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Reader Comments (54)

Posted: Dec 21st 2011 4:05PM tGill said

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As much hate as Smedley gets, and deservingly so, hes always been quite honest with his company's failures when given the opportunity.

The culmination of both SOE's failures and success looks to be PlanetSide 2, and I know alot of us are excited, lets hope they can keep up the level of transparency displayed over the recent year.

Posted: Dec 21st 2011 4:19PM Miffy said

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@tGill

Yeh then he goes and makes the same mistakes again.

He said all this after the CU and oh look surprise NGE!
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Posted: Dec 21st 2011 4:18PM Miffy said

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Thing is it's a theme with SOE that has spread over all their games and they always refuse to roll back! I would believe LA was the one that screwed SWG up if SOE hadn't screwed up all their other games.

SWG was the first MMO in development after Everquest for SOE wasn't it? I swear it was in the making since like 2000 and the game was so far behind schedule that they had to limit Planetsides resources to get it done as they had LA deadlines to meet. Planetside also suffered because EQ2 was falling behind so I heard from developers that Planetside ended up having a much smaller budget and it screwed that game over.

They rushed SWG out, maybe it was because they had to meet LA deadline, I dunno but the launch was a failure because of it. It didn't fail because space wasn't in the game, it failed because SOE lied to the community and wasn't giving them any feedback on how things are going. Everyone would have been fine with space being launched a year after in an expansion but the main cry out was how bad the game was at launch.

It was missing most of the features SOE were promising and was just so broken it took till like November 2003 to get it all sorted. On top of that remember how they said you could unlock Jedi from the get go, then someone caught them patching it in later on lol.

Then everyone worked out how to exploit buffs and armour to get it at a stupidly high percentage and that broke the games combat and never got fixed till the CU which broke it even more.

The major failure of SWG and to why everyone I know left before even the CU is because the game had no content. SOE were too busy breaking the game by rushing out patches and only ever focusing on fixing Jedi that then content was never put in. SWG had so much potential and it was gone because SOE seemed to have no idea what to do with the game.

LA wanted spices out of the game too so maybe a CU and NGE was always going to happen, who knows?


All I know is

Everquest - Luclin + PoP
Everquest 2 - Rushed launch meant the game died before it started
Planetside - BFRs + CC expansion
SWG - Too much to list but the main stuff is a rushed launch, CU and NGE.
DCUO - No content and a broke UI system.


This is why Planetside 2 really has to be something amazing to get me to care about SOE anymore.

Posted: Dec 21st 2011 4:24PM Ehra said

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@Miffy

"Everquest 2 - Rushed launch meant the game died before it started"

Oh on earth could EQ2 be considered dead?
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Posted: Dec 21st 2011 4:43PM (Unverified) said

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@Ehra

Lets be honest it was a failure of a launch, it didn't even have things like PVP or mail at launch and they launched with so many servers which hurt the game even more. Everyone just played WoW because it was a much better game and EQ2 was just left to die with very low subscriber numbers.

Over the years they kept releasing one rushed poor content expansion after the other while making the game easier and easier so people didn't have to group. Finally they had to make the game F2P and even that was a half assed attempt and it forces you to pay if you actually want to play the game properly :\

EQ2 was a mess, it was a giant let down to Everquest fans and it is now known as one of the biggest MMO failures along with SWG, AoC and WAR.
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Posted: Dec 21st 2011 4:43PM (Unverified) said

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@Ehra

Lets be honest it was a failure of a launch, it didn't even have things like PVP or mail at launch and they launched with so many servers which hurt the game even more. Everyone just played WoW because it was a much better game and EQ2 was just left to die with very low subscriber numbers.

Over the years they kept releasing one rushed poor content expansion after the other while making the game easier and easier so people didn't have to group. Finally they had to make the game F2P and even that was a half assed attempt and it forces you to pay if you actually want to play the game properly :\

EQ2 was a mess, it was a giant let down to Everquest fans and it is now known as one of the biggest MMO failures along with SWG, AoC and WAR.
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Posted: Dec 21st 2011 4:45PM Miffy said

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@Ehra

Well it's in the same boat as all the other failed MMOs.

It pissed off Everquest fans and everyone else played WoW instead.
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Posted: Dec 21st 2011 4:46PM pcgneurotic said

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@Miffy

I have to agree with Ehra, your analysis of EQ2 is false. You're pretty close with everything else though, except don't forget one thing - People do carry on playing and enjoying a game, even despite a Luclin or an NGE. ;)
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Posted: Dec 21st 2011 4:49PM Ehra said

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@(Unverified)

Yes, it didn't have a great launch (I guess. I didn't play it at launch). That isn't the same thing a dieing, which you claimed. EQ2 is far from being "dead."

People throw that word around WAY too much.
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Posted: Dec 27th 2011 12:57PM (Unverified) said

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@(Unverified) Everyone didn't bail on EQ2 to go play WoW because WoW was "better". Blizzard's launch of WoW was a disaster, we had zones crashing, servers crashing, the "stuck while looting" bug as the database was overloaded, login servers crashing. WoW's launch was as about far from smooth as possible, that's why Blizzard kept giving people free days play time to make up for the many patches they had to do just to get the game to work.

Add to the fact that EQ2 had much higher system requirements compared to WoW. SOE pretty much focused EQ2 on the higher-end PC gamers which limited their players from the get go.
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Posted: Dec 21st 2011 4:23PM edgecrusherO0 said

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They really learned about not releasing games too early and listening to feedback when they released Vanguard and DCUO!

/sarcasm

Both games were released WAY too early (Vanguard being so buggy it was unplayable and lacking a ton of polish, DCUO severely lacking in content and some features normally expected in a MMO) and suffered significantly because of it. I know they didn't listen to much of the feedback on Vanguard, and I've heard that it wasn't really listened to with DCUO but I can't be certain since my memory on it is a bit spotty.

Seriously, I don't believe a word they say anymore and have little hope for them making good games again. If Planetside 2 and EQ Next aren't the crown jewels of their offerings when they come out, I wouldn't be surprised if they continue to fade into the shadows. They really aren't what they used to be.

Posted: Dec 21st 2011 4:26PM Ehra said

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@edgecrusherO0

I'm pretty sure SoE wasn't fully in charge of Vanguard until sometime after its release. Release woes were Sigil's fault.
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Posted: Dec 21st 2011 5:04PM ed511df3 said

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@Ehra SOE was fully in charge of Vanguard at release. They're the primary reason WHY it was released at that time. They basically gave Sigil an ultimatum: Release now, or don't release at all, since Sigil had no more funds of its own. And then when it had a very poor release, SOE gutted Sigil and basically put a skeleton staff in charge of maintaining Vanguard.

If Sigil could have been given funds for another year, and a longer beta testing period, Vanguard would have come out as a much stronger game. But SOE wanted a quick return on their investment.
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Posted: Dec 21st 2011 4:46PM ysrossko said

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Well at least he finally admitted the NGE was a mistake.

Posted: Dec 21st 2011 5:07PM Seffrid said

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@ysrossko "Well at least he finally admitted the NGE was a mistake"

Oh, he admitted that a very long time ago.

For example, after SOE announced their acquisition of Vanguard in May 2007, Smedley said "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players".
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Posted: Dec 21st 2011 5:03PM Seffrid said

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Just to clarify a few points:-

Planetside was released in May 2003, SWG in June 2003, and Vanguard wasn't released by SOE at all, it was developed by Sigil and taken over by SOE after release in order to keep it going.

Prior to all this, EQ Online Adventures had been released in February 2003. EQ2 was subsequently released in November 2004. The original EQ had, of course, been released in March 1999.

Whilst EQ2 had some problems at launch and never equalled WoW's success, it is a matter of indisputable fact that (1) WoW was largely derived from the EQ style of MMO and (2) the EQ franchise has been a major success for SOE and continues to be to this day, with an additional mainstream EQ title currently in development.

Strange tho' it may seem after all that, but I am not so much a SOE fanboi as someone who likes to set the record straight!

Posted: Dec 21st 2011 5:13PM smartstep said

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"We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."

not really.

It kinda leave me only one option - to NOT play SOE games.

Posted: Dec 21st 2011 5:16PM henbot said

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"We think that 'Free to Play, Your Way' is our future. = expect lame cash stores in planetside 2 and EQ3

Posted: Dec 21st 2011 6:01PM SKYeXile said

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@henbot I hope you have a Delorian, because F2P is here to stay.
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Posted: Dec 21st 2011 8:43PM HiroProtagonist7 said

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@SKYeXile
until people grow up and understand money
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