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Reader Comments (44)

Posted: Dec 26th 2011 6:28PM Lenn said

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Let's hope it won't give people any excuse for that "you don't have achievement X so you can't do Y with us" malarkey.

Posted: Dec 26th 2011 7:30PM Faction 3 said

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@Lenn

Heheh, malarkey.

Haven't heard that in years.
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Posted: Dec 26th 2011 10:56PM Irem said

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@Lenn
Eric Flannum clarified that only guildies and people on your friend list can see your achievements, in order to avoid that (thank heavens).
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Posted: Dec 26th 2011 11:02PM yeppers said

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@Lenn & Faction 3

Let's hope not. While requirements like that are commonplace in WoW /2 trade talk (requiring the achievements before you can go raiding with people) I don't think I've ever heard it in Guild Wars 1. On the contrary, you'll find many people around to help out new or less experienced players with tough runs.

I haven't found a better MMO community than the one in GW. I hope it carries over to GW2.

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Posted: Dec 26th 2011 11:44PM (Unverified) said

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@yeppers
I agree. WoW is a god awful community and gets worse by the day. With the mass exodus WoW has seen steadily all year, I am hoping none of that community makes it way to GW2, and if it does ANet puts a quick and definite cut to it unlike Blizzard.
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Posted: Dec 27th 2011 1:10AM Amlin said

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@(Unverified) It's all about popularity, no matter what mmo you get into the bigger population a game has the more chances you'll run into jerkfaces like you did in wow.
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Posted: Dec 27th 2011 7:46AM (Unverified) said

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@(Unverified)
I played with a lot of fantastic people in WoW over the years, and I can only hope as many of them as possible migrate to GW2. And as far as influencing how the new community is going to turn out, the best thing we can all do is set the bar high by being kind and helpful ourselves, instead of demonstrating a "us versus them" or "go back to WoW" attitude. Lead with kindness, be patient and welcoming. That's mainly how the outstanding LotRO community withstood the mass influx of F2P players and still held on to its good reputation. The same thing should work for GW2.
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Posted: Dec 27th 2011 11:12AM Space Cobra said

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@Amlin
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Posted: Dec 27th 2011 2:03PM Eamil said

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@yeppers

I seem to remember reading something in this very column about people who host UW speed clears requiring you to throw up X number of Ghastly Summoning Stones (which only drop from the last chest of UW) if you want an invite. Granted the mentality is more prevalent in WoW, it certainly exists in Guild Wars, and I'd argue this particular example is even more silly because the sheer number of the item they required basically meant you'd have had to run UW not once, but dozens of times. Even for a speed clear, that's ridiculous.
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Posted: Dec 26th 2011 7:08PM (Unverified) said

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i think they need to put the slayer achievement way out. a million sounds like a good number. does it mean grinding? yes. but if you were to be known as "Centaur Slayer"... well you'd better fit the bill. i don't think such an achievement should be attainable just by anyone. you'd need real dedication and conviction to do it. might give role players something to do.

Posted: Dec 26th 2011 7:28PM DevilSei said

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Honestly, I think Lord of The Rings had fair "kill X animal" achievements. You kill 100 wolves? Congratulations you get the deed! Doesn't mean I'm expecting the Centaur Slayer to only require 100 though. If you get into an event that scales to a large number of players, and possibly for instance spawns a large number of Centaurs in response, it would get odd, and I end up asking myself these things.

As long as you damage the centaur do you get credit?
Do you have to do the majority of damage to it?

We know you don't have to "group up", but what does that mean for the kill-tastic achievements? I'm assuming it would be the latter for them otherwise even a million centaurs wouldn't be too hard if 100 players (for instance again) spawned... 1000 Centaur. Some sly class could just run through and tap the lot of them with some light aoe and let the credit roll in.

Honestly I'm not expecting the number to be anything higher than the tens of thousands at most. Not even Dead Rising required you to kill 100,000 zombies (it required 52k kills in one run through of the game for an achievement).
And for a Guild-Wars specific speculation for the number, the highest number of foes we've ever had to vanquish in an area is (to my knowledge) between 5-600. So I'd set the minimum bar at least at 500 lowest, and 1000 at most.

Posted: Dec 27th 2011 4:12AM Meagen said

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@DevilSei One of the things that made me quit LotRO and never come back even after it became F2P was having to hunt down 320 freakin' Salamanders in Evendim for the Virtue Deed I wanted. I still haven't done it and probably never will.
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Posted: Dec 27th 2011 4:45AM (Unverified) said

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@Meagen Amen, it was the slayer deeds that made me quit way back when, kill 400+ of this or that - yeah right, no thanks!
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Posted: Dec 26th 2011 9:27PM (Unverified) said

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It's interesting to observe decisions such as this knowing what we know about the direction of GW2.

On one hand, being non-subscription, they aren't "obligated" to keep you playing, and so "compelling reasons" to log in are put differently than other games where players feel the need to get their monthly dollars' worth. Something like a slayer achievement could be justified at a "low end" number, due to their stance against grinding and their "play it when you feel like it" approach.... however, you have to wonder how Anet feel about the appearance of a "dead" world. I personally don't give a damn if the city is a ghost town (you could, very well, never step outside your home instance), but there's a strong "I want to be validated by seeing other people playing my game of choice" streak in some MMO'ers... and keeping then in game by "less reasonable" achievement grinds is one way to keep people in the game... if an artificial and grindy one. There is also the element of "if no one's online.. more and more DE's will fail".

Internally, I'm guessing GW2 won't care if the world "looks dead", so long as things are reasonable server-wide, and will keep achievements that show anything visual in the "reasonable numbers" vicinity.

Also... the ability to populate your own "sphere of comparison" (as only friends and guildies can compare progress, as stated by a GW2 dev) is an amazing feature, and I'm glad they're on the ball on this front.

Posted: Dec 27th 2011 4:16AM Meagen said

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@(Unverified) I'm kind of thinking the overall design of enemies that actually mill around and do stuff, NPC chatter in towns and so on, will make the world seem not as "dead" as other MMOs when no people are around. Of course that remains to be seen.
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Posted: Dec 26th 2011 9:32PM DancingCow said

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Sounds essentially the same as the City of Heroes badge system.

Posted: Dec 27th 2011 11:23AM Space Cobra said

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@DancingCow

Pretty much. CoH was, in my mind, the first to introduce such an achievement system, particularly on an MMO. I even think it did it before XBox introduced achievements in their console games.

Wow eventually co-opted it, as it does, and other games followed suit. It's not a *bad* system, but it can be taken overboard.
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Posted: Dec 27th 2011 10:23PM DancingCow said

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@Space Cobra

I suspect many would see the kill 10 000 rikti monkey business as taking it overboard.
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Posted: Dec 27th 2011 12:23AM J45neoboy said

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I'll enjoy SWTOR until this game releases. If I'm still playing, seeing as this is B2P, I'll buy it at a later date.

Posted: Dec 27th 2011 1:37AM h4ngedm4n said

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I think it is fine to have overly grindy "kill X of a mob" where X is some large number achievements. While I am not interested in doing these kinds of achievements, many players seem to enjoy doing them. The way I see it, achievements are nothing more then helpful suggestions on activities/challenges a player can pursue.

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