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Reader Comments (20)

Posted: Dec 19th 2011 5:10PM Plastic said

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Not quite sure what drastic changes had to be made to the Korean launcher, but they sound awfully excited about the new one, so...congrats?


Posted: Dec 21st 2011 1:06AM ImperialPanda said

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@Plastic

Well, compared with most localization work, making a new launcher is actually kinda... impressive... I guess?

Not exactly something to brag about. But they needed something to post on SWTOR launch. =P
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Posted: Dec 19th 2011 5:18PM Alex Oglitchkin said

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Last week of Alpha baby. That means beta is right around the corner!

Posted: Dec 19th 2011 5:29PM Wild Colors said

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Really? This game is real?

It just seems odd to me that westernization is a multi-year process. Though possibly, in TERA's case, westernization means "re-creating the entire game while keeping the backstory."

Posted: Dec 20th 2011 7:37AM Cyroselle said

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@Wild Colors It might! I've been really wondering about that myself.

It's a bit like when you're taking someone out for a date, and she spends 5 hours in the bathroom 'putting on her face'... you wonder 'what could be going on in there?!'.
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Posted: Dec 19th 2011 5:29PM The Ogre said

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*sigh* Remember the days when games could just be run and didn't need resource-sucking "launchers" to be run?

Posted: Dec 19th 2011 5:47PM djodars said

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@The Ogre *sigh* Remember when internet didn't exist and there was no patches? Remember when you had to deal with bugs that would never be fixed? Remember when you beat a game and it was over, no content added over time? Remember when "resource-sucking" was achieved only by powering your computer? Old people these days... stop complaining and go buy a new computer. If a launcher used to patch a game is resource-sucking for you, you can't run any new games at the moment. KTHXBYE
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Posted: Dec 19th 2011 5:55PM aurickle said

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@The Ogre
Sure do. That was back when MMO's weren't 15-20 GB affairs with patches that require torrents if you didn't want to be old and grey by the time you could play.

Ah, how I miss isometric views and blocky characters!
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Posted: Dec 19th 2011 6:19PM Lhurian said

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@djodars bad troll bad! sit!
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Posted: Dec 19th 2011 7:18PM djodars said

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@Lhurian You sir need to go learn what is a troll... because you didn't make any sense lol
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Posted: Dec 20th 2011 7:39AM Cyroselle said

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@The Ogre yeah... but at the same time, I'm pretty happy with the relatively low degree of item duping and wall-hacking that's been going on as a result of having a program check your copy of the game and apply patches.
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Posted: Dec 19th 2011 6:26PM Vanir said

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They had to re-create the game anyways...

I'm usually not bias but this is the only game / studio I will ever look at in disgust.

Theft... That's what they are.

They stole the Lineage 3 source code. They put their name on it and called it Tera. They lost that lawsuit, had to pay up to NCSoft and scrap the original Tera. Then they steal the Guild Wars 2 website. That leasted for about 2 weeks until it was transitioned over to the more plain, basic one.

This studio doesn't have an "original" thought in their entire studio. They are incapable of doing anything more than stealing the ideas and even the friggn source of an already established IP.

Posted: Dec 19th 2011 10:09PM sandals said

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@Vanir

You make it sound like they went in at night and literally stole the code, when it was in fact the developers of the code that took it with them when they moved, this is actually fairly common in the computer industry.

When you sit and create something yourself, especially several years of sweat and tears and your parent company treats you like a turd, its not cut and dry, you might be emotionally attached to what your created and in all fairness want to keep it yourself, and out of the hands of some greedy sob company lawyers.
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Posted: Dec 19th 2011 7:21PM ThePeon25 said

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Tera online whats that a new game man I never heard about it before ?

"yes i´m being sarcastic"

Posted: Dec 19th 2011 7:24PM Wurm said

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I think tera will be f2p in the west and that the launcher now will show something related to the cash shop, like today's offer.

