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Reader Comments (81)

Posted: Dec 30th 2011 11:18AM (Unverified) said

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@prot

Seriously, I want to hear more about Perfect Worlds next 26274 free to play MMO, or how gPotato is now selling mounts for $50 a pop, or how Rift still says it needs to make rifts more engaging.

Posted: Dec 30th 2011 11:19AM Tom in VA said

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One thing I find rather vexing in the game is how choices that look reasonable turn out differently once you select them.

For example, I was observing the mistreatment or a prisoner, and one of my dialog options was to stay or go.

I opted to stay, thinking that maybe I could intervene (light side) and get information from the prisoner in a more positive way.

But when I selected the option, I ended up saying something creepy like "I'd love to stay and watch the torture" and my companion was offended by that. Often, seemingly straightforward dialog choices do NOT play out the way you think they will.

The game sometimes give you an indication as to whether a dialog choice is light side or dark side, but very often it does not -- and the options presented are vague and/or misleading.

Posted: Dec 30th 2011 11:44AM (Unverified) said

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@Tom in VA

That's a problem Bioware has had ever since they thought up that bloody little wheel thing. A lot of times I'll pick a response that, from the little blurb and placement on the wheel, obviously seems sarcastic, irreverent, and amusing, but instead I'll be treated to some totally serious, canned phrase that has nothing to do with the conversation at hand and the npc will hardly notice a damn thing.

This is why it's helpful to know that hitting ESC at any time will boot you out of a dialogue sequence so you can give it another go.
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Posted: Dec 30th 2011 11:50AM (Unverified) said

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@Tom in VA

That's the fun of making a choice, as well as the consequences. If you knew the result of your choice every time, the choice wouldn't matter and we'd have even more complaints about the story.
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Posted: Dec 30th 2011 12:02PM Tom in VA said

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@(Unverified)

The issue isn't about wanting to know the REACTION to what you say -- but knowing the actual gist or tone of what YOU YOURSELF are going to say.

In real life, if I choose to be kind, a person can respond with kindness of their own or anger for some reason. Life is full of surprises. I get that.

What's odd in SWTOR is that too often the text suggests a good (or evil) response and then you the player character choose it, but the actual words that come out are just the opposite of what was suggested by the dialog options.
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Posted: Dec 30th 2011 12:05PM Deliverator said

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@(Unverified)
I see both sides however I lean more towards knowing what you're saying. We're trying to role-play a character and while we shouldn't know how the NPCs will react to what comes out of our mouths, we should be able to have a pretty good idea what it is we're about to say.
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Posted: Dec 30th 2011 1:33PM Leandra said

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@Tom in VA

Ha, yes, my husband and I have been leveling our characters together and we often joke about how it sometimes seem like they have Tourrette's syndrome -- you pick a seemingly innocuous option, but then you say something like "How'd your face get so ugly, scumbag?!" It's kind of funny sometimes, but also a bit immersion breaking.
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Posted: Dec 30th 2011 1:47PM mizcal said

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@Tom in VA

I see that too. Sometimes a response seems sarcastic on the wheel, but is serious in tone. That is when I hit ESC and start the convo over.

Of course, I have also been known to hit ESC just to watch some of the more epic cut-scenes again.
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Posted: Dec 30th 2011 11:53AM Sean D said

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I forgot to mention that I agree, for the most part, with your assessment of the stolen medical supplies quest and there are some few other missions that leave me thinking, "Eh?" As a trooper especially, it's not your place to disobey orders or further jeopardize the lives of wounded Republic soldiers by returning the *stolen* supplies to the refugees. It's your responsibility, rather, to return the supplies to the medical staff so they can ensure that the wounded soldiers are returned to duty so they, in turn, can participate in the freeing of the air space so medical supplies can flow uninterrupted to the refugee population as well.

The primary problem with scenarios like these is that they present players with either/or options. Why can't I split the supplies, giving both parties a portion of the supplies? Why can't I bring the situation up to my superior officers? If I'm playing my character as a medic, or intend to go commando/healing, why can't I treat the wounded refugees myself? Each option has moral implications, but the options as they currently stand seem inappropriate, you're right.

Posted: Dec 30th 2011 4:03PM Space Cobra said

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@Sean D

**I was gonna respond to the previous discussion, but I will do it here (and be missed by the majority). **

That medicine choice was clearly a "Justice/Law versus Compassion/Morality" one. This is the same question as the one that you have a Mother who has a starving family and she shoplifts a loaf of bread and gets caught.

Sometimes, the rule of law fails to be compassionate in such situations (that is why we have all those statues at court houses holding scales; the statues are blindfolded because, "Justice is blind" or can be.)

Especially in Star Wars, there is always talk about Jedi shunning emotion. No love. But, in this context, maybe George got it right to show Jedi *are* flawed. Jedi should, and do, show compassion, but not all of them. The code seems to be "you shall follow the law and don't let emotions guide your decision" but there is not much compassion there.

Really, even though the soldiers needed the medicine, they have more options to get such medicine than a poor civilian on a battlefield.
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Posted: Dec 30th 2011 11:56AM Oskari said

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I suppose mine would be to give Rift another shot. I enjoyed the game but needed a break. Plus there have been so many updates since I left that are tempting me back.

Also, get through to 50 on my Jedi Knight. TOR's class story is pretty impressive.

Posted: Dec 30th 2011 12:21PM Oskari said

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@Oskari

What the? Comment should have been for a different article. Curses! Foiled again!
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Posted: Dec 30th 2011 12:01PM hami83 said

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By pulling mortal string he means trying to pick a choice that'll make your companions relationship number go up, and hitting escape to re-choose if you picked wrong.

If there was no way to go back on the choices you made then maybe, but you can easily redo a convo many times to get the answers you want.

Posted: Dec 30th 2011 12:12PM Deliverator said

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no matter how evil I intended to be I had to hit escape when I shot that kid's Dad that's trying to save him from Korriban. The scrawny little guy gets down and starts crying Daddy, Daddy and I couldn't do it. He'd never survive Sith training, please.

Posted: Dec 30th 2011 1:29PM SFGamer69 said

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@Deliverator

yeah, I feel you on this one. But you have to remember that the Emperor has made this decree of all force sensitives in order to avoid any not being under his control, and finding their way somehow taken in by the Jedi. So it is intended that either they pass the cruel training and subjugation in the teachings, or they die.

You'd have to be pretty hardcore in support of the emperor to make the choice to kill the dad and feel nothing.
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Posted: Dec 30th 2011 12:27PM (Unverified) said

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if only your choices made an actual difference in this game...

they dont, it's just fluff. you have no impact on the world.

Posted: Dec 30th 2011 2:53PM aurickle said

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@(Unverified)
No impact on the world, but your decisions CAN have a significant impact on your own personal story.

This may sound like a small thing but it's still a major leap beyond the other theme park MMO's out there.
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Posted: Dec 30th 2011 12:58PM Heraclea said

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Problem for me is that the Bioware stuff works best outside an MMO, where you can save before key interactions and reload and replay through them if the result isn't to your preference.

Posted: Dec 30th 2011 1:08PM JonBuck said

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@Heraclea For me, that makes the choice that much more important. I can't just save and reload. I have to live with the choice I've made from there on out.
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Posted: Dec 30th 2011 1:48PM mizcal said

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@Heraclea

ESC key
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