| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (30)

Posted: Jan 2nd 2012 12:05PM jimr9999us said

  • 1 heart
  • Report
Sadly I couldn't immerse myself in SWTOR's cel shaded "Clone Wars" world...Here's hoping The Secret World can deliver on half of what it promises.

Posted: Jan 2nd 2012 2:25PM Spacegrass said

  • 2.5 hearts
  • Report
@jimr9999us

Have you even seen SWTOR? Or do you just not know what cel-shading is?
Reply

Posted: Jan 2nd 2012 3:11PM jimr9999us said

  • 2 hearts
  • Report
@Spacegrass

I've been playing SWTOR for a couple weeks now. KotOR was my all-time fav so I wanted to love the game.

The art style and the male avatars just aren't doing it for me. It honestly makes me sad because the scope of the game, the planets and starships, the animations are all awesome.

Thanks for your respect and consideration :)
Reply

Posted: Jan 2nd 2012 3:20PM Spacegrass said

  • 2.5 hearts
  • Report
@jimr9999us

I don't like how some of the characters look either, but comparing it to the Clone Wars is way too harsh.
Reply

Posted: Jan 2nd 2012 12:12PM Vanir said

  • 2.5 hearts
  • Report
I am looking forward to The Secret World.

I am interested in the Sov mechanics and just how much of a sandbox they are putting out there for the players.

Sandbox MMO's where player decisions are not governed by the Game Creators / Game Masters is the direction we need to take. It's what is so appealing about eve online.

Posted: Jan 2nd 2012 12:31PM (Unverified) said

  • 2.5 hearts
  • Report
@Vanir I wouldn't expect too much sandbox beyond the skill system. They haven't really advertised any sandbox features outside of that.
Reply

Posted: Jan 2nd 2012 12:32PM Dril said

  • 2 hearts
  • Report
@Vanir

I agree with the sentiment, but if EVE is what people think of as the greatest sandbox we have, that's troubling. EVE is a toybox; you can do a great many things with the toys you have, you can use your imagination and creativity to take them further, and you can play with whatever toy you want, on your own or with friends, without having to do a whole lot first (compared to, say, levelling to the cap). The problem is you are still fundamentally limited by what the toys you heave at your disposal, and you have to wait for the devs to bring something new out. Worse yet, there's the problem that may features are released, polished a little and then abandoned whilst they add a new toy. Does it keep you looking forward to the next patch? Perhaps. But it's an indication of another of EVE's main issues: they'd rather add complications rather than depth (and people often confuse the two). After seven years of development, the game is still fundamentally run by the devs and played according to the devs' rules (especially in high sec), and it only realistically allows you to be a criminal, and not an upholder of the law.

To progress this genre, there needs to be a big-budget (or medium-budget but well polished) true sandbox that lets the players govern the world and enforce the law, whilst at the same time allow others to be criminals, revolutionaries or just neutral denizens of the planet.

Sadly, whilst EVE is still held-up as a "sandbox", I don't see that happening in the future.
Reply

Posted: Jan 2nd 2012 12:32PM smartstep said

  • 2 hearts
  • Report
@(Unverified)

agreed.

Seem it will be will be quite pure themepark.

Reply

Posted: Jan 2nd 2012 2:02PM Spacegrass said

  • 2 hearts
  • Report
@Dril

In an ideal world, that big-budget sandbox game would be great. Sadly, most people are horrible bastards, so I don't know how well a game like that would work. If you let those horrible bastards govern the world and enforce the law, you'd just end up suffering through some horrible bastard's ego trip...and you can do that without playing a game.
Reply

Posted: Jan 2nd 2012 2:50PM DancingCow said

  • 2 hearts
  • Report
@Vanir

I'm interested in the game but it's no sandbox. It's total themepark.

Once upon a time they had some sandboxy plans for PvP but those were put aside.

FYI - just to add some info to this article - I've been following this.

Funcom have been operating on minimal profit and sometimes a loss for quite a while. AoC got some box sales but not enough to really push them into a good profit zone and this actually slowed development on TSW. So the stock were probably pretty low to start with.

Funcom's own board and staff have been exercising stock options. There's clearly a lot of internal optimism about the game. This would have boosted their worth a bit.

They also put out a report last year saying they were hoping to get an additional 35% revenue on top of the $15 monthly sub. I think they've pulled those figures out of their arse but maybe investors bought it?
Reply

Posted: Jan 2nd 2012 12:16PM J45neoboy said

  • 2.5 hearts
  • Report
The Secret World will no doubt be successful and should have no problem maintaining 300k subscribers after the first month. I'm basing this off of what I heard of course, but as long as it is polished and they have a nice launch, it'll do well. Best of luck Funcom, I may play your game when it launches.

Posted: Jan 2nd 2012 12:31PM smartstep said

  • Half a heart
  • Report
Profits will increase cause of double dipping TSW business model...

Thanks ,but no thanks Funcom.


Fortunatelly there are other games that will be released in 2012 / 13 that I can play.

Posted: Jan 2nd 2012 2:06PM Spacegrass said

  • Half a heart
  • Report
@smartstep

I'm not surprised to see your post getting downvoted to oblivion. I think people really want to like The Secret World because they want something different, but they're ignoring a very real problem. If The Secret World succeeds, every game will start having a double-dipping business model, and that's not fair to players who can't afford both a subscription fee and a cash shop.
Reply

Posted: Jan 2nd 2012 2:52PM DancingCow said

  • 2 hearts
  • Report
@smartstep

I'm not surprised.

And yeah, for other games, this choice of business model makes eg. GW2 look even more attractive.
Reply

Posted: Jan 2nd 2012 3:25PM smartstep said

  • 2 hearts
  • Report
@Spacegrass

Yea :(

I was interested in TSW myself. Well maybe not hyped about it or anything ,but I had an interest. Well until I've read Funcom's .pdf's about planned business model & revenue sources.

Insta-killed it for me.

PURE P2P

or if really have to then

F2P (don't like it and don't support but at least it is not double dipping )
Reply

Posted: Jan 3rd 2012 10:28AM fallwind said

  • 2 hearts
  • Report
@smartstep

cause yah, not like WoW does it, Rift does it, Eve does it, hell there are damn few sub games that DONT have a cash shop.
Reply

Posted: Jan 2nd 2012 4:32PM Deadalon said

  • 2 hearts
  • Report
lol - still far to go to 50 like it was before ACO. Everyone knows this is a stock bubble that will break and take it down to 4 like before.

Posted: Jan 2nd 2012 6:20PM Dunraven said

  • 2 hearts
  • Report
TSW has a real solid chance of being a decent MMO and a money maker but I just don't see how they can have it ready by April....there is still a crap ton of work that needs to be done. They really should push it back till October

Posted: Jan 3rd 2012 10:29AM fallwind said

  • 2 hearts
  • Report
@Dunraven "there is still a crap ton of work that needs to be done"

[citation needed]
Reply

Posted: Jan 3rd 2012 10:58AM Dunraven said

  • 2 hearts
  • Report
@fallwind /slap stop being such a fanboy play the beta silly. I want the game to succeed not demand it come out today and then cry like a spoiled child when it isn't perfect.

Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW