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Reader Comments (77)

Posted: Dec 28th 2011 9:01AM tenfootgoatman said

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Sorry forgot to comment on
Guild Wars 2 . given this is buy to play and sounds like it has massive potential it ll be a huge hit but I doubt it will effect subscriptions to other mmos and many people will play it along side thier current p2p mmo .

Posted: Dec 28th 2011 9:04AM Kaahn Stewart said

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@tenfootgoatman Frankly, that depends on how well Guild Wars 2 delivers on the features it's promising to provide. If the game is that fun, that much better than anything else on the present market, Sub-based MMOs are going to struggle a LOT if for no other reason than, "Man... this just isn't as fun any more..."
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Posted: Dec 28th 2011 9:42AM (Unverified) said

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@Kaahn Stewart

GW1 had a few liabilities, primarily the lack of a persistent online world -- everything was instanced. More storylines, progression w/o raiding, and online persistence really undermines the 'value' of P2P MMOs ... if they do it right. I think GW2 is the biggest chance we'll have at a 'game changer' for the MMO industry in the next 2-4 years, and for that reason alone I hope it succeeds. Otherwise we will continue with the holy trinity / hotkey MMO model popularized by EQ and carried forward by WoW (and copied by Rift and SW:TOR, and everything else) indefnitely.

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Posted: Dec 28th 2011 9:02AM Kaahn Stewart said

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I'd have to disagree with the floundering predictions one writer had for EVE Online. Considering the Senior Producer just stepped down to make way for someone who knows the game, and who stepped up and basically said "this is what went wrong, this is what we're going to do to fix it, oh and... we're sending you to space", I think they've got a pretty healthy outlook right now.

DUST 514 will launch... and I'm not sure EVE Online will really notice. Since it's on a different platform and has no subscription fees, it smells of "optional content" that won't have any immense impact on Space-based gameplay, where Crucible has re-shifted the focus. I'm thinking 2012 will be a healthy one for EVE Online.

Posted: Dec 28th 2011 9:47AM tenfootgoatman said

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@Kaahn Stewart I heard EvE had a bad year in 2011 . One thing I hope they do in 2012 is bring in subscription fees that are in line with other mmos . In the UK it costs roughly 14 pounds compared to subscribe to EvE compared to 9 for most pay to play mmos . Its the one thing thats disuaded me from ever trying EvE .
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Posted: Dec 28th 2011 9:50AM (Unverified) said

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I expect that GW2's major role will start off as the highly popular MMO "on the side" that a good portion of existing MMO communities' players have running in the background, but may grow into, as other posters have intimated, a real threat, should people realize "I'm spending all my time over here... why am I still paying a subscription over there?" I DO think (HOPE!) that if this happens, GW2's design trends will force the hand of current and future games to implement some of the same overall ideals that GW2 is promoting.

WoW I see as holding strong, but will begin an even faster slide into a "for kids" perception, which may hurt its' subscriptions. WoW's saving grace will be its dilution of "content integrity" for the sake of overall enjoyment. Raid finder and "VPs from quests" will change the perception of "progression", for the better, toward a less elite, more laid back eventuality at the pace of one's own fun. Many guilds formed for the sake of Cataclysm's co-dependent "at launch" angle will dissolve as MoP pulls a 180 on the co-dependency of character progression (it's already begun with 4.3). Putting progression back in the hands of the player, as opposed to their guild, destroys the outdated necessity of the "guild marriage", and the WoW community will show this in spades. If this hurts WoW, then that's damage they must take for the good of the genre.

Neverwinter could very well be the dark horse other posters are hoping for. D&D is an IP not to be underestimated, and if the developers don't fuck it up, its player generated content angle could give it some serious life.

RIFT will take a hit from the market, but their holding to "your subscription makes our game a service" angleand speed of development will continue to force the hand of existing games, should RIFT remain competitive (and for that reason alone, here's hoping it does).

Posted: Dec 29th 2011 12:06AM (Unverified) said

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I don't think World of Warcraft will get any new subscribers, but I think many of those who left due to Cataclysm will return just to see how the expansion is, and they will be pleasantly surprised. So, it will get its numbers back, not gain anymore than its ever had.

I'm glad they're not having a main boss to fight, that's always bored me. This expansion is the first Alliance vs Horde expansion, that is what an MMO should be primarily. If you want epic boss fights go play God of War.

The new race and areas don't look nothing special, but I think what's coming with Pandaria will be the best expansion to date (I know that's not a hard feat to accomplish.)

Fingers crossed for me anyway, I would love to finally return to WoW happy.
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Posted: Dec 29th 2011 12:42AM (Unverified) said

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@(Unverified)
When did an MMO become about PvP? And you do realize that nothing that the players do in PvP in game affects the story right? Warcrafts story has always been scripted. And WoW was created as a coop PvE game. Back in 2008 in a Warcry interview Rob Pardo even mentioned that bring in high level PvP was the games biggest mistake, not because it was neccessarily a bad idea, but because the game and classes were not designed for it.

