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Reader Comments (144)

Posted: Jan 3rd 2012 10:08AM Sorithal said

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Knowing how launch months go, I wouldn't be surprised if the population takes a dive by about 50-100k subscribers. Then it'll grow back up over time despite some dismissing it as dead or whatnot.

Will be really interesting to see how Bioware handles keeping their subscribers. In my opinion, they're celebrating a bit too much on their short-term success, but mreh. Will have to see how it holds up 'til summer when I could actually play it regularly.

Posted: Jan 3rd 2012 10:18AM AnotherPint said

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@Sorithal

Everyone seems to be predicting that and it is the trend for MMO's. I can say i don't know one person that is leaving but I do know more people that will be playing.

It's going to be an interesting end of the month.
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Posted: Jan 3rd 2012 10:32AM Sorithal said

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@AnotherPint

*shrug* I've been hearing negative comments about it amongst the praise, and I typically don't play MMOs right at launch now because it takes (at the least) several months after launch for the game to show if it'll survive/continue growing or not.

That's how it was with RIFT, where the initial success was great, but then the population died down after that month of fresh newness. But it's been growing better as time goes on, and it's actually doing really well. Its population has been steadily growing, and while it has probably taken a hit from TOR's release, there's 0 signs of RIFT dying down, and plenty of signs of it growing stronger as time passes. Despite how many players have dismissed it as a "WoW clone with random invasions thrown in" and may think it's dying.

Also, another thing: TOR popped up right during Christmas. That means people had more time to play it because they didn't have to worry as much about school/college/work, and a lot of people probably got it for Christmas. So I'm just saying that the praise of SW:TOR's launch is very much a short-term thing, and it won't be surprising if players drop off after the first month (since many will get to see how the end-game is, how Bioware's addressing issues in the game, and so forth).

Once it shifts into the long-term is where it will really matter, and we won't be able to really see how the long-term does for another six-twelve months.
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Posted: Jan 3rd 2012 10:35AM Sorithal said

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@Sorithal

WoW's really the only MMO I can think of that grew majorly since it's launch, and that was because it was the first big MMO out there that actually was friendly to newer players. And it wasn't until WoW's success that the MMO market exploded with lots of new MMOs. Similar to how LotRO's success with a f2p/p2p hybrid model has led to many p2p games going that route as well.
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Posted: Jan 3rd 2012 11:34AM Celtar said

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@ReekuMF

Really Reek? Hurt fanbois? Honestly my laundry list of short comings of this game could fill a few posts. Am I playing? Yes. Am I having fun? Yes. Do I think the game "is" still half baked, buggy, incomplete? Yes.

Stop being a half wit, you can be critical of a games short comings and still like to play it. The game "does" need to improve if they want to have a successful run. Currently what I see is a game producer who spent all their money on trying to make the game different from other mmorpgs and in doing so skimped on mmorpg standards that are standards for a good reason. Meat and potatoes of what all good mmorpgs have as it were.

Bioware has around 6 months to get its act together and come up with all the stuff that they skimped on or were clueless about. Otherwise they will go down as a game that had some neat concepts but over all "the whole" fell short.

Before you slam me as an anti SWTOR fan boi, know this. I put my money where my mouth is, I own the collectors edition ($150.00) and two of the $80.00 editions for other family members in my house. So yeah I am a fan and have high hopes for it. That said, I will call them on short comings when I see them, and sadly I see a lot of them at "this point".
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Posted: Jan 3rd 2012 11:40AM Halfcentaur said

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@ReekuMF

Before WOW MMOs were only played by a small niche of gamers, and they were visually bland and uninteresting to the average person.

The most popular MMOs right before WOW was released were Star Wars Galaxies and Final Fantasy, with EQ.

WOW blew these games out of the water with a world that looked lush and vibrant that had animations and characters that moved with the responsive feel of an action game, instead of just some stiff mannequin that sort of looked like it was walking.

For some reason barely anybody in the near 8 years since have been able to realize moving in an MMO should be fun.

I am looking forward to trying out Star Wars TOR, but anyone who wants to act like MMORPGs were changed by WOW and people who would never have even played them before were suddenly playing them.

I started playing WOW in 2004, and never in my dreams would I have expected to see people at my job, let alone family members and non gamer friends would be playing the game too within a year.
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Posted: Jan 3rd 2012 12:20PM Sorithal said

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@ReekuMF

You seem to be either a troll or someone who's in the honeymoon stage of your relationship with TOR. So really your passionate rage against "WoW fanboys" is kind of pointless and in some cases very silly/immature.

For example, I permanently quit WoW shortly after I got to level 85 in Cataclysm, which was a year ago (give/take some days). I've also played many MMOs alongside/after/between WoW. I played WAR on launch, I played RIFT on launch, and played games like LotRO and such as well. So I know how launch days go. I was one of those people who thought WAR and RIFT could kill WoW, for example.

WAR turned out to be crap, and RIFT I didn't subscribe to after the first month as well. Time has passed since their launches, and WAR was never able to really make up for its failures. Meanwhile, Trion Worlds has been updating RIFT at the rate of about one major content update per 1.5 months, to where RIFT is (exactly) ten months old today and is doing quite well. And I actually subscribed to RIFT again as a result, and I'm finding it much more enjoyable since the initial rush of its first month.

But anyway. WAR and RIFT had a TON of hype. TOR is a game that has more hype than both probably, but its only two weeks old. It's in the phase those two MMOs (and many others - those are just the two launch months I have personal experience with) have been in, and the first month is never a good judgement of how a game will be.

