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Reader Comments (28)

Posted: Dec 20th 2011 9:37PM Khalus said

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Yay for Achievements....!

Posted: Dec 21st 2011 3:07AM DancingCow said

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@Khalus

Yeah achievements are ok, but personally I can't stand dailies.

Nothing makes a game feel more like a job. By their nature (better / exclusive rewards) dailies almost oblige players to do them.

Yech!
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Posted: Dec 21st 2011 1:38PM Celtar said

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@DancingCow

Maybe the multiplayer rpg genre isn't the right one for you? I'm sort of growing very tired of players wanting mmorpgs to become more like FPS style games. That genre exists and does quite well, but I don't want it to become the mmorpg genre.

Players who just want to "be there" instead of make the journey are missing the point of mmorgps, and are playing the wrong genre for them.

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Posted: Dec 21st 2011 2:07PM DancingCow said

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@Celtar

Maybe the internet isn't for you? Or maybe you're like, five years old?

MMOs existed and indeed flourished for quite some time without dailies. You can't claim they're integral to RPGs and their absence is FPS'ish. That's just bizarre.

And even more bizarre, you think that repeating the same few tasks every 24 hours is somehow "making a journey". Uh huh. Yeah, following the dangling carrot is really special. It's so life enriching....
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Posted: Dec 20th 2011 9:38PM Groovy Jones said

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One question: will animations with big wind-ups be easier to interrupt than an animation of a skill with the same speed that has a quick attack and big follow through?

This makes me happy. Thief being probably the second class I do.

Also for years in WoW I kept saying 50% of success is where you stand and the whole raid would laugh at me then wipe. So now, no raiding and it seems like position and skill choice will be integral to success (without having to aim; no one wants an FPS in 3rd person). and it sounds like they're making it look awesome too when you get it right.

Just how I wanted it.

Posted: Dec 21st 2011 5:15AM hassaun2006 said

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@Groovy Jones there's raiding in the game, but it's tuned for five man teams at max level, and without any tank or heals, everyone has to pull their weight or the whole team dies, which I love.
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Posted: Dec 21st 2011 12:33PM Groovy Jones said

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@hassaun2006 As a veteran from raids like Chaos Eidolon (Asheron's Call 2, 4 groups of 9 people) and original Molten Core where you needed all 40 (feral druid from the beginning, BRM blue thief gear and all!) 5-man content just can't be a raid.

Mainly for the reason you said: Small groups everyone matters a lot, raids you are a cog in the overall loot mining machine. If raids ever got into a different idiom I might try them again but I'm done with this version. I love how the interaction necessary for a kick ass 5-man puts the MMO part back into MMORPG.
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Posted: Dec 20th 2011 10:01PM yeppers said

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I'm not much an achievements freak... but I like it with these games. Kind of an extension of the Hall of Monuments in GW1. Wonder if the achievements are going to be linked to your Steam account if that's where you buy the game.

Posted: Dec 20th 2011 10:08PM Irem said

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Interesting bit from Eric Flannum over on the GW2Guru thread, because I know some people have been concerned about achievements creating a threshold that locks players out of pick-up group content (by requiring a certain score or proof of prior experience): "To clarify a point that seems to have been misunderstood by a few people. Only people that have you on their friend and/or guild list can see your achievement score."

Posted: Dec 20th 2011 11:09PM Eamil said

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@Irem

Iiiiiinteresting.

My next question is, are normal achievements and repeatable achievements on separate point counts? I've never been one for "comparing epeen size" but it doesn't seem like achievement points have any purpose besides that, and to me it seems like being able to repeat some achievements and inflate your score with the repeatable ones would kind of defeat the purpose.
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Posted: Dec 21st 2011 5:13AM (Unverified) said

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@Irem This, I like.

PVE shoudln't be competitive in a game like GW2, (Personally I think "competitive PVE" is the bane of the MMO) where story and community are highlighted, and the individual being empowered to recruit their own "pool of comparison" works toward this ethic. I approve.
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Posted: Dec 20th 2011 10:26PM yeppers said

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So... I just noticed the 3rd book in the Guild Wars trilogy is listed as coming out August 28, 2012. Didn't they say the game would be released after the books come out? Can we assume the game is not coming out until fall (at the earliest) next year?

Posted: Dec 20th 2011 10:58PM Ehra said

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@yeppers

I don't know how reliable that release date for the book is (I haven't looked around myself), but I'm assuming the earliest we'll see it is around this time next year. The GW aniversary would be cute, but going by their stance of "closed beta will determine when open testing and release happens," I think we're going to be waiting longer than that.
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Posted: Dec 20th 2011 10:59PM Ehra said

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@Ehra

And by "it" I mean GW2.
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Posted: Dec 20th 2011 11:25PM Pyzlnar said

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@yeppers Not at all. someone found the book before announced listed for March/april 2012 so... Probably a retailer date. I wouldn't rely on it too much anyway.
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Posted: Dec 21st 2011 7:57AM Irem said

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@yeppers
They won't delay the game based on the release of the book. "Sea of Sorrows" was already pushed back once, from what I understand (Ree's working on both the book and the game), so I wouldn't be surprised at all to see it come out after the game is out.
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Posted: Dec 20th 2011 11:33PM ArcherAvatar said

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Achievements are what happen “coincidentally” while you are having fun playing the game… if you have to focus on them, and grind them out, they are for folks with far more masochism in their souls than I have ever known.

Posted: Dec 21st 2011 12:07AM Eamil said

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@ArcherAvatar

If you've never done this, look up how much time/effort it takes to achieve God Walking Amongst Mere Mortals in GW1.

Those people scare me.
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Posted: Dec 21st 2011 7:59AM Irem said

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@ArcherAvatar
Bartle Achiever here, and I like having that list to focus on. :P I don't feel that it takes anything away from my enjoyment of exploring the world.
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Posted: Dec 21st 2011 7:26AM Dumac said

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I think achievements should be secret, not visible to the player until he completes it. That way, messing around and exploring can be rewarding when you stumble upon something that has an achievement attached, as opposed to having a list that you can browse and than pick out which ones you want to turn from grey to gold...

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