Posted: Dec 19th 2011 8:48PM Plastic said

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@Wurm

I'm starting to think the same thing. The idea of Tera launching as a subscription game seems less and less likely with each passing day. Aion was kind of the last hold-out, and I just don't think there is room any longer for more than a handful of P2P MMORPGs. We'll see.
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Posted: Dec 19th 2011 10:15PM NeverDeath said

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@Plastic

The thing is, to continue with a P2P model, a game has to be moderately successful, otherwise there are many different model types which would be more profitable. Most developers just don't make high quality MMOs, so naturally the majority of paid subs are held primarily by a few quality titles. It's mostly about the understanding a team has of mechanics and systems that players will enjoy, the amount of funds at their disposal, and their ability execute it all. Those three things are what make or break an MMO.

For example, Allods had great technical proficiency, the game runs, looks and sounds great, has awesome art design - but when they launched, they killed 90% of their interest in the Western market with their poorly designed systems - from cash shop prices to charging people for dying, to rewarding level-capped players for griefing low-level players in Holy Lands, completely broken PvP due to a lack of moderation with CC abilities (which is still kind of ridiculous to this day). Same with Age of Conan, the game was (mostly) very well executed, but the design of using Chunks and PvP ambushes at zone-in areas combined with horrendous class imbalance really took a lot of wind out of the game and disappointed a lot of people - to mention nothing of the very lackluster feat trees which didn't compel people to want to shoot for much, because not much was interesting mechanically.

Then on the other side of the spectrum, you have games like Warhammer Online which were lacking all three, finance design and above all, execution. If they'd had but one of the three going for them, they might have been able to stave off consolidation and layoffs long enough to turn the ship around, but alas, they went in unprepared and started a fire they couldn't control, and it ended up burning down their fking house.

I find it funny that so many developers think they can just make an MMO, just because they've made other games. The amount of work that goes into an MMO far exceeds that which goes into other types of games, because so many facets of gameplay are covered.

Generalities aside, I'd be lying if I said I wasn't still interested in TERA, I really hope they don't drop the ball, because the game does have a chance to fill a hole in the MMO industry for people who wish gear was of secondary importance - and when you have to aim to land your attacks, that's what gear becomes. Of course I'm not going to make any predictions, because until I've played it or have been able to definitively learn about its systems in greater depth than I have thus far, there's no way I'll hype up another MMO, they are such big projects and there's so much that can go wrong it is a very risky business, banking on these games. I will instead say that I am cautiously optimistic, that I hope for the best, but I do not rule out the worst as a possibility.

I just hope they don't push it back again, or I'm going to be pretty disappointed. I want to know if it's going to rule or suck already, I've been signed up to beta test for like 2 years or so. Lol.
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Posted: Dec 20th 2011 7:43AM Cyroselle said

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@Plastic Having played Aion, frankly I feel that game should have been a hybrid F2P on release.. It was fun, (still is for many) but the world really lacked depth and there were already plenty of items you could buy RMT right after release anyhow.
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Posted: Dec 20th 2011 7:53AM Cyroselle said

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@NeverDeath RE: Allods

Actually the dreaded (and awful) Gpat patch that effectively killed that game for me was still during Allods' 'beta', rather than it's belated 'release' so not only were pieces of gear being cursed at random when your character died, found items in a chest, or looted gear off a creep or a boss, but Mail.ru (the folks that bought out Astrum-Nival, the original developers) expected their beta-testers to shell out for temporary buff and cleanse consumables that would make their game playable again. Mind, you could indeed buy these from other players on the Auction House, but they still had to be bought in the first place, and this was while the game's owners were still claiming it was in beta.

I do agree however that the game itself was actually quite lovely.

Too bad that even though Mail.ru has scaled back the artificially imposed limitations of Gpat, I've been left with such a bad taste in my mouth that I'll likely never go back to Allods.
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Posted: Dec 20th 2011 6:37PM NeverDeath said

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@Cyroselle

I'm currently playing it a little bit, and it's much better than it was then, and your item slots are no longer randomly cursed on death unless you forget to slot holy charms which are free, thus there's no real reason to ever become cursed - I haven't. The game's a lot better, but at its core it is still pay to win, so unless you shell out for level 4 runes at least, you're going to get prawnzed by everyone who has that and better, regardless of what you do, the incoming/outgoing damage modifiers will mathematically conquer you.

But I can certainly understand your apprehension, I never thought I'd go back either, but it's amazing what you'll do while you're waiting for good MMOs to come out.
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