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Reader Comments (38)

Posted: Dec 29th 2011 2:15PM KvanCetre said

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Just curious... How has the bot problem been since bot nuking day?

Posted: Dec 29th 2011 2:35PM cursedlegend said

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@KvanCetre
all gone, only a few RiDbots. most likely botting will never come back
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Posted: Dec 29th 2011 8:39PM TheJackman said

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@KvanCetre wish they did that same nuke in WoW end all that bots and put far better protection in place!!
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Posted: Dec 29th 2011 2:25PM DancingCow said

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"only a sliver of older MMOs and stalwart subscriber-only titles remained unaffected. It seemed like every other week a major MMO announced that it was offering a F2P option"

--> "only the well designed and made titles who didn't launch prematurely as buggy messes remain unaffected. It seemed like every other week a major flop announced it was offering a F2P option"

:)

Posted: Dec 29th 2011 2:49PM (Unverified) said

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@DancingCow

Major flops? Like City of Heroes which has been running longer than WoW and has shrugged off competition from Champions Online and DCUO?
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Posted: Dec 29th 2011 3:02PM Oskari said

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@DancingCow

LORTO was a major flop? That's news to me. Should have made the list.
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Posted: Dec 29th 2011 5:21PM DancingCow said

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@(Unverified)

Well CoH wasn't, but it was a very, very old game in a relatively niche genre with two new competitors. I'm sure without CO and DCUO they would kept chugging along just fine with subs.

But am I wrong about all of the others?

@Oskari

Yep.

Predicted 1 million plus subscribers, had server resources for that many and ended up with about 200k. 200k subscribers is quite decent but success is relative to their budget which was probably substantial. Also taking into account that this is basically the mother of fantasy IPs and they had the recent success of the films to potentially build upon, 200k is sad.

Flop.
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Posted: Dec 29th 2011 6:19PM Lenn said

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@DancingCow BS. LotRO's four years old and showing no signs of letting up.
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Posted: Dec 29th 2011 7:16PM Oskari said

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@DancingCow

No, the mother of fantasy IPs is you thinking LOTRO was a flop.
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Posted: Dec 29th 2011 8:51PM TheJackman said

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@Oskari only 56 TURBINE POINTS to unlock this comment.

Thanks the comment is now loading... while you waiting we like to remember you at the great sale we got today.....

Loading is almost done.... let us show you this epic pic of a mount you can buy in our store right now!

Done.... here you go.....

Hmmm fart jokes. some lines here that bitch and complain about how LotRO is not as good as WoW. And stupid and pointless topics.

logging out and to do something else.
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Posted: Dec 29th 2011 11:08PM DarkWalker said

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@TheJackman

Given that I get 500 TP each month from my subscription (which costs me less than $10 per month, a much better value proposition than most other MMOs) - plus more points just for playing my character - I don't really mind the store. More so because, as an alt-holic, I get a truckload of points just by playing the way I was going to play anyway :)

In fact, I got every single account wide item (shared storage, wardrobe, character slots, etc) with just the "free" points plus what I got with my RoI pre-order, with plenty points to spare if I want some cosmetic / convenience items.
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Posted: Dec 29th 2011 2:30PM cursedlegend said

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that picture of trasformers g1...damn those memories,waking up in the morning eating my breakfast for the tv,miss those days

Posted: Dec 29th 2011 2:33PM (Unverified) said

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I'm sorry Mr. Olivetti I have to disagree with your comments on Free-to-play sweeps everywhere. It is not "unstoppable business model juggernaut" claim you make it out to sound, there not a drop of proof to support that. Most of these games are in the death rattle phase, I'm not putting them not, that's cold truth based on the profits. Wow, Rift, and SWTOR are the bigger winners, and their all subscription based. This especially holds true in the NA market. F2P is not a good thing, that can't develop and support on the scale of subscription based games. I'm not trash talking Massively, but I do get the impression from Massively articles, you guys are very pro F2P. Why do you think this is a good thing? I happily pay for a product that going to have good growth, new content, and support. F2P are constantly poor quality, and pay to win (which frankly is a game killer for most people). I do agree players are sick of being nickled and dime, but that doesn't mean the other extreme is a good thing. The drawbacks to the F2P models are really bad.

Posted: Dec 29th 2011 2:50PM ScottishViking said

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@(Unverified)

"Most of these games are in the death rattle phase, I'm not putting them not, that's cold truth based on the profits."

You're wrong. See: Turbine.

Your soapbox is creaking, sir.
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Posted: Dec 29th 2011 4:27PM (Unverified) said

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@ScottishViking


Nope sorry, do your homework, more accounts do not mean success, profits do. Turbine "boasting" about a mass of new accounts, but the profits determine reinvest in the game. Free Realms made up bogus numbers to suggest they are the top mmo, but profits from FR are laughible. Don't get tricked by the PR monkeys. End of the day the game always does the walking. Players play it or they don't. Poor quality games die.
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Posted: Dec 29th 2011 5:21PM ScovilleUnit said

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@(Unverified) You seem pretty selective on what requires proof and what doesn't. You are making a lot of unwarranted claims about FTP games using modifiers like "constantly."

Anyways - he did provide proof as far as FTP being a juggernaut business model. The proof was the list of games going free to play. A business model is just that. The author did not claim that these games were successful, though a few of the games on the list have reported that the transition was successful.

You hate FTP games. That is your prerogative. Typing out angry screeds about them on a list of the biggest stories of the year seems like the wrong venue.

Games going to the FTP business model are reacting to the market. Every article on Massively could be written by you decrying the sins of FTP games. You would be equally successful slowing the transition to FTP games as you would be in holding back the tide.

(As far as my opinion on FTP games - it depends on the game....)
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Posted: Dec 29th 2011 5:24PM DancingCow said

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@ScottishViking

See Turbine. Huh!

Turbine who never released any statistics other than _relative_ increase in profits post sub to freemium transition?

If they were making bugger all profit before, 5 times bugger all is still bugger all.
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Posted: Dec 29th 2011 6:26PM j3w3l said

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@DancingCow
the proof is really showing right now with the mass of new content they have been bringing out, without the profits to back it up this wouldn't be happening. lotro is doing very well, ftp is doing well.. that's not to say its the perfect business model for every game but don't judge it blindly.
At the moment i would say LoL is doing far better than most ptp including swtor and rift.
Also ftp is still really in its infancy, especially in the west... and perfecting the business model or at least getting it so the general playerbase don't feel shafted will take a while
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Posted: Dec 30th 2011 10:37AM Archintyeron said

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@j3w3l
Agree with you. League of Legends is ddoing very well with its F2P model and still delivering new content every 2 weeks. I know that someday they will slow this a bit, but it will probably be only when they'll release another major update like Dominion.

This is what a F2P game need to do to be successful. Make their playerbase happy with the content. A happy player is a supporter player. A player that will spend money in their shop.
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Posted: Dec 29th 2011 3:12PM awitelintsta said

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Personally, I think the F2P wave is far more significant and lasting to the MMO genre than your #1 choice, which is big, but only seems so because we've only just barely left the launch in the rear view mirror.

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