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Reader Comments (45)

Posted: Dec 21st 2011 9:46AM (Unverified) said

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RIFT: $5
SWTOR: $60

IF you have neither of those games, you know which one to try first this holiday season ;)

Posted: Dec 22nd 2011 4:54AM Gawdfather said

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@(Unverified) SWTOR, Hands Down, No Question.
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Posted: Dec 21st 2011 10:13AM Clemalum07 said

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F2P by June IMO.

Posted: Dec 21st 2011 10:58AM fallwind said

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@Clemalum07

I'm starting to think that Rift's hypothetical F2P date gets pushed back more often than Harold Camping's rapture date.
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Posted: Dec 21st 2011 11:08AM Oskari said

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@fallwind

Okay, that made me laugh. Kudos.
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Posted: Dec 21st 2011 1:00PM (Unverified) said

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@fallwind First internet comment to make me actually laugh out loud today. I bow to your good wit, sir.
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Posted: Dec 21st 2011 1:52PM fallwind said

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@(Unverified) "I bow to your good wit, sir."

Mame actually, but thanks :)
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Posted: Dec 21st 2011 2:21PM Rengar said

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@fallwind
"I'm starting to think that Rift's hypothetical F2P date gets pushed back more often than Harold Camping's rapture date. "

You have won on the Internet, nicely done.
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Posted: Dec 21st 2011 10:27AM (Unverified) said

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really Rift isn't the essential problem for their numbers being low, what's wrong is the model they are using. It's the same as SWTOR is in content. Dungeon grinds, lack of randomness, lack of enhanced combat features, forced trinity, inconsequential pvp. Both Rift and SWTOR will run into the same issues because of the lack of innovation. I've played the betas briefly for both and have watched their patch notes, they pretty much aren't moving in the direction to gain the support of the gaming community. Only one gaming company is doing that and that's Anet who's developing GW2. Now don't get me wrong, i like Rift but it just couldn't hold my attention. Rift had some nice features that they DID innovate on, like AOE looting, nonrandomized world events, gear from events rather then dungeons alone, so they were moving in the right direction, they just didn't move far enough. SWTOR does have a couple of good features too but not enough to sustain a large population for long before being deemed boring, like gathering/selling companions, and using terrain for cover in ranged fights. The features of these two games are just nowhere near as advanced as GW2 or Wulin for that matter.

Posted: Dec 21st 2011 10:36AM (Unverified) said

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@(Unverified)

Isn't this just a genre issue though?

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Posted: Dec 21st 2011 11:11AM Floop the Squirrel said

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@(Unverified)

It is a genre issue in the opinion of people that consider WoW to be the standard and MUST for the genre, forgetting what an MMORPG is supposed to be. Sadly, nowadays, that's the huge majority of MMO (not mmorpg) players.

Rift (and probably SWTOR) will not reach the heights of WoW for the same reason no other modern shooter reaches the sales of CoD: Why play the copy if you can play the original. They don't truly innovate. They copy a formula that's been chewed to death already.

The thing is, WoW isn't what all MMORPGs have to be. Personally i find it hard to even call it an RPG.

And this comes from a person that played Wow for some time and Rift since beta. I just try to be realistic in this regard.


just my 2copper.
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Posted: Dec 21st 2011 11:47AM (Unverified) said

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@Floop the Squirrel

Well you are asking for game breaking design.

Which due to the insane cost of investment to make something stable and appealing is tough to justify to bean counters.

Why fight the mold that is already working?

With that being said, Bioware is saying there will likely be a Mass Effect MMO.

That will change everything. It's also about 5 years away..........
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Posted: Dec 21st 2011 10:35AM Janitor said

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@(Unverified) You have something against Asians ?

Posted: Dec 21st 2011 10:38AM chum said

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I like both games. ARRRGGHH! What's wrong with me? I must be the only one! So lonely. /cry

Posted: Dec 21st 2011 1:08PM (Unverified) said

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@chum

Nah, you're not the only one. I'm fully intending to return to Rift in a month or two.

Both games have great appeal to me, but I'm finding the pacing of SW a little slow for my liking. Run for 10 minutes, talk for 5, run for 3, poke a few guys with your laser stick and go back for a 15 minute debriefing.

I admire the quality, but I often only have an hour or two to play, and feel like I'm watching more than doing. I know I'm in the minority, though, so I don't fault BW for their choices.

~V
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Posted: Dec 21st 2011 10:48AM Silverel said

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@(Unverified) Server population numbers mean very little in my experience with Rift. Playing on a low pop server, the AH is still very active and world events are always populated. There's aren't two dozen people at every quest hub and random obscenities being shouted in global chat channels, but the game still manages to function extremely well as a believable world. I remember being on a full server, it was more of an annoyance than some sort of positive as you're implying. I'll take my vast wide world with a less than robust population. Once you get into a decent guild everyone else is just background noise anyway.

Posted: Dec 21st 2011 10:49AM (Unverified) said

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@Janitor

No, I have something against Panda Bears, though.

I mean who do you think they are aiming at with the next expac?

Kung-Fu Panda?

Say it's the story, I'll laugh in your face. Because drunken Pandas were a joke by the original development team when WoW was an actual RPG.

Posted: Dec 21st 2011 10:56AM fallwind said

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@(Unverified)

so tell me, since you know, how many players is the cut off between "low" and "medium"? and how does that compare between now and last month?

If they halved the number of players needed to show "high" then would their population go up? it sure would according to that site.

Moving goalposts are moving...

Posted: Dec 21st 2011 11:18AM MtthwRddl said

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@(Unverified) SWTOR has more polish? Are you kidding me? I've been playing SWTOR for one day, and got a Trooper up to lv10 (completing the first main story arc) and there were PLENTY of unpolished moments.

During cutscenes, mouths stop moving, hair clips the faces, certain lieutenants appear to be squirrel-sized. You know, the thing Bioware was touting as the big edge over the competition, is buggy as heck.

Let's not even get into the rest of the game. RIFT brought a lot more to the table when they first released. All SWTOR brings to the table is the same old MMO with some pretty cutscenes with every quest. Graphics-wise, it doesn't look any better than Star Trek Online.

SWTOR isn't the second coming. I can't say RIFT isn't going to go Free-2-Play but I have just as much faith that it won't as SWTOR won't 2 years down the line. Neither game really revolutionizes the MMO experience.

Posted: Dec 21st 2011 11:22AM MtthwRddl said

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@MtthwRddl Not to mention with my first Jedi, the lightsaber sticks right through the guy's right hanging head/ear/hair appendage. You'd think Bioware would at least test out each race for each class and see if there were any clipping issues before releasing the game.

Not to mention how every character is power-ranger-rainbowfied with their armor. RIFT put in an appearance tab less than 2 months after launch. SWTOR didn't want to go that route because, and as they stated it themselves, their artists didn't put enough time into designing enough armor pieces.

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