| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (106)

Posted: Dec 29th 2011 4:05PM (Unverified) said

  • 3 hearts
  • Report
" People want to group, but they just don't want the hassle and the responsibility that comes with it."

This says it all about the state of grouping in MMOs.

Posted: Dec 29th 2011 5:43PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)

This.

Wanna jump in and just enjoy the game as is? Play an FPS game, RTS game, console game, etc.

MMOs are supposed to be massive and persistent. Randomly being put into groups (especially instances) breaks this. As someone below mentioned, I've grouped more in this game than in WoW... kinda. I always get into groups for, say, BGs, but it's random. I'm one of the few people who seems to care about meeting folks when I play games, so I poke others from my server, and few people care if we're server mates.

In TOR? If I see someone I recognize, it's a good thing. I already know who's cool, who to avoid, who'll give me a few lumps in pvp and eventually let me go, etc. Despite all the instancing, there's enough grouping and enough socializing that there's an actual community so far.
Reply

Posted: Dec 29th 2011 8:42PM NeverDeath said

  • 1 heart
  • Report
@(Unverified)

Yeah, it's a shame. I don't see why someone who likes this type of play could possibly feel as if they hold a logical argument when they retort with (and they do) "SORRY I HAZ A LIFE AND I DUN WANT TO HAVE tO INTERACT WITH PPL TO DO WHAT I WANT". Uh, if what you want to do is GROUP content, and this is a massively MULTIPLAYER game, I think you should go into it expecting to have to group to do some of the content, that's what MMORPGs have always been about, until the group tool and cross-server pooling broke the fine dynamic that existed and thrived just fine for years before it.

Not only is it a fallacy to use "I have a life" as an excuse for why you think you shouldn't have to interact to accomplish things or to do group content in multiplayer game, and not only does it insinuate information that may/may not be true usually without any supporting evidence whatsoever to try and attack someone else's character with ad hominem drivel for lack of supportive reasoning, but the fact is that there are many many games which are not MMORPGs that fulfill a person's needs and desires if they value doing everything by themselves or not having other players around to communicate with. The world of single player games is huge, expansive, and believe it or not there is a genre called "RPG", and many fo those are traditionally single player. I don't see why people think they should have precedence when coming into a genre and a space made specifically for RPG enthusiasts who like multiplayer, and make demands to remove interpersonal elements from that equation that are the entire point and basis of cooperative multiplayer games.

For people who like to jump into a queue and be automatically teleported to an instanced dungeon with multiple polygonal bodies/beings and like to complete content and do not mind if nobody talks, or people frequently leave because the dungeons are easy come and therefore easy go, or because they got/didn't get what the needed, only to be replaced with another person who doesn't talk or communicate, in dungeons and content that's so easy you can fail to communicate and mechanics that are so simple that even without communication, you can succeed even if you have no pre-existing knowledge of what those mechanics are... I have a very simple question, one much simpler than all of those conditions which describe a large number of single player game enthusiasts who enjoy the kind of game these mechanics create/describe:

WHY NOT PLAY A SINGLE PLAYER GAME? What is the difference, you're not communicating, you don't care, you just want to complete stuff and get yours and you don't value other people or company, you don't value interaction or working with other people to overcome obstacles and challenges as part of a team, so what then, is the difference between playing a single player game with bots/friendly NPCs where you engage in the same activities as in MMOs, but without the players? Why can these people not just play the type of game they're essentially asking for that exists in greater quantities and often with greater production values and provide a greater individual experience to players who do not value the multiplayer aspect of MMOs. Do they have to complain that the type of game for multiplayer enthusiasts doesn't support their single-player playstyle, until they kill the multiplayer aspects of MMOs and we end up with more of these games with thousands or millions of people playing by themselves together?
Reply

Posted: Dec 30th 2011 2:18AM kalipou134 said

  • 3 hearts
  • Report
Because spamming for an hour in chat is just so much fun...

I'm sorry but LFD systems are how its done now, feel free to hop on your time machine and go back to 10 years ago if you don't like it.

There's litteraly no reason NOT to have it. All the excuses about how it only makes bad groups can be turned down with "Nobody's forcing you to use it".

Meanwhile, the 90% rest of us will enjoy the feature,

Good day.
Reply

Posted: Jan 1st 2012 8:09PM JC Freeman said

  • 2.5 hearts
  • Report
@kalipou134 I completely agree. You can still be social in the game with a LFG tool. Searching for a group isn't the only social aspect of an MMO.