So you post away all you want with your apparently passionate hatred of WoW and love for TOR, but just realize that to those of us who are experienced with MMOs, TOR's current success is nothing new, and is a phase all MMOs go through.

And if you had ever paid attention to MMOs prior to WoW's arrival, you would know that WoW was very damn successful for breaking away from the niche gaming circle that MMOs like Everquest, Ultima Online, Star Wars Galaxies, and Final Fantasy XI were focused on back then.
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Posted: Jan 3rd 2012 12:52PM jslim419 said

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@Sorithal

so what you are saying is that you are a jaded former MMO gamer that bashes every new title because you have nothing better to do with your time that does not involve chaffing. gotcha.
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Posted: Jan 3rd 2012 1:23PM Sorithal said

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@jslim419

I don't "bash" new titles. And yeah, I have plenty of time to waste since I'm both sick and am home for a few more days before I drive back to college. Plus it's fun to see other people's views of TOR.

And it's funny to see comments that quickly judge others such as your own. If I bash anyone it's the people who are blindly praising TOR acting like it's the greatest new MMO every despite it not even being a month old. And those who, if they see any debate posts or posts pointing out flaws of the game, they immediately dismiss it as that poster being a hater or a troll or fanboy of another MMO or whatever.

I'm actually interested in TOR, but I don't want to spend money on it until enough time passes to where I can see (from others players + Bioware's updates + player retention/growth trends) if it's worth the 60+ bucks for the initial cost followed by a monthly subscription fee.

And I'm currently playing an MMO right now and having a lot of fun with it. And this one is still "new" in that it'll be a year old on March 3rd.

Soo... I guess that means I'm totally a jaded former MMO gamer still who has to bash everything new, right?
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Posted: Jan 3rd 2012 1:33PM Gaugamela said

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@Sorithal

If you go by the Rift Status tool the servers in Rift are seeing an increase in population...
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Posted: Jan 3rd 2012 2:07PM Sorithal said

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@Gaugamela

Was that sarcastic? Kind of hard to tell via text. If it was, all I really need to say is that that shard status tool only tells how many players are on right now, and is never a good measure for the population of the game. It peaks during certain hours obviously to where most servers become Medium and some may become High, but there are still players playing during other times too.
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Posted: Jan 3rd 2012 3:08PM Brianna Royce said

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@Sorithal Lots of older games grew significantly after launch, including UO, EQ, and EVE. It's only in more recent times that games tank after their first month and fail to recover. I'd like to blame that on crappy launches, but old games were just as crappy at launch. :D Shorter attention spans and higher expectations are more likely to blame.
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Posted: Jan 3rd 2012 4:33PM Gaugamela said

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@Sorithal No it wasn't. I was being accurate.
Rift resisted the SW:TOR launch quite well. :)
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Posted: Jan 3rd 2012 5:22PM henbot said

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@Celtar

I put my money where my mouth is with the Vanguard:SOH collectors edition. Never, again. Then I got on the pre-order bandwagon with two other releases.....ooops that was a mistake.

I just mentioned elsewhere, PVE this game is just another MMORPG, you cen see the budget has been spent on voice acting and some stellar graphics. all very immpressive, but nothing at all innovative. nothing.

If you are looking for a PVE change from WoW, I say go right ahead the future is bright for this release.

PVP is down right terrible. I see storms ahead.

Finally it's an EA product and they stink on in every aspect of their business.



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Posted: Jan 3rd 2012 10:10AM bobfish said

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So... whilst it is just an analyst's guess...

That works out around 1,600 per server. So for my server to have, at peak, 300 Republic players, means there are 1,300 Imperials on my server!

No wonder there are queues and I still can't find a damn group! :(

Posted: Jan 3rd 2012 10:21AM Aquaryon said

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@bobfish

That is actually exactly what is happening on my server. Not that I am looking for a group but planets like Nar Shadda and Taris only had like a TOTALLY of 60 Republic players but Nar Shadda had 120 Sith players alone. And the starting zones are even less for Republic, Ord Mantell had like 30 a few days ago and Hutta had about 90.
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Posted: Jan 3rd 2012 10:42AM bobfish said

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@Aquaryon

Yea, I've been playing a bit of Empire on another server and there is never less than 300 people on the Fleet, even off-peak and Kaas usually has two instances going because it has so many players in it.

I wonder if any server is over populated with Republic players....
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Posted: Jan 3rd 2012 10:47AM EdmundDante said

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@Aquaryon Why do so many players want to play the villains? ;)
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Posted: Jan 3rd 2012 11:39AM Celtar said

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@EdmundDante

Because the character races look "Cooler"? I was noting that last night while playing my Sith pure blood. They should have allowed players to play the wookie and a few other races for the Republic. The dark side has cookies basically and the light side doesn't.

I am playing characters from both sides, but I find myself playing my dark side characters more often. Btw I was hoping that Bioware learned the error that Blizzard made in regard to factions on pvp servers. Around 18 months ago Blizzard allowed "both faction play" on the same server for pvp servers, bad call Blizzard.

Seems that both Trion and Bioware are repeating this error, it is a bad idea. Game play is much better or was on pvp servers where the players were dedicated to one faction. ie: not allowed to play both sides on the same server.
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Posted: Jan 3rd 2012 1:20PM Crestfallen said

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@EdmundDante
It's not necessarily just that they want to play villains. My character is light sith, and I'm enjoying playing a hero that's trying to change things from within an evil empire.

The story is very dynamic when you're caught between trying to do the right thing, and maintaining loyalty to your cause.
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