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Reader Comments (12)

Posted: Dec 25th 2011 3:24PM (Unverified) said

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I cant seem to play for more than a couple hours.

Posted: Dec 25th 2011 3:39PM Nudles said

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Big year for AoC ?

The game is bleeding customers everyday, atleast that's what i see in EU.
The F2P conversion is infact a joke when compared to the acclaimed LOTRO conversion. Calling it an "extended trial" would be more appropriate considering the gap between P2P and F2P players making subbing a must for the latter to keep up.
Turan is nice but i wouldn't consider it an expansion, more like a content update with a price tag on it.
I won't even mention the state of PvP these days...

I always see AoC as the game that could but never did.
Fun game still though,if you like PvE and instance running, with nice graphics when maxed out.

Who knows, maybe after TSW releases they'll make an effort and work on AoC.

Posted: Dec 25th 2011 5:35PM Thorqemada said

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Yeah, i believe they were late with the F2P conversion which at all is not that great.
The game offers visuals and combat.
The visuals only run on a really good computer = niche market
The combat is unintuitive and consolified (melee) = niche market
(And AoC is a game that runs on a PC)
The game has no economy = missed niche market
The game has no individual housing = missed niche market
(The guild cities would offer great oportunitys for rooms to rent or buy by an individual player - also do the bigger npc-cities in the game)
The game offers only one Pet-Class that is hated, misdeveloped and bad talked by many vocal leftovers = missed niche + driving away players/subbers

And such listing could go on and on and on...

Who wonders that AoC is not the smashing Hit it could have been?

Posted: Dec 25th 2011 5:56PM Poordevil said

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Yea it was a great year for AoC. I started playing shortly after the Rise of Godslayer expansion. Took 2 characters to max level. Saw many additions and changes to the game. There were behind the scene improvements to the game engine as well as additions to the game content. FtP brought in a flood of new players, although most have since departed and the population on Set is back to where it was before, but it was fun having them around while they were there! The vanity tab was my favorite gameplay change, allowing you to deck out your character as you wish rather than how the game dictated.

I hope this game can ride out the post TOR launch doldrums and continue to crank out the game improvements. In many ways this game is unique in what it has to offer, not least of which being the Conan IP. Funcom has done great converting Conan over to a video game. I don't think anyone has done better as far as handling their IP than Funcom has done with Conan. The environments, the music, the blend of beauty and brutality; playing a Barbarian I was able to live out Howard's Conan stories in a very satisfying and fun way.

Posted: Dec 25th 2011 6:04PM smartstep said

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AoC is dying again -- some servers are deserted again, latest patch was catastrophic and this time Funcom can't rerelease it as f2p again.

TSW after it's release will continue to eat up Funcom dev resources, so imo better to just look for greener pastures or just have a break with mmorpg's.

Golden "years" of AoC passed and are not coming back.

Posted: Dec 25th 2011 6:10PM Deadalon said

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@smartstep

Golden years? lol.. You mean alpha ? Before ppl realised it was nothing but PR from start to "finish".
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Posted: Dec 25th 2011 6:08PM Deadalon said

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Nope - Cant belive AOC has made it through another year... But its free to play now ... after Funcom managed to cheat orginal buyers out of a real game.

There is nothing you can't sell these days with a F2P stamp.

Posted: Dec 25th 2011 8:57PM Shadanwolf said

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AOC has a sampler program IMO...free is not a descriptor I would use.

Fixing Crafting(yes it's still broken)? It's improvement is but a promise. Not one scrap of information on what is going to be done has been released.Crafting was screwed up before launch and the company still shows little interest in providing a feature that was asked for continuously since the games early development(clearly another case of the developers thinking they know best).

Posted: Dec 26th 2011 2:31AM Faction 3 said

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Gotta agree with Shadanwolf. I LOVED the game during the leveling parts, the solo-instances were amazing, the combat was fun, and the stories we're pretty goddamn good. I especially liked the quest in Tarantia where you had to kill the priestess / priest who cursed a man with impotency, thats just great writing there.

However, once I hit the max level, I started raiding and just hated it beyond the point of keeping at it. The raids were un-fun, I just could'nt stand it, the Khati grind made me feel more out-of-reach with what I was planning to achieve at 80.

I gave up and went back to DCUO. Same things that interested me about AoC, are in DCUO too: Great combat, good amount of soloability, great GREAT writing & story arcs, and the endgame doesn't bore me.

Only bad thing about DCUO at the moment is the severe lack of Villains, so the queues suck ass.

Posted: Dec 26th 2011 5:04AM Daeths said

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Problem with the f2p was it was too limited. i never got invested because i knew i never could compete unless i payed and i didnt want to go into a game knowing id have to pay to play. Same reason i never got into EQ2 f2p. I can accept most classes and races being locked away, just dont lock the best items/skill power lvl like eq or the AA trees like AoC.

Posted: Dec 26th 2011 5:09AM Daeths said

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@Daeths Need edit...

Just adding that I do buy from games I get invested in most of the time. As long as I dont fell forced into it and theres something I want I have no issue with supporting the devs with a purchase or two. But I will not be forced into a sub
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Posted: Dec 26th 2011 8:01AM Thorqemada said

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Yeah, the Vanity Tab, that was a real good addition - but years to late.

Crafting now comes when they successfully made everyone believe that crafting isnt a core aspect of AoC and nobody outside AoC cares anymore.

This is the problem with AoC: Everything needs damn too long to develop and fix!

Maybe they should grab al their assets, all their technical experience with the engine and develop and open-virtual-world game based on their licence and assets:
Age of Crom - live the live of a savage barbarian in a fully fledged out virtual world full of brutality, intruige, erotic, adventure.
Make a fortune on your own, become a famed Mercenary, Gladiator, Businessmann, Crafter, Adventurer or become an evil slaver, dark mage doing the art of necromancy, curse your enemies, destroy their settlements in the chaotic lands of this world.

Something like that instead of raiding the same dungeon for years to come and go...

PS: Until now i did not know you can blurp silent night...but it was in the winamp stream a moment ago...Bucks Ducks - Silent Night.

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