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Reader Comments (178)

Posted: Dec 23rd 2011 11:46PM Cyroselle said

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@entropyboy

I concur. Folks really need to study up on asexual reproduction.

Otherwise just tossing the term around only sounds like it's a hyperbolic troll statement, and I'm surprised said statements are even taken seriously.

Even Allods, which looks incredibly like WOW and features a Baltic re-flavoring of Humans, Orcs, Elves, Short & Cute (albeit fluffy) and Undead player races.... and sports a cartoony style and 2-faction Holy Autocracy vs. Dark Meritocracy conflict... Even that game isn't actually a clone.

SWTOR is reproduction via DNA combination and mutation, just like all of us. So yeah, it may look a feel a bit like other games, but it's not the same.
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Posted: Dec 24th 2011 12:45AM Vagrant Zero said

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@Coldbrand You're my clone. You have eyes and a face and a brai...okay...so you're almost my clone.
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Posted: Dec 24th 2011 5:22AM pid said

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@Cyroselle

What? You can play with a mouse? Whoa, man.... this must be a clone of an Amiga 500!!!
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Posted: Dec 24th 2011 9:50AM Borick said

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@entropyboy How true. The use of the word 'clone' is an insulting misapplication of terms.

The appropriate term would be 'derivitive' or 'hack'.
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Posted: Dec 24th 2011 3:48PM Mystal said

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@jaedrian You actually didn't level up or complete quests in Ultima Online.

In fact, other than being in a persistent world with other people, Ultima Online and SWTOR have virtually nothing in common at all.

SWTOR and WOW, on the other hand, aren't just similar. In terms of the actual gameplay mechanics (talent trees, GCD, hotkeys, ilevel based item stats, color coded item quality, quest focused, etc) they're virtually identical.

You could create SWTOR using the WoW engine and other than running more smoothly, you'd never notice a difference.

Honestly, if you don't understand how similar SWTOR is to WoW and how little it has in common with Ultima Online then you're simply too ignorant to have an opinion about MMOs. Better to keep your mouth shut and be thought a fool than to make the post you made and remove all doubt.
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Posted: Dec 23rd 2011 9:42PM Vanir said

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That is to say the least an extremely bold statement.

Pretty sure this will get flamed, but didn't World of Warcraft Cataclysm have like 4.3 million copies sold in the first month? And it was an expansion?

Perhaps this statement is excluding the behemoth known as Blizzard? If that's the case, it makes a little more sense. *I'm neutral in this, but as much as the average Massively poster despises Blizzard, their numbers speak in bulk".

Posted: Dec 23rd 2011 9:46PM (Unverified) said

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@Vanir

4.3 million copies with over 11 million (at the time of Cata's release) active subscribers, doesn't seem too impressive now.
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Posted: Dec 23rd 2011 9:56PM DarkWalker said

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@(Unverified)

Do keep in mind that Cata's launch wasn't global. The Chinese market, at the very least, got the expansion quite later.

So, I would think 4.3 million sales in the first month should mean about 60-70% of the eligible accounts upgrading. While it could be better, it's not too shabby.
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Posted: Dec 24th 2011 12:18AM Furdinand said

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@(Unverified) 1 million subs after 2 million beta testers doesn't seem like a ringing endorsement either.
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Posted: Dec 24th 2011 12:35AM Borick said

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@(Unverified) Let's not talk about Cataclysm, which was merely the second expansion to the game.

When comparing the LAUNCH of The Old Republic to World of Warcraft, it's important to keep in mind the significant differences.

STWOR wanted 2 million subs to break even in the first year, and made 1mil at launch (For much more than Blizzard invested in WoW).

WoW expected 400 thousand users AT MOST for the lifetime of the game. They got ten times that number in the FIRST YEAR.

One of these situations is a historic achievement in MMO history. The other is a pale attempt to copy that genius more than seven years later and at ten times the expense.
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Posted: Dec 24th 2011 12:37AM Borick said

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@Borick Er, Cataclysm was the THIRD expansion, as much as I want to ignore WOTLK.
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Posted: Dec 24th 2011 10:13AM Joshua Przygocki said

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@Borick WoW was also released at a time when MMOs were not so mainstream or popular.
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Posted: Dec 24th 2011 12:17PM (Unverified) said

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@Borick
WoW was an excellent example of taking hold of an opportunity and running with it, but I wouldn't call it "genius".
Not to say that Blizzard wasn't good at what they do.
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Posted: Dec 24th 2011 1:33PM Vanir said

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That was a lot less flaming than I thought would happen so I am inclined to respond.

You are correct. It's silly of me to compare an expansion with a release.

World of Warcraft did start out much much smaller but it was during a time when there were few other MMO's to choose from and it was quite large upgrade to other MMO's of the time.

SWTOR has actually beaten wow at "launch" so I guess their statement holds some truth. It's still such a bold statement at this time in MMO's. It's not about how many you have at launch, it's about how many you retain.

I stand corrected with my previous comment.

The reason Cata was so successful is due to the already established game. We will have to see how swtor lives up to "that" particular achievement.
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Posted: Dec 23rd 2011 9:42PM yab said

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Yea, teasing with low "digital copies" available and website queue's make it so great. Atta boy, BioWare.

Posted: Dec 23rd 2011 9:45PM Naru now in 3D said

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I'd like to think that the MASS EFFECT games are a greater achievement of raising the bar for video games, but I guess I'm happy for Bioware that they're having lots of success with swtor....

Posted: Dec 24th 2011 1:40AM Amlin said

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@Naru now in 3D Mass Effect will always be Bioware's greatest achievement in my eyes.
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Posted: Dec 23rd 2011 9:53PM MtthwRddl said

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So, that's like 60 million they've made back, right? (1 million purchases at at least $60 a pop)

They'll be more sales, I'm sure of it, but like all MMOs, they'll probably lose a good chunk of their subscribers after the first month.

I suggest everyone read my thread on SWTOR's web site:
http://www.swtor.com/community/showthread.php?p=698740#post698740

The game has some great points to it.

Posted: Dec 24th 2011 2:58AM Furdinand said

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@MtthwRddl You know that the whole $60 doesn't go back to Bioware right?
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Posted: Dec 26th 2011 11:14AM UnSub said

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@Furdinand Correct - if it is sold through a bricks and mortar store only about 50% goes back to the publisher / studio (typically - I'm sure there are exceptions). If it is through a digital distribution arrangement, it is usually 70% going back to the publisher / studio, but in this case since EA is the DD manager, SWOR may have a higher % of the sales revenue through that channel.
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