I haven't really shared a lot of my experiences with my character class or how the class-transfers and skills affect my overall enjoyment of Lineage II. My third class-transfer is set in stone thanks to your poll choices and the game mechanics; now that I'm an Abyss Walker, I'm locked-in to become a Ghost Hunter, which makes sense. Ghost Hunter is melee, like my Abyss Walker. I can't really jump ship at this point and go ranged. So let's look a little more at my character, what the future could hold for him in terms of more class-transfers, and my opinions on non-situational combat and how that makes the game feel to me.I don't want to fill up this article with a bunch of negative vibes, and this minor caveat of mine does have a happy ending, but let me get one thing off my chest: I've participated in a couple of Kamalokas, and they've been extremely boring. Both instances forced me to stand around looking for a group. After the group was organized, the Kamaloka was nothing more than one room with a baddie in the middle. I've shared my preference for what I call situational combat in the past, and this is a prime example of non-situational combat.

I absolutely love what Lineage II has been dishing up, but the stubborn old fool in me dislikes the core of the way players interact with the world. It really is a great game all-around. The one thing I need to understand is that I likely won't find my holy grail of MMOs anytime soon, so I should enjoy what Lineage II does have to offer. I could continue to bemoan the way we interact with all mobs and players and how that intrinsically affects the whole game for me, but it's a fundamentally different MMO that was built the way it was from the ground up. Just as Lineage II is a second incarnation of the series (in part because Lineage was so popular), Lineage Eternal is on its way because the second game has proven so popular. I'm not one to spit in the face of that success. It's a different game, spawned of a different culture. And one of the key differences is the class-transfer system.
Class-transfers are important for a character's growth. I feel they offer additional progression rewards. You basically ding into a new class that unlocks new spells and abilities. Transfers add those medium-sized rewards that fall in-between gaining spell-points to upgrade current abilities and reaching major milestones like level-cap or hitting the level requirement for participation in PvP events. Lineage II offers a wealth of abilities, class-transfers (including the newest ones added with the recent Goddess of Destruction expansion), and choices on what core skills I choose to upgrade.

That brings me to the close of another week. Finding a clan and mentor and getting into more group content has proven a game unto itself, but I have a plan: beg. My character is HolisticBlade on Magmeld. I've had some truly awesome comments from Lineage II veterans over the past few weeks, and I'd basically like to take advantage of you. I'd love to finish off this CMA with a bang, so I'm not particularly picky about what clan I get into or who my mentor is. The important thing is that I give you something you want to read and watch.

| PvP | |
|---|---|
| PvE |
| No | |
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| Yes |
| Yes | |
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| No |
| Yes | |
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| No |
Jeremy Stratton needs more MMOs to play. Seriously. The imaginary doctor who lives in his head gave him a prescription. The problem is, he's too flighty. He never knows just what MMO to try or how long to stick with it in order to get the most of it. That's why he needs you to tell him what game to play and how to play it every Wednesday in Choose My Adventure!








