Wargaming.net has published some new World of Warplanes info in part three of its ongoing community question-and-answer series.
The free-to-play World War II aviation title is shaping up to be an action-heavy game with a casual playstyle that is similar to World of Tanks. Over the course of 30 questions, Wargaming.net covers a lot ground including joystick controls (available but not required), cockpit views (not available), and airborne vs. ground spawn points.
"Aircraft will be spawned in the air at the beginning of the battle. As an option, you will be able to land the aircraft at the end of the battle and a successful landing will give you additional experience. An unsuccessful landing will break the plane and will [incur repair costs]," according to a post on the official WoWP forums.
Reader Comments (8)
Posted: Dec 29th 2011 11:11AM Seare said
I'll have to keep an eye on this one.
Posted: Dec 29th 2011 11:44AM (Unverified) said
ehh landing sounds sort of Tacked on the way they worded it. Taking off would be much more exciting seeing everyone take to the skies.
Landing will be extremely difficult with griefers running you off the run way. Not sure if its really worth including.
Landing will be extremely difficult with griefers running you off the run way. Not sure if its really worth including.
Posted: Dec 29th 2011 6:12PM Skyydragonn said
@Vandal
I think everyone missed the bit where they mentioned you can CHOOSE to attempt a landing.
Reply
I think everyone missed the bit where they mentioned you can CHOOSE to attempt a landing.
Posted: Dec 29th 2011 10:09PM Joshua Przygocki said
@(Unverified) Take off would be awesome. Maybe players could be queue'd for take off based on their ranking or stats.
Reply
Posted: Dec 29th 2011 12:02PM Oskari said
Reminds me of the hours I spent dogfighting my friends on Microsoft's Combat Flight Simulator.
Posted: Dec 30th 2011 1:17AM AirEgo said
There is a game that I played for several years called "Aces High" that I quite enjoyed. It kind of modeled after AirWarrior and other games in it's genre. I'm not sure that you could call it an MMO, but it did have a monthly pricetag.
The premise behind it was that you were part of one of three different factions: knights, rooks, or bishops. You had access to many WWII aircraft and ground based vehicles. A map would load that had each of the factions controlling 1/3 of the area. Each team fought it out to control the most amount of the map until one team was eliminated, in which case a new map would load.
This was more of a simulator than what World of Warplanes would be, but that was one of the nice things about it. It had depth and replayablity. Sadly, the graphics did not age well.
The premise behind it was that you were part of one of three different factions: knights, rooks, or bishops. You had access to many WWII aircraft and ground based vehicles. A map would load that had each of the factions controlling 1/3 of the area. Each team fought it out to control the most amount of the map until one team was eliminated, in which case a new map would load.
This was more of a simulator than what World of Warplanes would be, but that was one of the nice things about it. It had depth and replayablity. Sadly, the graphics did not age well.







