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Posted: Dec 30th 2011 7:29PM odericko said

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Glitch is my new game of choice. Recommend to all to at least try it.

Posted: Dec 30th 2011 10:20PM Deliverator said

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The mobile game that most interested me was Shadow Cities as well. I love the concept of gaming in Augmented Reality and drawing the runes was definitely more immersive than tapping a spell.

I don't think that small screens are conducive to traditional MMO play at all (he biasedly writes in giant letters across his 42" HDTV monitor) however I think massive multiplayer games that focus their mechanics on the unique functions of smart-phones will be big, and only get bigger when when we get 1080p contact lenses. The touchscreen for spells is cool. I think using GPS, compass and camera together to 'project' game information on real world objects would work - like some of those AR tourism apps for big cities. I think using the wireless mac address in even non-players phones to unwittingly enlist them in your game would add variability - for instance someone could 'hire' an assassin by recording their mac address which would be logged in the game. Then if another players' phone picked up that same mac address it could trigger a game action. The unwitting pawn wouldn't even need to be identified to the players as everyone's phone just goes around "looking for wifi" The same could be done with just about any other UID a phone picks up in our daily travels - public access points, bluetooth broadcasts, wireless printers - they all put out some sort of UID before any connection handshaking takes place. McDonalds tracks your visits using the same info.

Anyhoo - nice article and I see big things coming too.I don't think they will be the result of porting games built around keyboards, mice or controllers.

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