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Reader Comments (26)

Posted: Jan 4th 2012 7:33PM (Unverified) said

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On the subject of mandatory group content I'd like to see them do something with the zones where the otherwise soloable storyline of an entire zone culminates in a Task Force. The Hollows, Striga and Croatoa are all guilty of this - especially the Hollows, which literally has no ending without the TF.

The fact is noone ever does these TFs (not even Katie now) so putting a group together for them is near impossible, but given Paragon's track record of going back and fixing old content I'm not holding my breath for this to be looked at. Ever.

Posted: Jan 4th 2012 7:49PM DarkWalker said

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@(Unverified)

One of the best things LotRO ever did was making every part of the main quest soloable, but with the option to run in a group if you can actually find willing players to do it.

I guess CoH would greatly benefit from doing the same. Keep the TF, but add a way to pass important character quests and see the end of the story while playing solo.
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Posted: Jan 4th 2012 7:52PM DarkWalker said

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If the limits on respecs are removed, there is a good chance I will re-sub to the game.
Limited respecs is the one thing that is really holding me back from the game; while I mostly like CoH, I can't really cope with wanting to respec but being unable to.

Posted: Jan 5th 2012 1:35AM JuliusSeizure said

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Posted: Jan 5th 2012 7:07AM DarkWalker said

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@JuliusSeizure

I know the limits, researched my options, attempted subscribing 3 times as of now to see if I could stand playing despite the limitations.

For my enjoyment, at least, CoH's respecs are too limited. I don't think I will ever be able to stay subscribed until respecs are fairly easy to come by, akin to how they are handled in DCUO or WoW (where less than 15 minutes farming is enough to earn cash for a respec).
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Posted: Jan 5th 2012 12:13PM Gryphmon said

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@DarkWalker

Respecs are quite easy to come by. You can do the respec TF's and earn them, they are also frequent veteran rewards. They are also often given after major issues or patches with significant power changes. You can also buy respec recipes on the market or get them as a drop. You can also buy them at holiday in-game events with special salvage that drops requently at those times.

I have about 30 characters in CoX with 10 max level 50's and I have never had any trouble getting respecs when I wanted them and with a minimum, if any, effort required.
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Posted: Jan 5th 2012 12:44PM StClair said

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@Gryphmon
The problem being that, as noted in previous posts, DW wants to play just one character and respec him into various roles as needed, possibly multiple times a day. This is not really supported by the game design of CoH (and most other games, in my experience), which expects you to level multiple characters with differing specialties and roles.
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Posted: Jan 5th 2012 1:52PM DarkWalker said

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@StClair

This, too. It's perhaps the main reason I'm hyped with both GW2 and TSW - GW2 will allow players to respec at will outside combat, and players will even be able to change roles during combat by switching weapons; and TSW, besides allowing players to respec at will, won't even have classes, instead allowing characters to earn all player skills (given enough time), which means an advanced enough character can potentially change from any possible role/spec to any other possible role/spec at the drop of a hat.

Exactly what I want from a MMO regarding specs and respeccing. I like change and freedom. I hate being bound.

There are plenty of MMOs that feature fairly easy respeccing, including almost every one I have ever tried - though this is most likely because ease of respeccing is literally one of the first things I currently research about a game before trying it; I bet a large number of MMOs out there cater to players that think completely changing a character should be hard, limited, or even impossible.

BTW, for those that missed on my previous post: I tried playing CoH. 3 times (which show how much I like CoH's other elements). When I say I can't get myself to play with CoH's respec restrictions, it's not guesswork, but based on multiple past experiences.

I do understand, though, that given the way respecs and slotting work, just making respecs easy and unlimited could greatly harm CoH's economy. Should Paragon actually want to remove the limitations of respeccing, more work would be needed to prevent bad unintended side effects.
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Posted: Jan 5th 2012 6:18PM StClair said

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@DarkWalker
I submit also that the kind of on-the-fly retooling you enjoy isn't really part of the genre that CoH simulates. In the case of the few exceptions - Dial H for Hero, Iron Man's various special armors, power-copiers like Rogue, or Jimmy Olsen and his infamously silly series of (usually temporary) super-identities - that usually ends up being their main gimmick, since nothing else is constant. For most characters, full-blown retcons come no more frequently than once every year or two, and tend to revert to status quo as often as not. Batman is not, all of a sudden, going to go from being a martial artist, detective and gadget user to a flying brick or a Sorcerer Supreme.
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Posted: Jan 5th 2012 6:29PM StClair said

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Actually, it's probably just as well. I bet that if we WERE in the same game, we'd drive each other crazy.

"That's the last of the hostages rescued. Hey, where'd DW go?"
"Hey, guys. I got tired of being an ice tank, so I rerolled spines/dark."
"... That was five minutes ago."
"Yeah, so? Ooo, new idea! brb."
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Posted: Jan 5th 2012 7:30PM DarkWalker said

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@StClair

I'm not THAT fickle. I might like to vary my play style, but I'm not like Francis :)

(Yeah, I do read that webcomic :)
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Posted: Jan 4th 2012 8:59PM Utakata said

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"What I want to see is for the studio to really start expanding the sort of things that can be found in the store. Power sets alone are neat, but let's see something unique. Let's see the option to pick from, say, two primary power sets along with your one secondary. Pull out some unique game design elements and see if they can be priced out in the store at a fair rate. Go ahead and experiment, right? Some of it's going to not work, some of it will be bizarre, and some of it will get yanked or discounted, but experimentation is a good thing."

