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Reader Comments (3)

Posted: Dec 22nd 2011 3:55AM JuliusSeizure said

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Tangent time: Kill everything missions need to all be changed so you don't need to kill everything. Every last one, not just the ones that don't say so in the mission description. This has nothing at all to do with my preference for Stalkers and other characters with abilities that let them avoid or survive the attention of trash mobs on my way to the real objectives. *cough*

But anyway, yes. I really like that GR missions often have very frustrating moral choices to make as well as some that are clear-cut morally but give a very palpable sense that the good path is going to be much harder (even though it isn't in terms of gameplay challenge). I'm not sure the greyness should bleed over too much to storytelling on Primal Earth, though. Some is fine, after all there's the Alignment system, but heroes need some pure good to achieve and villains need some pure evil to perpetrate.

I think what I'd like to see is more storytelling that's contingent on performance. I mean, yeah, if you fail a mission objective it changes the message you get from your contact afterwards and maybe your rewards, but follow-up missions never seem to be altered by that.

It might be neat to see points where it's impossible by design to achieve all your mission goals while solo, and what you choose and are able to do has an effect on the story. Maybe have some challenges that can only be overcome at all with certain types of abilities, and if you don't have those you'll just have to suffer the consequences. And if you group up to get around the insurmountable odds, great! That's why supers team up in the first place!

Posted: Dec 22nd 2011 8:04AM limun333 said

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Great job here. I really enjoyed what you had to say.
Polovni Automobili

Posted: Dec 22nd 2011 9:55AM (Unverified) said

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The problems with story in MMO are pretty basic, it is hard to generate truly dedicated content for each player, that said I think the COH guys do a pretty good job. I am enjoying the signature story arc for instance on both the hero and villain sides. The stories don't hold to the reality of the game in some ways, and the pace is uneven but overall I appreciate them reaching out past the 'kill all the outcasts in the office' mission of yesterday. I am not convinced they will ever get stories to the level you can easily reach in a pen and paper roleplaying game, but I like the the devs are doing with the newer COH content and it is keeping me engaged as a player.

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