PC Gamer's got the latest goods on Sony Online Entertainment's PlanetSide 2, and a new sit-down with developer Matt Higby has a few progression details that might interest you.
Unlike the original PlanetSide, the reboot is shaping up to be a more accessible battlefield adrenaline rush. Or maybe not. "We may say, hey, you know what? You have to have a certain amount of time in the Lightning before you're able to use a Vanguard," Higby reveals, indicating that the game's advancement path is far from finalized.
Higby says 10 hours is a good estimate for going from cannon fodder to worthy opponent in your vehicle of choice, and those 10 hours will likely be spent unlocking things like side-grade weapons, armor, countermeasures, telemetry, and radar systems. If it sounds like a lot of grinding, take heart. PlanetSide 2 players can avail themselves of an offline skilling mechanic, and Higby says that you'll be able to "shortcut your skills by burning resources" in the live game.
Reader Comments (4)
Posted: Jan 3rd 2012 9:23PM (Unverified) said
if it's not true to the original in terms of scale, I'll be disappointed. If they want to try a new cert system? That's okay with me.
Posted: Jan 4th 2012 11:39AM fallwind said
since when as 10 hours been " a lot of grinding"?
Now git off mai LAWN!
Now git off mai LAWN!
Posted: Jan 4th 2012 1:21PM Dracones said
The only issue I have with this is that a Vanguard isn't a "grown up" Lightning. I used to be a dedicated Lightning pilot in the first game and those tanks were an end to themselves. Single person, fast, mobile and lots of firepower.
And time invested shouldn't be used as a balance mechanic at all.
And time invested shouldn't be used as a balance mechanic at all.
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