Why can't this be done for free? Or least be included with the subscription? Why does there need to be a pay wall for this?

Posted: Jan 5th 2012 1:12AM (Unverified) said

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I only want two things.

First is the implementation of an accolade - granting an accolade power - requiring every task force not already part of an accolade.

Second is to have the dev team never again spoil new content before it's released. Calling the storyline "Who Will Die?" is bad enough. Telling everyone who will die before playing through is even an option is practically trolling.

Posted: Jan 5th 2012 1:15AM Sam not Spam said

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I don't know if going crazy with the existing framework is the right answer - two primaries? Can't see that, sorry. But, having a roll-your-own for players like the AE? I can see that . I'm not sure what restrictions or safeties would need to be added to such a system (to prevent hobbled characters and min/maxed monsters), but its a thought.

Posted: Jan 5th 2012 5:49AM (Unverified) said

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Nice spoiler at the end, dips***

Posted: Jan 5th 2012 9:01AM Cyclone Jack said

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@(Unverified)

I haven't played CoH since the 2nd Sig Arc (Skyrim), and even I knew who was going to die. I think Paragon announced it in advance just to entice as many vets as they could into jumping back in the game to witness the events. I know 1st and 2nd year vets that would pay to see Statesman die.
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Posted: Jan 5th 2012 7:52AM Kcirrot said

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"Case in point: My spider, whom I've repeatedly extolled as one of my favorite characters, needs to unlock her Patron Pool. For better or worse, the story arc requires her facing off against several Elite Bosses that are really problematic for her when they're even fully doable. This is a series of missions to unlock a feature pretty much core to her class. It would be like having to do a mandatory group quest to pass Level 35 or unlock most of her Enhancement slots."

Every part of that arc is and has always been soloable by every archetype. An Arachnos Spider should run over any of the four patron arcs. Elite bosses ARE solo content. Back in City of Heroes, you used to have actual Archvillains show up instead.

With respect, if you're having problems with that arc, it's your tactics, not the game.

Posted: Jan 5th 2012 2:35PM Daemodand said

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@Kcirrot To be fair, of all the Arachnos Soldiers, Crab Spiders have the weakest single-target performance (along with the strongest AOE). That's not to say EBs can't be done on Crabs, but among the Soldiers, they have the most difficulty with a single hard target.
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Posted: Jan 5th 2012 8:49AM (Unverified) said

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I would love to see enhancements reworked. They are crazy difficult for new players to get their heads around. Many think they can only slot one in a slot ever. Many have trouble having understanding training, double then single enhancements. Then we start the joy that is inventions enhancements and lord help you if you don't understand them as help is hard to find. Enhancements should a cool tool to add flavor and power to your character, not a fripping puzzle game.

Posted: Jan 5th 2012 11:50AM Practical said

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"A reworking of older mechanics..."
I can agree with a reworking of older mechanics, but I think that Kcirrot might be on to something when he's questioning your tactics. VEATs are pretty sturdy across the board, so I'm not sure what's happening there.

"We don't need as many archvillains running around..."
I'm not so sure about that. I've often wished that Paragon would put a contact in Hazard Zones that would act as a sort of radio/newspaper. The major difference between normal radio missions and hazard missions would be that experience debt would be in full effect and the missions would contain tougher enemies. Elite bosses, more ambushes (with elite bosses) and an AV at the end (imagine something along the lines of the caves in the ITF). In other words, an actual hazard. People who are looking for that sort of challenge can go for it, while people who'd rather not can continue to avoid Hazard Zones just like they always have.

"...we probably have more flavors of Enhancement running around than are really necessary..."
I'm all for ditching Training and Dual-Origin enhancements. That would leave us with IOs, SOs, HOs (and SHOs), CTOs, and the other HOs (Hydra Origin). While we're on the topic, they should probably make it so the only enhancements that expire are SOs. People might actually run the Abandoned Sewer Trial and the Eden Trial instead of just waiting until they're 50 to start running Statesman (or Recluse) and getting their special enhancements there.

"...and it shouldn't be quite so easy to bypass getting your Ouroboros portal."
Since it seems that most people are only really using it as a way to teleport from one zone to another, it's probably better to just leave that one alone.

"Quite frankly, I'd like to see another outright (Rikti) invasion."
No thanks. I've seen enough Rikti invasions to last me a lifetime. Even super-duper buffed up Rikti aren't enough to get me excited. It's not that I hate the Rikti, it's just that they're old hat (and the Praetoria stuff has just about lost all its luster as well). I'd rather the developers did more stuff with some of the other villain groups that barely get any exposure anymore (I'm looking at you Rularuu and Knives of Artemis).

"Let's see the option to pick from, say, two primary power sets along with your one secondary."
I'm not sure what you mean. Are you saying that a player would have two primary power sets and could select a power from either one of the appropriate tier depending upon level? For example, a Blaster might have Fire Blast as his first primary and Psychic Blast as his second. At first level, he could select either Flares, Fire Blast, Psionic Dart or Mental Blast as his first primary power pick. At second level he could get either Fire Ball, Telekinetic Blast or one of the three powers he didn't choose before. If that's what you're saying, it sounds kind of interesting. I'm not sure how it would work out with the numbers, but it seems neat.

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