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Reader Comments (61)

Posted: Dec 19th 2011 8:15AM Ehra said

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If the few people I know who import Japanese console games are any indication, dating simulators and interactive novels and such are relatively successful over there. I could see TOR's focus on narrative and companion characters being a hit across seas.

Posted: Dec 19th 2011 8:33AM Yellowdancer said

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@Ehra

TOR doesn't really fall into those niches. The cultural difference is too wide. I don't think TOR tells a story that would interest the Japanese culture.
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Posted: Dec 19th 2011 10:31AM Amlin said

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@Yellowdancer Yea the story isn't convoluted enough nor does it allow for female player characters to walk around half naked.
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Posted: Dec 19th 2011 10:44AM KvanCetre said

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@Amlin
Not entirely true. There is a slave dancer outfit for anyone with Social 2 on Nar Shadaa. Anyone with light armor could even mod it to be raid ready ><
I may have considered giving one to Mako if it wasnt such a loss in armor....
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Posted: Dec 19th 2011 11:22AM (Unverified) said

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@Ehra

Same. Also the Star Wars IP is already very popular there, as it is everywhere as far as I know. The companion characters having actual "character" will really help endear itself to the RPG fans there. The only thing they really lack is an cute companions... or at least I haven't come across any yet. If SWTOR had something like TERA's Elin as a Sith Disciple companion then they would be golden.
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Posted: Dec 19th 2011 12:31PM Beltyra said

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@(Unverified)
Vette or Mako don't do it for ya?
(Ive only played Sith so far and dont know the other ones...)
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Posted: Dec 19th 2011 12:50PM (Unverified) said

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@Beltyra

They are attractive sure, but I wouldn't put them in the cute category personally. Then again I haven't had a chance to play that much yet either.
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Posted: Dec 19th 2011 8:20AM karmamule said

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For the most part SW:TOR's game mechanics are nothing special, although they are executed well and there's lots of nice touches. (Sound in general is especially noteworthy).

What makes it stand out for me is the quality of the storytelling, and having significant dialogue options. I think its success in Asia will very much depend on how well the various class story lines and voice acting can be translated. Unlike other games that distinguish themselves based on graphics or innovative mechanics, SW:TORs strengths will be much more dependent on competent translation and talented voice-actors than typical MMOs.

Posted: Dec 19th 2011 8:35AM Ehra said

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@karmamule

"SW:TORs strengths will be much more dependent on competent translation and talented voice-actors than typical MMOs. "

This is a very good point.
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Posted: Dec 19th 2011 7:46PM (Unverified) said

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@karmamule And thus, I feel like this question would be answered by knowing how well Bioware's single player games go over in the Asian market- if they've been able to get that to work out, then I'm sure they'll manage with TOR. If not, it might not even be worth the investment- I have a feeling that all the money sunk into this game wasn't to create the graphics or the combat systems (which isn't a complaint- but the money spent on the writers and voice actors is more apparent.)
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Posted: Dec 19th 2011 8:27AM Comrade Domovoi said

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Why does Leia look like some kind of earth burrowing creature?

Posted: Dec 19th 2011 11:08AM (Unverified) said

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@Comrade Domovoi

I was thinking more on the lines of "Miss Piggy" with that nose
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Posted: Dec 19th 2011 11:25AM Utakata said

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@Comrade Domovoi

The side shots of heads rendered in the "anime" style does have the face contorted like that for reasons I don't fully understand. Adding to the effect, with the character is expressing extreme emotion (ie. shouting)certainly gives them more a feral appearance.

@(Unverified)

Don't knock The Pig.
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Posted: Dec 19th 2011 2:44PM pcgneurotic said

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@Comrade Domovoi

She looks like Uni from the old D&D cartoon. Blech!
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Posted: Dec 19th 2011 3:18PM JuliusSeizure said

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@Utakata

It's not 'anime' style as a whole. It's that one artist sucking. :\
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Posted: Dec 19th 2011 8:40PM Utakata said

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@JuliusSeizure

Yeah...I see what you mean.
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Posted: Dec 20th 2011 12:13AM JuliusSeizure said

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@Utakata

*puts on artist beret*

Indeed. The issue is that the artist is someone who has learned to draw the human face by rote, as a collection of simplified 'icons' that represent facial features. It works well enough in a front on view, though the critical eye can easily perceive flaws. Turning to a profile view, the artist struggles as the 'icons' do not fit the purpose and a struggle with a view that the human mind is not programmed to consider the 'proper' way to view the face.

With a firmer grasp of artistic theory and anatomy, it is more than possible to avoid such disasters regardless of stylisation! The sort of issues as we see above tend to crop up among people who learned to draw only in their style and never bothered to learn realism.
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Posted: Dec 19th 2011 8:35AM Miffy said

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I thought Star Wars wasn't popular in Asia?

Posted: Dec 19th 2011 9:07AM bobfish said

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@Miffy

It isn't, most IP with cultural significance don't translate well around the world.

No reason the game can't be successful, but I doubt we'll see there being millions of subscribers in Asia like there are for WoW, Aion, etc.
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Posted: Dec 19th 2011 8:43AM DarkWalker said

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Too early to tell, at least for common readers (big developers and publishers, most likely, have extensive research done to find what works and what does not work on the Asian market).

My gut feeling, though, is that it won't be nearly as successful in Asia. Competition out there is much fiercer, apparently, than in the US, more so due to TOR arriving late to the game; plus, cultural differences give homegrown games a significant edge.

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