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Reader Comments (17)

Posted: Dec 27th 2011 4:14PM lostshore said

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I definitely thought there'd be more races to choose from, and that's still my biggest disappointment.

Posted: Dec 27th 2011 4:28PM Joaquin Crowe said

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@lostshore I personally like how they made "cyborg" a race to pad out their race selection. Cheap trick, but clever.
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Posted: Dec 27th 2011 7:36PM Fireborn2489 said

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@lostshore If I'm not mistaken, that's one of the things that's meant to be unlockable by the legacy system. I mean Nautolan models are in there and so are others. As a horrible, horrible addict for unlockables I really hope this is so. I'd probably reroll my consular just because I want multiple tentacles.
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Posted: Dec 27th 2011 4:52PM nimzy said

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I remember starting up the beta for the first time. After the initial excitement wore off, "That's IT?" was the first thing that entered my mind as I looked at the character creation screen. I'd predicted that they'd have a staggering array of races for you to choose from, along with extensive options for character customization, including which voice actor will do your lines. The sad part is, the races made it in the game, but they're all bizarrely non-playable (Wookies, Togruta, and more).

On the other hand, I've been there firsthand to see the crunch time and launch of a MMO. They must have a massive wall of "wish list" items, as well as an equally massive "not a bug but a feature" category filled out by the testers.

As the point of a subscription-based MMO is to continually evolve as well as provide new content, I remain at least cautiously optimistic that all the things that we notice are suspiciously absent will make their appearance over the coming year.

Posted: Dec 27th 2011 5:07PM JoeH42 said

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I predict that many players will scoff at things like the space battles. They will say "If I wanted to play a rails shooter I would have played Starfox!" These same players will also be the ones to complain that SWTOR doesn't have anything in it that other MMOs don't. They will continue to prove that not only can you not please everyone, there are many players who won't be pleased no matter what you do.

On a more serious note, I just hope they'll fix the interface for the GTN (i.e. the AH). Rarely have I seen such a clunky interface and if you don't know what category and subcategory an item falls under, good luck ever finding it.

Posted: Dec 27th 2011 5:28PM Lenn said

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@JoeH42 That's my only gripe with the game currently. If I want, say, a headpiece for my character, I will have to slog through all the armour. I want to be able to only select the head slot to search through. Very odd BW dropped the ball on that one when every major MMO has that feature.
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Posted: Dec 28th 2011 6:00AM JoeH42 said

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Yeah, it really seems like they take two steps forward and then one step back sometimes. They've got a lot of nice features that I'd like to see implemented in other MMOs but then they seem to be missing some basic ones.
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Posted: Dec 27th 2011 5:45PM Space Cobra said

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Things I deduced/picked wrong:

1) No playable Trandoshan race (or similar playable races)

Before we really knew about companions, I was staring at screenshots on the SWTOR sight. Some showed a Trandoshan Trooper and another showed an Imp Agent whose race I don't know because I am not as deep into the lore as some fans. (They seemed to have moved these pics after some months of updating, but they seemed more like pics of Companions in retrospect).

2) More personal customization at launch:

Especially clothes and especially colors. Sure, they promise to add those in eventually, but eventually could be anywhere from tomorrow to 100 years or more from now. Also, the styles of clothing are a bit to be desired, especially in your class. I've seen NPCs wearing the same thing I have, which is a bit of a shame and a no-no in my book, especially when I see MORE THAN ONE NPC wearing what I am wearing (Evocaii on Nar Shadda wearing Smuggler/cowboy scarf)! Heck, Bioware at LEAST shoulda colored their NPCs differently than what they gave us, y'know...to make us feel more "heroic", like they *said* they would....

Some surprises, both good and bad are:

1) Legacy names:

I am not knocking the XP-rewards system, just the implementation and the limits of this. And while I will dredge up the, "My Zabrak is not related to my Human/Rittakki/etc." I will also say, in pointed exaggeration that if this were CoH, my Batman styled character would not be named "Bruce Kent" just because I had a Superman character named "Clark Kent". Otherwise, let's get a whole orgy of family incest going in our stories and damn the teen-rating of the game! ;p Anakin had a name change when he went Dark; we don't get that. Han Solo was not Han Skywalker. Boba Skywalker and Obi Wan Skywalker also did not show up.

2) Space Combat:

I was fully expecting a ground game and happy with it. We get a space game. I am content and happy with it, because while others mmay want "more" multi-focus of development is not easy; you do one game system or the other right, rare is you can do both. Maybe Bioware will add more to the space experience? Maybe. I can still name arcade games that are space simulators that I like, be it Wing Commander or Star Fox. Bioware did good with catching this ball IMHO. It's a perfect natural for a future expansion to build upon to add more detail in the future.

3) Grey Faction:

This came outta left-field for me and it's still a bit of a mystery (just as Legacy rewards are) just how they will implement it. Will it be as simple as staying "true nuetral"? If that's the case, even a level 1 character is automatically "true nuetral" and needs no development. No, there has to be a way to gain points for neutrality and, IMO, that required a third side or triangle instead of a single graph-line, plus there are accessories/benefits you need to give that "new faction"/side of players. And how will they work in PvP or will they, in all likelihood, just be the same as now? (You can be a "Light Sith", but you are still an Imperial, even in PvP).

Posted: Dec 27th 2011 11:35PM Celtar said

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@Space Cobra

Great list and I'll second it as things I'd assumed would be there and were not.

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Posted: Dec 28th 2011 8:12AM Larry Everett said

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@Space Cobra
I absolutely agree with everything you said there, save for the Trandoshan comment. I wasn't sure what Qyzen was, but given BioWare's story history, I didn't see them having Dosh as a playable species.
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Posted: Dec 28th 2011 10:37AM (Unverified) said

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@Larry Everett

Which is disappointing as hell really. It feels like a lot of the game suffers from a distinct lack of love, likely due to the fiscal restraints of needing so much cash for the voice acting. Instead they do the bare minimum and move on. The UI is where you can most easily see this. Whoever designed that monstrosity should be so embarrassed to call themselves a professional that they burst into flames if they dare.

Frankly, I would be absolutely fine with less voice acting if it meant that my twi'lek jedi could wear hoods, or if I could play a twi'lek BH, or a falleen/zeltron/duros/whatever anything, or if my sith could get back the option to wear a hood AND a mask like in the beta, or the ability to name my bloody ship, or a total replacement for this utter embarrassment of a UI, and on and on.
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Posted: Dec 28th 2011 5:39PM GGraves said

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@Space Cobra as always great feedback! I agree I expected a much more in-depth character customization than what was available at launch. I expect in the future we may see a "credit-sink" barber shop that offers further customization. If not credits it could be some sort of real money transaction as well.

I'd be cautious about throwing out the "they'll do X for real money soon." If you look at some of the other comments, Bioware seems to be sold on the benefits of being a subsriber based service. To me that includes polishing existing features should come with the subscription. I would be surprised to see any microtransactions in the early life span of this title.
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Posted: Dec 27th 2011 5:55PM Silverangel said

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I thought gay romance would make it in, because they said it would be in. It didn't. Now predicting Valentine's Day. In 2015.

Posted: Dec 27th 2011 6:14PM Space Cobra said

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@Silverangel

Personally, I think this is about right: I can't see them adding that current companions (along with the character story) will turn out that way on already coded/written content.

But expansions? New companions? New content? Yeah, I can see Bioware adding it in then. It may even be possible to change things for existing characters when such new expansions are released, but IMO, I feel it's probably best to start with a clean slate (new story and new character(s).).
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Posted: Dec 27th 2011 6:40PM Joaquin Crowe said

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@Silverangel Or scrapped if Fox News hears of it. (like they freaked out about Mass Effect)
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Posted: Dec 27th 2011 8:20PM Silverangel said

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@Space Cobra I think you're right. If they follow through with it at all, there won't be a gay patch. There will be RMT where you pay to play gay and Bioware gains the ability to defend itself by the argument--it's not in the game unless individual players proactively choose to get it.
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Posted: Dec 28th 2011 8:14AM Larry Everett said

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@Space Cobra

I believe that is how it was presented. That is would be an expansion or added content not changing existing content.
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