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Reader Comments (23)

Posted: Dec 25th 2011 10:09AM Wispur said

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This is one of the many reasons I'm having trouble getting into SWTOR, it only has one playable race... Human. Sure, they may be humans with blue skin or red skin, but they're all essentially human. Bioware had this huge rich universe filled with interesting aliens, and they ignored all of it. Such a waste.

Well, that's one reason, the second is the lack of animal life on every planet. Even the swamps and forests are barren of all non-enemy life forms.

There are so many ways that SWTOR dropped the ball when it comes to simple immersion.

Posted: Dec 25th 2011 11:11AM (Unverified) said

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Just saying, i haven't seen a game which offers none humanoid races. At the end all of them have 2 legs and 2 arms, because of the way the ''gear'' works i bet. They would have to refit Armour giving it extra arms or legs or other options, so all armors in game would need to be re- made.. More choice of the same Humanoid races? Sure! I would love to see cathians as playable race , still will be humanoid and you cant expect em to make Hutt as a race.
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Posted: Dec 25th 2011 11:11AM (Unverified) said

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@Wispur They took the easy way out since its easier to make everyone have the same exact animation set.
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Posted: Dec 25th 2011 11:13AM The Ogre said

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@Wispur SWTOR doesn't have only humans - they've got Twi'leks as well. :) (although Twi'leks who always leave there tentacles down like strippers and hookers so Bioware can pretend it's hair and not have to do any extra skin work)
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Posted: Dec 25th 2011 11:29AM (Unverified) said

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@The Ogre Yea the inability to edit the tentacles also struck me as laziness.
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Posted: Dec 25th 2011 7:14PM Wispur said

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@(Unverified) I'm ok with Humanoid races.
WoW has Trolls, Tauren, Worgen, Goblins, etc.
EQ had Iksar, Frogloks, Trolls, etc.

I just can't stand games like SWTOR where they give you a color swap on a human and call it a different race. They could've tapped into some of the many other humanoid races in the SW universe that don't look like humans. Even SWG managed to pull that one off. -_-
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Posted: Dec 27th 2011 8:30AM (Unverified) said

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@(Unverified) Shadowbane had a wide range of races. Centaurs, Birdmen, Minotaurs, vampires, and wights, all with very different gameplay changes.
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Posted: Dec 27th 2011 1:03PM (Unverified) said

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@Wispur Blame LucasArts not Bioware for all the races being humanoid. If you look at the movies, yes there are a lot of species out there but the ones that we see doing things or in power are all humanoid.
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Posted: Dec 25th 2011 10:32AM n3verendR said

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By far the biggest problem I have with SW:TOR by level 40, is that the entirely of getting to the next "Story area" is simply one of three things...

1: Kill no-challenge mobs with next to no HP that half of your abilities interact in fun and various ways
1a: or pick up a couple things off the ground/mobs/clickables
2: Kill mobs exactly like the previous, except half of your abilities do not interact with in the same way, oh and they have about 5 times the amount of health requiring more time and not more challenge or even fun.
3: Kill mobs exactly like the previous, except they do more damage, have a truck-load of health at about 3 times the tier 2 mobs, but don't really provide you with any sort of challenge still.

These are just road-blocks of boring "content" to gate you from getting to all of the interesting content too quickly. If I never see a silver or gold mob again, it will be too soon. Hoth is at about the level 40 mark (38-42 it would seem based on the character I have been seeing) and while it has an amazing sound-track and environment art - it holds the same allure as a browser game that involves you killing waves after waves of repetitive enemies.

I'd really like to see more variety in tasks at the very least. Just one complaint from some unknown on a forum.

Posted: Dec 25th 2011 11:05AM (Unverified) said

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Well tbh , tell me any other quest you could do that wont involve picking something up or killing something? There is not much you can do , at the end they are quests , and quests have only few things you can do with them , make em fetch quests or make em kill quests , that's it . Its THE way it is presented , sure there might be more fun mechanics to some boss fights but the problem is if its not the end game , it will be one maybe two time thing. So there is no point investing in harsh boss mechanics. As many people as i have heard complaining about variety of quests, i haven't herd one of them coming up with a different one.
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Posted: Dec 25th 2011 11:07AM (Unverified) said

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Main thing what drags me in to the game is WHY i am doing what i am , and so far i have been heaving a blast , i am up for the story , to know why i am killing them and why i am picking that up. If you are one of them ''space'' clickers and no lore fan. Well it will become boring for you quite soon.
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Posted: Dec 25th 2011 1:39PM beavisrocks said

