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Reader Comments (49)

Posted: Dec 26th 2011 12:22AM StClair said

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I think a lot of the worrying about this system comes from an awareness of how petty and/or stupid people can be, and fear of giving those people too much power over their fellow players.

Posted: Dec 26th 2011 12:32AM h4ngedm4n said

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It is a very good system. I think the haters simply do not understand how it works. Remember, players do not decide on the actual ban. As the article states, the cases which are not pardoned by the tribunal get sent to Riot staff, who ultimately decide on the ban. The only risk is that an offender might get pardoned by players, but this is not that bad.

Also, no one gets banned for being a bad player who tries. But a bad player who gets upset and then deliberately throws a game, that becomes bannable.

Posted: Dec 26th 2011 12:36AM h4ngedm4n said

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@(Unverified)
What happened was Grail440 cannot comprehend that the game really has so many active players, so he concluded they must be counting registered accounts. For his information, the game has 32.5 million registered accounts as of Nov 2011.

Posted: Dec 26th 2011 4:01AM Nucleon said

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This system makes it so that far more jerks get punished than any other system in mmos to date. None, have been as successful.

Every time this comes up, the strawmen come out of the woodwork complaining about people wrongfully banned, and yet they can never really cite many examples of it... makes ya wonder.

The only people who should be afraid of the tribunal are jerks and people who deserve it.

Posted: Dec 26th 2011 9:27AM Unverfied B said

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@Nucleon

You realize that "many" isn't really a valid counterargument?

If YOU get banned for something you didn't do - knowing that there aren't many others wrongfully banned would probably not help much.
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Posted: Dec 26th 2011 10:57AM Ehra said

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@Unverfied B

"You realize that "many" isn't really a valid counterargument?"

Neither is "I got banned for a reason I don't think should have gotten me banned" a valid counterargument to the use of this system, since the exact same can and will happen with any other you come up with.
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Posted: Dec 27th 2011 7:15PM StClair said

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@Nucleon
I've seen both sides.
In one game, I've mocked many players who insisted they were banned "for NO REASON", especially when a dev pokes his head into the thread to explain exactly what they did.
On the other, I'm not inclined to trust the very same players (and countless more just like them) with being able to vote people they don't like out of the game, permanently.
So I guess you could say, I don't trust players. :p
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Posted: Dec 26th 2011 5:08AM Spamurai said

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The system works. I acted the way people around me acted and then got punished for it.

Afterwards I actually turned my behavior around. I try to be positive to my teamates, even when they're playing poorly or when they're being asses themselves, and it usually helps our team do better. Positivity wins games, or at the very least makes losing them not as bad.

For anyone who hasn't tried this game I recommend it. I'll leave my referral link here, and in the event you do start playing, add me to your friends list in game and I'll play some games against bots with you and help teach you the things that will make you successful throughout your entire League of Legends career!

The link is: http://signup.leagueoflegends.com/?ref=4e9ab9c44c598272592205 and my summoner name is the same as my name here on Massively. Oh, and I'm on the North American server.

Posted: Dec 26th 2011 9:24AM Unverfied B said

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If 94% of the cases are voted as guilty then the system is useless.

Handling those extra 6% by GMs would be much more effective than developing the whole system.

Also lol at people getting bans for dropping out of a game for reasons beyond their control, that's just plain idiocy...

Posted: Dec 26th 2011 9:52AM Archintyeron said

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@Unverfied B
Sometimes you'll drop a game for some uncontrollable reason, but a lot of times, a lot of bad players will drop from the game just because he/she or his/her team is not going well in the match.
This ruins the game for all the remaining players, sometimes even for the winning team.

We will never have a perfect system, but the Tribunal is a pretty good one.
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Posted: Dec 26th 2011 11:31AM Brendan Drain said

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@Unverfied B Think about it though, those 94% that go through to GMs have already been through a complete process that guarantees there is enough evidence to warrant a ban. By the time it gets to GMs, all the investigation is done and laid out in front of them, including gamer replay snapshots and chat logs. It's a system to pre-process reports and not only weed out the 4% that waste GM time but also reduce the workload the remaining 96% represents. They can use a much smaller GM team with the Tribunal in place than without it.
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Posted: Dec 26th 2011 12:22PM Nucleon said

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It's important to remember there are 2 separate systems. Leaver-buster and the Tribunal. The leaver-buster is the automatic ban system. The tribunal is far from automatic, it requires 1) being reported many times, 2) the tribunal voting in favor of action 3) a GM taking action.

When I was banned it was done automatically by the leaver-buster system for leaving a game early. I had no control over leaving early, but that doesn't mean I didn't deserve to be banned. My actions negatively impacted the 9 other players in the game I was abandoned. For that act a one day ban is a fine punishment, and I am quite careful now not to enter matches if I know there is even the possibility I might have to leave early.

Don't like it, don't leave early, don't be a jerk and treat other people with respect. What a novel concept.

Posted: Dec 26th 2011 1:21PM Archintyeron said

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@Nucleon
Nicely put. I've received a warning when I was starting the game, before the creation of the Tribunal, after leaving two games in a row. It was due to connection problems, but when I received that warning I've felt relieved.

After so many time playing DotA and needing to deal with leavers almost every match, to see a game that could punish the leavers was like a vision of heaven.
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Posted: Dec 27th 2011 1:00PM Daemodand said

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According to the graphs, most reports are from losing teams reporting their own teammates. Looks like more of a system of punishing your teammates for losing than disciplining them for bad behavior, especially given winning teams tend not to report. Interesting.

Posted: Dec 27th 2011 2:00PM (Unverified) said

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What recourse of action do the alleged offenders have when charged with an offense, or sentenced?

Posted: Dec 27th 2011 6:19PM (Unverified) said

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This would be great in MMOs with RP worlds that developers don't want to police. It would help solve the naming problems and the griefing.

Posted: Dec 27th 2011 6:24PM (Unverified) said

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Daemodand, you can't draw that conclusion. You can't possibly know which came first. It's more likely that the teams were driven to report because something the teammate did was so egregious (leaving early, going AFK, etc.) it actually did cause them to lose the game. You can't get banned for lack of skill and then get scapegoated.

Posted: Dec 28th 2011 7:35PM Skyydragonn said

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bah, so i missed the decimal by one :p
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Posted: Dec 27th 2011 8:04PM (Unverified) said

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I used to enjoy this game, but every time I join a basic 5v5 match, I end up with team mates who are complete jerks. I do report them after the match, but it's really frustrating when you're trying to have a good time and you're team mates are blaming you for everything and keep calling you a noob! I'm doing my best to help but my fellow team mates keep blaming me! It gets frustrating to a point that I don't want to play anymore! I'm not level 30 or anything, still doing my best to get the hang of it but it seems like no one understand! Even in beginner!

Posted: Dec 27th 2011 8:12PM (Unverified) said

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Calling them anti-socials is just plain wrong. They're nothing but morons and slackers, expecting results with zero effort.

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