: Jan 5th 2012 3:50AM (Unverified) said

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I hope this is just the beginning of a wide variety of jobs to do. Not every hero crafts you know...

Posted: Jan 5th 2012 8:42AM (Unverified) said

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I started DCUO yesterday; i had purchased an x-box controller for my PC, in support of my Skyrim habit. I knew that DCUO was better played with a controller, and its gone F2P so it was low risk to give it a shot...

I'm only level 10, but I'm having a blast. The combat system is very arcade-y, but there's still a variety of combinations and abilities to be timed. Animation quality is brilliant; its the first MMO i've played where I'd argue the animations are better quality than Blizzard's.

I'm sure as I progress I'll see the same old problems of pvp balance, grind for gear/xp/rep, and problems with roles in groups (not enough tanks/healers/controllers)... but these are common to any MMO. As it stands, the game feels very fresh to me.



Posted: Jan 5th 2012 3:18PM Vic Fontaine said

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This is nice I guess but I'd much rather them add onto the existing model, it's far from old. I hope I'm not alone in saying that I'd kill for a Batman Beyond themed locale/missions (continuity be damned), or if not that then maybe something in Atlantis if there's any way to make that work.

Posted: Jan 7th 2012 8:38PM Faction 3 said

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Im not going to throw the Cart before the Horse here and call it Crafting. I'll just say its another way of customizing your gear for your playstyle.

With every powerset having a DPS side, the R&D should add to the side of the fence you decide to play on, further allowing you to perfect your playstyle choice.

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