And considering that it appears that the game has lost it's "franchise fans", why would those players come back when the Warcraft story itself is being put on hold? I mean why is it you and others think MoP will do what Wrath and Cataclysm didn't do and that is increase subscriber numbers?

Hate to tell you this, the reason WoW got to so many subscribers in the first place was because of the epic boss fights. There was a very popular story behind the game and fans wanted to see those lore characters and fight them. It's been since they have put less emphasis on it that the game has declined. And not just the game, but outside merchandise as well. That is a bad sign for the future of Warcraft as a franchise.
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Posted: Dec 28th 2011 2:09PM EdmundDante said

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After playing SWTOR now since opening - I have to say, this is perhaps the most polished and well thought out MMO ever.

So - I would say, do not underestimate the power of the Force.

Posted: Dec 28th 2011 4:43PM tangerineknight said

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@EdmundDante
After building on the experience (good and bad) of so many other MMORPGS, one standing out in particular that I've no doubt everyone around here is familiar with, seems to me that polish is a given and that thought - especially the original kind, when you get down to it, really had little to do with it.
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Posted: Dec 28th 2011 5:37PM EdmundDante said

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I disagree polish is a given. Plenty of MMOs - even triple AAA MMOs that release stuff - that still is buggy even years later.

Also when I say "well thought out" - I really mean it. Each of the areas are super rich in layout and design. Parts of Coruscant are absolutely amazing - go down to the Hydro-works part of Coruscant. The visuals just go on and on and on. It really is an eye opener.

But beyond the remarkable visuals - the placements of vendors/trainers - the new crafting mechanisms - is highly polished (well thought out placements).

But you know what SWTOR really takes up a notch - another polish/well thought out? The integration of music and sound - and even occasional dialogue. In every MMO I've played prior to SWTOR - I have simply shut off the music - because it becomes absolutely repetitive and constant. But they didn't do this with SWTOR. Instead they introduced the music at APPROPRIATE moments - cut scenes. The music fades in and out appropriately. It isn't CONSTANT - numbing repetition.

Here is another well thought out aspect of SWTOR: PvP playing. There are more varieties for you experience. The warzones guarantee instant access - FROM ANYWHERE. And there are specific goals with a time-limit in the warzone. Not only that - the music here is just as well integrated along with VERY MEANINGFUL sound effects and even ANNOUNCER dialogue ongoing during the warzone battle. It creates CONTEXT - WELL THOUGHT OUT CONTEXT.

Not stuff slapped together in some kind of formulaic method - a cookie cutter template that so many other MMOs rely upon.

You know what else is well thought out in SWTOR? The character classes. They really each shine in their own individual manner. Even the traditional HEALER class - when playing PvE with a FLASHPOINT group - is not just a yawner. There is a remarkable polish in balance between how much FORCE you must use, how you PACE your gameplay. Who you protect and how. And it is a challenge - not just - I'll heal in my sleep kind of challenge.

I think those of us who have actually been playing SWTOR for the last week - and are a bit experienced with MMOs over these last few years - will notice the polish/thinking involved pretty quickly.

Frankly - I'm astonished at the quality of the game. It is at a level I did not expect and I do think it has set a new bar for MMOs in general - at least the AAA. I also hope SWTOR does not go down the F2Pay route or CASH SHOP - because for me - it turns the game more into a market than a place I can escape too from a reality where all there is is CASH SHOPS.

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Posted: Dec 28th 2011 9:30PM Protoavis said

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@EdmundDante

a new bar seriously? the whole game play mechanic is the same as wow the only difference is graphics and continuous cut scenes, that's not a new bar it's a tired rehash.
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Posted: Dec 28th 2011 4:53PM Amlin said

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Listen, I'm not going into the minefield of making predictions because everything is pretty unstable now. All I can say is I fucking hope next year offers games with new gameplay experiences from the tired ass stuff we've been seein for over a decade.

Posted: Dec 28th 2011 7:15PM Graill440 said

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This pic so cries out for a good MOM joke, but i think i would get banned. (Grin)

Posted: Dec 28th 2011 7:24PM Graill440 said

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@Graill440

And all this talk of MMO's for 2012, moot, the world ends in dec so why get invested in building a character? Prepare yourselves...... lets turn this website into disaster preparedness and what you will do to make your end more memorable!!

.....Did i just reply to myself? (Evil Grin)
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Posted: Dec 30th 2011 12:12AM Addfwyn said

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@tangerineknight You could...go to another site. There are other MMO sites out there

Posted: Jan 2nd 2012 4:33AM (Unverified) said

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In my opinion GW2 will be very popular at launch, maybe even selling close to 1 million copies at the beginning, but it will never be that super MMO most people predict.

EVE will have a hard year in 2012. Crucible was a good expansion but not enough. If the dev team can't develop new content to the game with the next expansion, subscription numbers will stay the same.

Many of the subscription based MMOs on the market will go F2P. SOE will stop developing subscription based MMOs for good and EQ2 will have a major graphics update. There will never be another true EQ remake.

My last prediction is that MMOs will stop being true MMOs, providing a more closed and individual game play style, where everything is done in solo mode.

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