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@(Unverified)
People demand variety of quests or how quests are presented.
However, the truth is that when you strip it down to basics, in games you can do mainly 3 things: interact with friendlies, interact with objects, interact with hostiles.
Thing 1 helps define the setting and the story, thing 2 throws in a puzzle component or just helps move the progress forward, thing 3 is about killing bad guys.
Now usually 3 is the most fun part and thus "kill quests". There is no getting away from those. And that's not necessarily a bad thing. Shooters can be considered 1 giant kill quest and yet millions agree that shooters are fun.
There are not many ways you can present a kill quest, here are the main ones: Go somewhere, kill bad guys (kill). Kill bad guys and pick up or interact with an object (fetch or attack). Kill bad guys and protect good guys (escort). Kill bad guys while defending an objective (defense).
This tells me that while people are looking for variety in MMOs, they're doing it in the wrong places.
Consider this: The games that are played the most and enjoyed the longest are the most repetitive games ever: multiplayer shooters.
So why people don't get sick of those ?
Because they challenge your brains. You are playing against the best combat AI there is - actual people. So when you have to outsmart the opponent, tactics is paramount.. Now compare that to grinding through a million dumb mobs doing the same thing over and over - it's mindless and thus, boring.
Secondly, there is a lot to be said about fluid and intuitive controls of shooters and action- rpgs. Pulling off a tough headshot in Halo, or timing a parry in Dark Souls are very satisfying. Compare that to the dumb pattern-based gameplay of hitting the same button sequence again and again of most MMOs. Boring isn't it?
On the other hand current MMOs are good at many other things: large immersive worlds, great customizations and the social factor.
So if someone ever combines a great hostile AI, great friendly AI (a la the much maligned Radiant AI), fluid, intuitive controls that reward smarts (first) and skill (second) with huge beautiful and immersive worlds of current MMOs and the deep character customization and progression again of current MMOs, that's when a new post-WoW era of awesome MMOs will begin.

TLDR: It's not the quests, it's the gameplay
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Posted: Dec 25th 2011 12:40PM (Unverified) said

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People complaining about 'repetitive' or 'boring' questing; tell me one other MMO that is any different. ALL MMO's are the same thing - kill these mobs, loot these objects, etc. What sets this game apart is the story built around it. If you are skipping dialogue, you are wasting your time playing this game.

If you can't be bothered to listen to the stories, then go play a mindless drone of a game like WoW; pick up your free loot with zero effort from raid finder.

Posted: Dec 25th 2011 5:06PM x4str0m3ch said

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@(Unverified)

WoW has just as much, if not more story/lore than SWTOR. You just have the option of reading it, or accepting quests, finishing them, and turning them in.

SWTOR is just as much a "mindless drone" as WoW, aside from the fact that it has 100% more lightsabers, and apparently 9 million less players (as of yesterday). Just play what you want.
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Posted: Dec 25th 2011 6:36PM (Unverified) said

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@x4str0m3ch

It's cognitive psychology. People would rather not have to read the dialogue. It takes less cognitive effort to listen than to read, in most cases.
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Posted: Dec 26th 2011 12:16AM x4str0m3ch said

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@(Unverified)

You're right. I guess i've always preferred to read subtitles in games. SWTOR isn't going to be every MMO player's cup of tea. I'm sure it'll do fine, but it's not my game.
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Posted: Dec 26th 2011 9:54AM Tom in VA said

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Ahh, the neverending WoW vs. SWTOR debate. It do go on, don't it? I just have no dog in that particular fight. /shrug

Frankly, I think both games are looking pretty good these days. SWTOR brings some new features to the table, but it's hard to beat the polish of WoW. I imagine that SWTOR is going to be adding races and other neat new stuff over time -- just as WoW has done.

I bought SWTOR for my daughter for Christmas and so have dabbled in the game a bit. It looks fun, but queues and crowds and lag are not my thing and I'm perfectly content in WoW for the time being anyways.

What I do not understand are the folks who seem to think it's always has to be WoW vs. SWTOR. I think they are both good games. What's with the "either/or" all the time? Why not "both/and"?

Posted: Dec 26th 2011 10:35AM (Unverified) said

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@Tom in VA

It's quite simple, actually Tom. SWTOR is the only true contender to WoW in terms of quality. Rift was so-so, and that was the only other so-called 'AAA' MMO title on the market.

So it only makes sense to make a comparison against the two. I play both, so I can definitely see why. There are advantages and disadvantages to both. Having played WoW for 7 years, I can say it's refreshing to play SWTOR. But I am a big fan of Bioware games, and the quality is very good. I feel more connected to the stories and characters in SWTOR, simply because the format is more personable. Star Wars has a deep history, not just in the movies, but in the hundreds of books published since the 70's.

Some will say WoW has lots of lore. Maybe, but nowhere near the amount that Star Wars has built. And that's ok, WoW has kept my interest for a long time. I just feel I need to break away and play with a new toy for now.
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Posted: Dec 26th 2011 11:57AM Wispur said

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@(Unverified) If it's quality you're comparing, SWTOR doesn't hold a candle to WoW. Let's see... one playable race in SWTOR (a change of skin color doesn't change the fact that they're all identical outside of the skin color). No environmental critters = dead, lifeless environments. There are numerous other things as well, but these are the two that scream low quality to me first.

The ONLY thing SWTOR has going for it are the dialogue scenes, which are very very fun. The rest of the game is quite poorly done in terms of quality.
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Posted: Dec 26th 2011 12:49PM (Unverified) said

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@Wispur

Overly-opinionated babble. Plenty of 'critters' in every zone I have been in. Higher quality art and environments than WoW. 'Lifeless environments'..... really? How so? Because every 'environment' I have ever been in for the last 7 years in WoW has been pretty dull and boring.

Your opinions are just that. Opinions. And opinions are like a**holes....

well, you know the rest.
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