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Reader Comments (56)

Posted: Dec 25th 2011 8:38AM (Unverified) said

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@Valkesh if you aren't carrying your weight in a group it would be nice to know so i can kick you for wasting my time, if you don't waste my time then you don't need to worry about damage meters
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Posted: Dec 25th 2011 10:30AM Kalex716 said

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@Ashane

What if someone isn't all that great, but decent enough, and they make you laugh though and have fun while grouping?

What does that translate to in terms of points on the DPS sheet? What kinda slack are they cutt because they just make the grind more enjoyable. +100 DPS, +200 DPS?

Just curious on what your opinion is as far as that kinda thing goes.

Qualitative, and Quantitative.
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Posted: Dec 25th 2011 11:36AM ChaosInc said

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@(Unverified)

And explain why your time is more important than anyone else's? I'm assuming you're the same "Unverified" I was replying to either.

Truth: Your time is no more important than anyone else's. If you feel "entitled" due to paying your sub, guess what? They're paying theirs too. Instead of kicking them for "being bad", perhaps you should be the one to leave. And yes, I expect "Why should *I* leave? They're the baddie who's bad bad bad" and I answer with this: because YOU are the one being the elitist prick. That's why. Now get over yourself; welcome to the internet - no one gives a shit about your "precious" time.
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Posted: Dec 25th 2011 4:01AM HiGHPLAiNS said

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DOH!

Posted: Dec 25th 2011 9:26AM Nucleon said

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Damn cop gave me another speeding ticket today. The elitist jerk had the gall to meter my speed on his radar gun. He would be so much more likeable if he just estimated my speed and gave me a ticket for that. This would radar stuff is nonsense, what happened to the human element?!?

Posted: Dec 25th 2011 10:31AM Kalex716 said

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@Nucleon

People talk down tickets all the time after the cop pulls them over....
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Posted: Dec 25th 2011 11:48AM jealouspirate said

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@Nucleon

The fact that you're using an analogy where the meter is used as a way to judge and punish someone else is why they're bad. We don't need everyone being the dps police, out to make sure others are "doing their job" and dole out judgement if they're not "good enough".
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Posted: Dec 25th 2011 12:34PM Dunraven said

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I kind think the whole "We want our players to go on adventures not pull out a spreadsheet" line was just so much Bullshit. I'm not surprised by it...but I'm pretty sure that there is a huge number of subscribers that won't let Bioware off the hook for flat out lying to them.

Biowares edge was suppose to be more store less Raid or die/cookiee cutter idiocy and they made the same mistake that just cost WoW millions of subscribers...caving to the neckbeards.

One day one developer will actually have a pair of balls

Posted: Dec 25th 2011 3:04PM Terce said

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"Specialty Spec" = I am a special snowflake and want to be different then everyone because I am unique and my mommy loves me.

Just because you have fun playing a certain spec, doesn't mean you should ruin other peoples game time by wasting it with something non-optimal when it is the style of gameplay they have chosen to pursue. Sure, your $15 is worth the exact same as theirs, but by grouping with these people, you are showing them absolutely no respect when it comes to their money, time and style of play they enjoy, all because you chose to be different and special.

If you play with guildies who share your point of view, then none of these additions will ever affect how you play the game, as you will all ignore them as a group and it wont negatively affect anyone. However, if you are a greedy selfish little kid and like wasting other peoples time, then you'll complain about these to no end because they will be able to finally see what a waste of space you are and that will piss you off.

Parsing meters are for more then just damage, and just because people are more focused on that aspect doesn't mean the others aren't used. People aren't pissed off at you for doing 200 less dps, they're pissed off at you for doing 0 interrupts, breaking 5 CC's early, and being an annoying twat on vent. The problem isn't addons, the problem is you.

Posted: Dec 26th 2011 4:27AM SgtBaker1234556 said

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@Terce

+1 well said.
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Posted: Dec 26th 2011 11:04AM Kalex716 said

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@Terce

You can usually tell that someone is that bad without logs.

My opinion, but soon as you give people this quantitative tool, qualitative tools (ie.. our own brains) that we use to evaluate one another become useless.

We default to the math every time because its easily given. It takes some of the human element out of us recognizing whether someone keeps pulling off clutch heats (good), or bad as in breaking CC's before we need to.
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Posted: Dec 26th 2011 1:17PM Omegamaniac said

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Here's my solution: Be a healer. You don't like my numbers? Find another healer. Oh wait, you can't. Parse this, groupmates. Now pull another mob before I quit the team.

Posted: Dec 26th 2011 8:03PM thanatos465 said

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The game is dead, update it all you want.

Posted: Dec 26th 2011 11:52PM SkuzBukit said

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I think that rather than giving players hard numbers the developers should introduce a "damage meter", this give them a gauge that indicated as a percentage what their dps was, similarly a raid meter with the same could be devised.

The basic principle would be to give an estimate of how their gear & skills & spec points would perform under a presumed average versus the target, this then would act as a "benchmark" for comparison & I think would show a greater representation of effort, gear can be responsible for a big chunk of dps, but it may be better to show how much effort is being put into things by this method.

I've seen games go by the numbers & in some ways it's useful, in other ways it only leads to more arguments, I'd rather the fun was kept in & the maths left a little more ambiguous, a rough idea is great but so often players will use numbers in bad ways, much more often than in good in my experience, but a meter like I suggest would be a better way to seperate the players who try hard from those that can barely be bothered.

Posted: Dec 27th 2011 11:59AM (Unverified) said

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Listen, this isn't a Call of Duty or some other game where we can easily judge each others' performance by Kill/Death ratio or scoreboards. Effectiveness lies obscured by dice rolls. It may not matter for a dungeon/flashpoint group (honestly, I think parsers should be disabled for anything other than raiding or practicing) but it absolutely will matter for a raid experience where a boss has been tuned to be beaten by a specific DPS minimum.

That minimum is set by the DEV TEAM, NOT the players. If you're going to complain about anything try aiming your disgust at the developers rather than the player-base who are simply enforcing the DPS minimums the devs implement.

If you don't like having your DPS judged in raids, complain to the developers about adding some encounters which don't enforce set DPS minimums (i.e. LFR in WoW). This will at least allow people who can't meet those minimums a chance to see the content.

Posted: Dec 27th 2011 1:07PM (Unverified) said

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There is a great dps parser that is already in the game. It's 100% accurate, easy to understand and requires no coding by the developers.

If the mob dies before you do, your dps is good. Applies to pvp as well.

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