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Reader Comments (6)

Posted: Dec 22nd 2011 5:38PM 7BitBrian said

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I like it. I have some points saved up I might give it a whirl.

man Cryptic is really pumping out the content lately. With the Comic Story White Out: Issue 5 being released just days ago(finally finishing the second epic comic series), and two new Archtypes. Sheesh, that's a pretty big chunk of content there in a short amount of time.

This is why I love this company. For all the hate, some of it understandable, through all the mistakes, they take it all and keep working hard pumping out content at a damn good pace. You might not like everything they do, some love it some hate it, but you have to admit they get things done.

And Blizzard says things are just to expensive.....lol

Posted: Dec 22nd 2011 8:22PM (Unverified) said

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@7BitBrian You sound like a cryptic employee. Whiteout was fine but it didn't use a lot of new content. Wind is pretty but how long have they been working on it? Earth? And when was the last time we got a new powerset anyway?
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Posted: Dec 23rd 2011 6:05AM Arcadian said

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@(Unverified) "And when was the last time we got a new powerset anyway? "

April, so it's only been 8 months since any actual "new" content, the rest has been idiotic Task Force...I mean "Adventure Pack" filler. Before that it was about another year gap with Vibora Bay and Celestial.

They've had months to work on it, and Earth has been delayed until next year because apparently, the breakneck pace of one new zone and 2 new power sets in 2.5 years is just too much for the Champions Team to handle for their "Free to Scam" economic model.

I'm glad I got rid of this one years ago. CoX F2P is 10x the game.
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Posted: Dec 22nd 2011 6:14PM JasonX22 said

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I have to admit...They have up the ante' when it comes to power selection and stories. hats off to you CO!! I may have to give this a try. I have a concept in mind with this AT!

Posted: Dec 25th 2011 3:30PM 7BitBrian said

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Really? Dude. let me just list it out then.

September 2009: Champions Online Launches

October 2009: Champions Online Bloodmoon: The first major update included new repeatable mission chains which included a Hidden Base in the Well's Pass area, and the Lost Caves. A new power set called the Celestial Power Set, as well as an additional room for the Powerhouse where players can try out powers against automated enemies was introduced.

November 2009: Champions Online Nemesis Confrontation: During an interview with Jeux Online Bill Roper talked about a new 5 man Nemesis Lair that would be released during late November.

December 2009: Champions Online Attack of the Misfit Toys: A new type of enemy that allows players throughout the game world across varying levels to fight side by side against it.

March 2010: Champions Online Revelation: "Revelation", a free expansion pack, was released in mid-March 2010. It includes new areas for characters above level 37 and Tier 4 Powers.

June 2010: Champions Online Serpent Lantern: The "Serpent Lantern" expansion pack was released in early June 2010. It includes a new large Mission, a difficulty slider, new powers and balancing of old powers. It is currently free to Gold members, but must be purchased separately by Silver members.

October 2010: Champions Online Demonflame: The "Demonflame" expansion pack, was released in mid-October 2010. It includes an all new large Mission (Levels 11-40 elegible). Includes new costume pieces, action figures, devices and more. Like the Serpent Lantern mission pack it is now free to Gold members, but must be purchased separately by Silver members.

January 2011: Champions Online free For All: Free for All – With the exception of special Adventure Packs, with this update all the gameplay content was now made available for free to every player, without requiring a paid subscription ("Silver" accounts).

May 2011: Champions online Resistance: Includes New Adventure packs, story lines, special perks, costumes and other rewards! Available for free to Gold Members and for purchase by Silver Players, Adventure Packs allow you to explore brand new content, such as a new storyline, worlds and characters. Rise to the Challenge: The missions and adversaries encountered in Resistance will adjust to your level. All Champions Online Adventure Packs utilize a scaling technology that allows you to play Resistance missions starting at level 11 and up to level 40, either solo or with groups of up to 5 players. Team up with your friends for greater challenges and rewards!

August 2011: Champions Online Aftershock: Aftershock was introduced as a free Comic Series. New currency in the game Store - Cryptic Points. This Comic series is a 6 part, released in phases each adding new story and content.

November 2001: Champions Online Whiteout: Whiteout is the second comic series, introduced in 5 phases each adding new content and story to discover.

And on top of all this you can sprinkle in New added powers and archetypes all throughout the updates and in-between. Seems like a fairly decent update schedule to me.

But of course if your going to blindly hate a game there is nothing I can do to stop you. I enjoy my fun in CO, it's not a game you have to take to seriously. And it's easy to put down at anytime and come back later, or just continue to play alongside other games.
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Posted: Dec 26th 2011 4:13PM (Unverified) said

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@7BitBrian And this makes you sound less like a Cryptic employee how? You seem to be ignoring the massive number of bugs involved with most of that added content, and you're still under the impression that a corporate-produced comic book is the same as in-game content when it certainly is not. To take a single example, you mention Attack of the Misfit Toys in only positive terms (as if you're cribbing from a Cryptic press release), whereas most of the player base were in an uproar about the poor planning, poor implementation, and all-round poor player experience involved with most of that content. The event was certainly not available to all players everywhere in the game world, as you state. In fact, at launch, all of the content was in MC, where all of the players (those who were high enough level to survive there) congregated causing servers to crash continuously for days until Cryptic patched the content ten days later. Characters under level 15 were not allowed to participate (event the least of the even content drops could not be used by characters under level 15). The core of the event, a cooperative battle with a giant monster, was geared to reward only endgame characters, and characters below endgame level not only were not rewarded at all but were generally killed multiple times while participating, receiving cumulative death penalties. Frame rates in MC throughout the event (which lasted a month) tanked, making the game to appear to be a slideshow even on hardware far in excess of recommendations. Instead of considering player criticism of the event, Cryptic decided that the event was perfect as-is, and announced that the mechanics behind AotMT would be used for all future events without modification.

The event introduced a large amount of vendor trash, and when one player publicly announced that he would make a donation to a worthwhile charity based on the amount of this trash that was sent to him, Cryptic turned around and added a patch making the trash a required element in several new quests, short-circuiting a worthwhile charitable effort.

This is nothing to do with "blind hate", it's everything to do with the fact that Cryptic likes to rush out new content -- and make you pay for it -- before it's been tested and without thinking anything through. Stop being a fanboi and exercise some critical thinking for once. I'm sure you're one of the jokers in the forums who insists that when Cryptic actually follows through with a promise -- no matter how broken the result -- that you've already paid for months previously, it is somehow a "gift" for which Cryptic should be worshipped on bended knee.
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