The only way to search for a group right now is to spam General chat. How social is that? It's a hassle and it isn't effective. I'd much rather hop in a queue and let the game do a search for me.
Reply

Posted: Dec 29th 2011 4:06PM jimr9999us said

  • Half a heart
  • Report
Why would a single player game need a lfg tool at all?

Posted: Dec 29th 2011 4:12PM jmerriex said

  • 3 hearts
  • Report
@jimr9999us People keep saying this but the reality is, I've grouped more in SWTOR than in any other MMO I've played.
Reply

Posted: Dec 29th 2011 4:19PM KvanCetre said

  • 2 hearts
  • Report
@jimr9999us
so wait, is it a single player game or a wow clone?
Reply

Posted: Dec 29th 2011 4:23PM (Unverified) said

  • 2.5 hearts
  • Report
@jmerriex

Agreed, as a dps I can find a group faster then the Wow LFG system. Peope are nicer, and it's cool to bump into the folks on my server.
Reply

Posted: Dec 29th 2011 4:38PM KvanCetre said

  • 3 hearts
  • Report
@wilus84
I think you missed the facetious nature of the post.
One group of haters calls it a single player game. One group calls it a wow clone. These cannot both be true.

But man, lighten up. It's only a game... and only the internet.
Reply

Posted: Dec 29th 2011 4:42PM jmerriex said

  • 2 hearts
  • Report
@KvanCetre The internet is serious business...
Reply

Posted: Dec 29th 2011 4:47PM (Unverified) said

  • 2 hearts
  • Report
@KvanCetre Don't bother, Kvan. Wilus chimes in with the same silly argument in every TOR post whenever he sees the word "clone."
Reply

Posted: Dec 29th 2011 5:14PM Oskari said

  • 3 hearts
  • Report
@(Unverified)

So, in essence, he clones the same argument?
Reply

Posted: Dec 29th 2011 5:43PM Vagrant Zero said

  • 2 hearts
  • Report
@wilus84 That's the sound of his point going over your head.
Reply

Posted: Dec 29th 2011 6:34PM dudemanjac said

  • 2 hearts
  • Report
@wilus84 Guess you owe somebody an apology.
Reply

Posted: Dec 29th 2011 10:54PM DarkWalker said

  • 2 hearts
  • Report
@KvanCetre

I believe both are partially true. (but mind you, I didn't play it, I just spent a lot of time reading beta leaks / announcements / reviews).

The game's main quest line, thanks to the way it focuses on the player character's individual story, seems to feel like a single player game. More so because not only there is no group content in the main quest chain, parts of it don't even allow a group to stay together thanks to the phasing used.

As for WoW clone, for me at least it seems TOR copied too many WoW game mechanics - including a few I grew to dislike after seeing alternatives I like better.

I might be wrong - I haven't played the game, after all - but reading about it, I can't shake the feeling playing TOR would be similar to both playing a single player RPG, and playing WoW.

(BTW: I have no intention of playing TOR the way it stands today. At the very least, not until I can have a single character that can alternate between Tank and Healer at max level. Without it, the classes feel too restricted, stifling, for me.)
Reply

Posted: Dec 29th 2011 11:36PM (Unverified) said

  • 2 hearts
  • Report
@KvanCetre
If it was a single player game, it would be a WoW clone.
Reply

Posted: Jan 7th 2012 12:24AM Daeths said

  • 2 hearts
  • Report
@KvanCetre but anything said on the internet is automatically true! Thats why Ron Paul and Jesus cured cancer will fighting off the invading Romans to get Regan elected
Reply

Posted: Dec 29th 2011 4:11PM (Unverified) said

  • 2 hearts
  • Report
I think the current tool is perfectly fine, but I do think people need to be educated to both use it to find a group as well as find more for your current group.

Posted: Dec 29th 2011 4:12PM Ceridith said

  • 3 hearts
  • Report
Personally, I don't like LFG tools in games. All of the concerns listed in this article, are the reasons why I don't like them. It's a tool that increases convenience, but it also removes the need to socialize.

WoW's community was never exceptional even before the LFG tool was added, but after it was, the community became considerably worse. Players became even more segregated within their own small groups (guilds), and often players in cross server LFG built parties were outright rude, selfish, or would even intentionally grief other players who would have little recourse -- if they left they'd get a deserter debuff and have to wait in queue again.

Featured Stories

The Stream Team: Anchors away in ArcheAge!

Posted on Sep 20th 2014 1:00PM

WRUP: Queue zen

Posted on Sep 20th 2014 10:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW