| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (30)

Posted: Dec 21st 2011 12:30PM (Unverified) said

  • 3 hearts
  • Report
This became my most anticipated game of next year after it was announced, I can't wait.

Posted: Dec 21st 2011 12:33PM b3n said

  • 2.5 hearts
  • Report
Sounds very promising.

I remember playing Mech Warrior 2 and 3 a lot.

The controls were perfect!

I just hope this version isn't watered-down - like every other game seems to be these days.

Posted: Dec 21st 2011 12:39PM WiredKnight said

  • 2 hearts
  • Report
YEEEEEESSSSSSSSSSSSSS

Posted: Dec 21st 2011 12:41PM NathanAllen said

  • 2 hearts
  • Report
Behold the mighty and lowely Hunchback. Master of the cityscape, the slow cousin on the open battlefield. A terror to all, at least until that Volkswagen chucker goes click.

Sounds better than can be believed by the interview. If half of what they want to include is in the launch build I think there'll be many happy gamers.

Posted: Dec 21st 2011 12:58PM nimzy said

  • 2 hearts
  • Report
Stoked!

Posted: Dec 21st 2011 1:29PM jasenj1 said

  • 2 hearts
  • Report
Will they have intra-lance communications to help with fog of war? Scout mechs used to direct fire - or provide visibility of enemies for assault mechs is an important part of the game.

Posted: Dec 21st 2011 1:45PM KermodeBear said

  • 2 hearts
  • Report
I am failing to see where this is really an MMO - it seems like it is just a match-making service for small online skirmishes.

Taking an existing game concept, adding a levelling system, and slapping a match making service on top of it doesn't mean MMO.

12v12 isn't massive. By the same logic, CounterStrike is an MMO since it has 16x16 servers.

Posted: Dec 21st 2011 2:00PM Buhallin said

  • 2 hearts
  • Report
@KermodeBear World of Tanks has the same issue. Mostly they justify it by the existence of the persistent world control, even if individual matches are only 20 or 30 players.
Reply

Posted: Dec 21st 2011 2:03PM Ehra said

  • 3 hearts
  • Report
@KermodeBear

Why do people fight so much to limit what the term "MMO" means? Really, so what if this game is classified as a MMO? It just means it's a subcategory of a larger genre. Heaven knows the term "RPG" has a ridiculous number of possible connotations associated with it; "MMO" is allowed to contain both instanced and persistent games.
Reply

Posted: Dec 21st 2011 2:03PM Malagarr said

  • 2.5 hearts
  • Report
@KermodeBear

Technically, the MWO devs are not calling it an MMO. The community is. The reasons are (1) it is playable online only, (2) player matches determine possession of worlds and who controls what in the Inner Sphere and (3) everyone is online in the pilot lounge chatting at the same time even if the matches themselves are only 12v12. So it's not all that different from sitting in Ironforge waiting for WSG to pop.

Either way, if you're a long time internet gamer, you are very familiar with the MW franchise and are looking forward to playing it again, so Massively is probably going to keep on covering it.
Reply

Posted: Dec 21st 2011 2:06PM (Unverified) said

  • 2 hearts
  • Report
@KermodeBear Match maker match maker make me a match, find me a find, catch me a catch.
Reply

Posted: Dec 21st 2011 2:30PM Beau Hindman said

  • 2 hearts
  • Report
@Malagarr Actually, the developers did call it an MMO during the roundtable. That's why I asked about persistence.

Beau
Reply

Posted: Dec 21st 2011 2:37PM (Unverified) said

  • 2 hearts
  • Report
@KermodeBear

Counterstrike doesn't have a persistent meta-game outside of the rounds themselves, this does. This has persistent ranks, worlds that change hands to various factions and mercenary units with their own planets and actions
Reply

Posted: Dec 29th 2011 6:51PM HiroProtagonist7 said

  • 2 hearts
  • Report
@Ehra
"Why do people fight so much to limit what the term "MMO" means?"
It's about labels and their effect on the funding of new projects - the money. It probably doesn't matter much right now if you like theme-parks as it seem as though 99% of MMO dev money is heading that way, however the whole of the term MMORPG used to refer exclusively to Virtual Worlds and was a market onto itself. As more and more games get added under the umbrella MMO that don't have things like player housing, a deep crafting system, player created content and ginormous open worlds the more watered down the term becomes making, well my personal interest in the MMOsphere anyways, seem like a smaller and smaller niche market.

As it stands now, if a developer says they're releasing a MMO, we have no clue what the feature set is going to be. It could be Counterstrike at this point. The badness happens when, say, Counterstrike is released and sites like Massively report it as a MMO. When players search Counterstrike then, they end up here and if the game is as popular as Counterstrike pretty soon the forums are loaded with Counterstrike fans clamoring for Shooter news instead of Virtual World or even Themepark news. Since a large majority of the population would then be calling Shooters by the term MMO, the definition changes, the old fans lose their label, their news and if there is a company doing market studies on MMOs, their funding too.

And example I can think of from history involves Theme-parks (the new MMOs) and Virtual Worlds (the old MMOs). WoW and SWG were released around the same time, but they are completely different games with completely different features. WoW appealed to the masses and SWG appealed to the same old group of gamers MMOs always had (admittedly with a lot of bleed-through, not the best example)

Because WoW was so huge, its style of linear gameplay became the definition of MMO. By combining Virtual World Fans and Linear Progression fans under the moniker MMO, the Virtual World fans were suddenly a niche in their own genera. New people coming in can't tell the difference between the two based on experience and the mass market likes easy-mode anyways, so *poof* there went the funding. It's very hard to sell a Virtual World to investors at this point because they no longer have a meaningful label. It's even harder to market to the MMO crowd, because the group that has taken up that moniker prefers easy mode.

A more current example would be Global Agenda being sold as a MMORPG when the only persistence it contains is a dynamic hex map. The qualifications for the term MMO went from as I said before, big open worlds with player created content to, well, basically Beau asking if there was a persistent map or anything.

Not trying to argue - this is just how I see the importance of labels for a fanbase to rally around.
Reply

Posted: Dec 29th 2011 7:30PM HiroProtagonist7 said

  • 2 hearts
  • Report
@HiroProtagonist7
I forgot to mention the slippery slope - when a search term brings in a high number of visits, sites' content directors begin to get leaned on by the money guys to keep those visits up. There is a natural profit incentive for, in this case MMO sites, to expand and water down the term MMO. They may get more and more viewers looking for different types of games, but its bad for the fans when this happens because, in essence, the terminology gets muddied and the games that they're fans of get over-shadowed by mass-market junk that contains none of the features that brought them to this site in the first place or defined their genera.
Reply

Posted: Dec 21st 2011 1:45PM Celtar said

  • 2 hearts
  • Report
About time, been waiting for years and years to put the neuo helmet back on and climb into a mech cockpit. Ever since Kesmai went away and MPBT died I've been jones'n for a duel.

Been looking at getting back into the whole joystick/throttle/rudder set up again after 20 years. I think I'm looking at a command style chair to mount the throttle/joystick combo on this time. :)

Posted: Dec 21st 2011 2:10PM (Unverified) said

  • 2 hearts
  • Report
My questions really come in with: will there be travel times between worlds, and if so what about battles in space around drop ships? Will there be any out of cockpit action like politicking, bantering trade agreements things like that since they are building these social hierarchies? Then of course there's always the question of salvage, and custom mechs. While there are some cool mechs I'd much rather be able to put my own build together.

Posted: Dec 21st 2011 2:21PM Macabre 13 said

  • 2 hearts
  • Report
Oh please, please, PUH-LEEAASSE get some inspiration from Steel Battalion: Line of Contact!

I've played pretty much every "mech" game ever made, and SB:LoC was not only the best mech game ever created, I believe it was the best game ever made, bar none, in terms of gameplay (plagued with bad netcode, a game-breaking item dupe exploit, and non-existent support from Crapcom, that all led to its early demise. But when it worked, boy, that game was freakin' rock-solid)

If they can capture even a fraction of the feel of SB:LoC, MWO will be legendary.

Posted: Dec 21st 2011 2:39PM SokakuTakeda said

  • 2 hearts
  • Report
played every one of the early PC versions of these games and loved them all, some of my all time favs. I can't wait for this!

This is actually one game that I've thought could have some really interesting kinect controls. Since the mech's aren't ultra-nimble, input lag shouldn't be a big problem. Between reaching to touch things in the hud and voice controls it could be a pretty not-bad experience if tuned well.

Posted: Dec 21st 2011 2:51PM EvilCartographer said

  • 2 hearts
  • Report
Cannot wait.

Every new scrap of news I hear about this is more exciting than the last.

Featured Stories

Make My MMO: October 19 - 25, 2014

Posted on Oct 25th 2014 8:00PM

Perfect Ten: My World of Warcraft launch memories

Posted on Oct 25th 2014 12:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW