Once upon a time, EverQuest II's dungeon finder was a hot-button issue. Some players wanted it, others predicted the doom of grouping, the game, and life as we know it if the feature got implemented. Fast forward a few months and now the dungeon finder is hardly used aside from guildless mid-level players looking for a quick PUG crawl.
Sony Online Entertainment has announced a couple of tweaks designed to incentivize the mechanic, and EQ2Wire has the relevant developer quotes as well as a bit of commentary on the process. In a nutshell, SOE is adding contested dungeons and daily rewards into the mix. While this may result in a temporary upswing in dungeon finder interest, it doesn't address the primary reason veteran and high-level players shun the mechanic. The system still won't take player gear into account when forming parties, so it is therefore quite useless when gear-dependent content -- like any of the dungeons from the Destiny of Velious expansion -- is the goal.
Reader Comments (5)
Posted: Jan 2nd 2012 4:10PM theBeast said
I wonder why they waste resources on something the community doesn't want...
Posted: Jan 4th 2012 1:56AM kalipou134 said
@theBeast
Probably because the community actually wants it and you have no idea what you're talking about?
Reply
Probably because the community actually wants it and you have no idea what you're talking about?
Posted: Jan 2nd 2012 4:11PM DevilSei said
I'm seeing a "It worked for WoW so it has to work for us!" vibe out of this, specially when I remember all the hassle surrounding the Occulos (or however it's spelled). Dungeon so reviled that Blizz had to offer more incentives just for people to consider running it in randoms (I'm talking about raid mounts and the like).
It never really panned out well for it either.
It never really panned out well for it either.
Posted: Jan 2nd 2012 5:14PM (Unverified) said
DF was a pretty great success and something that more games should look at. They need to look at it in the same way that Blizzard did though and not try to take their own takes just to take their own takes.
Without a equipment checker added to specific dungeons and instances this will get no use at all aside from when leveling. The problem though is that it also lacks the option to mentor for instances which makes it close to useless as a leveling option as well due to overall population. I'd like if they avoided cross server grouping, but again without that it just might not offer as much as it needs to be a successful tool.
Without a equipment checker added to specific dungeons and instances this will get no use at all aside from when leveling. The problem though is that it also lacks the option to mentor for instances which makes it close to useless as a leveling option as well due to overall population. I'd like if they avoided cross server grouping, but again without that it just might not offer as much as it needs to be a successful tool.







