| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (112)

Posted: Dec 19th 2011 2:05PM Dunraven said

  • 3 hearts
  • Report
So much for predictions of doom.

Posted: Dec 19th 2011 2:09PM (Unverified) said

  • 3 hearts
  • Report
@Dunraven When was the first month bad for any game? How much they retain players is the big part. Now I doubt it'll fail but every MMO always has a spike at release.
Reply

Posted: Dec 19th 2011 2:16PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified) Seed. First month went really badly for Seed.
Reply

Posted: Dec 19th 2011 2:16PM Amlin said

  • 2 hearts
  • Report
Reply

Posted: Dec 19th 2011 2:26PM NeverDeath said

  • 3 hearts
  • Report
@(Unverified)

Absolutely correct. The test is not the initial spike, it's player retention. 6 months-1 year down the line, we'll be able to accurately determine the health of the game. I'm pretty sure it'll do better than most, although the real question is, how long will it take them just to break even on their initial investment, given the production cost of the game? Longer than most other games, and that's even if they remain highly successful.

I'm happy for Star Wars fans, that they have a new game to play that offers continuity like an MMO does, but the game's just not for me. There are more people that this game just doesn't do it for, and that doesn't mean the game is doomed, but it also doesn't mean it's going to empty the coffers of every other studio on the planet with one game, like some people seem to be thinking.

The bottom line, is that doomsayers are wrong to make claims of certainty about the future - but so are zealous supporters. One thing I wish more people would learn is that in life, extremes are always dangerous, no matter the subject.
Reply

Posted: Dec 19th 2011 2:32PM Dunraven said

  • 2 hearts
  • Report
Reply

Posted: Dec 19th 2011 2:37PM KvanCetre said

  • 3 hearts
  • Report
@NeverDeath
You new around here? You're far too rational. You have to side with either "best game ever" or "free in a year!" around here.
Reply

Posted: Dec 19th 2011 2:49PM Mike DPad said

  • 2 hearts
  • Report
@KvanCetre I'm rational too but you speak the truth.

And now... back to waiting... in a queue (#403 atm)
Reply

Posted: Dec 19th 2011 3:59PM deejrandom said

  • 2 hearts
  • Report
@(Unverified) ...vanguard: Saga of Heroes
Reply

Posted: Dec 19th 2011 4:08PM smartstep said

  • 2 hearts
  • Report
@NeverDeath

Nah it is estimated that they invested ~130 mln $ in Swtor, when Warhammer / Rift were something around 60-80 $ anf they earn money.

With how much Swtor sold and with it's higher box price than usual MMORPG they will recoup most development cost on pre-order and first month box sales.

I agree with retention though. Imo this game might see massive drop in players after few months so real test will be after 6-12 months.

At first they'll pump content quite quickly - after they run-out of premade content and VO effect will fade then it will be interesting.
Reply

Posted: Dec 19th 2011 4:56PM SirUrza said

  • 2 hearts
  • Report
@smartstep

If they spent between $125-200 MILLION making SWTOR, they need to sell 2.1-3.4 million copies of the game just to break even. Let's split the difference and say they have to sell 2.75 million copies. That's A LOT of copies and that doesn't even figure in Collectors and Digital Deluxes numbers nor expenses retail fees and marketing costs.
Reply

Posted: Dec 19th 2011 6:56PM Beltyra said

  • 2 hearts
  • Report
@SirUrza Theres already over a million preorders, and if this article is right and 1.5 million were playing, thatd make for 1.5 million preorders. You dont think this game can sell 1 million more copies? Hell half the game sales will come from Christmas gifts and just people picking it up over the next month. A LOT of people dont have money this month due to A)Buying christmas gifts, or B) buying other amazing games etc and are waiting "til next paycheck to pick it up".

If CoD sells over 1 billion in two weeks, Im pretty sure a Star Wars mmo can make 3 million bucks...
Reply

Posted: Dec 19th 2011 7:03PM drunkingamebar said

  • 2 hearts
  • Report
@KvanCetre I agree 100%. I love StarWars, but this game isn't for me, yet I have at least 10 friends testing it now, and loving it.

"Don't count your chickens before they hatch."

At any rate, with WoW on the market, soon SWTOR, and later GW2 the competition will be a good thing, many happy mmo players in the future.
Reply

Posted: Dec 19th 2011 7:16PM JuliusSeizure said

  • 2 hearts
  • Report
@NeverDeath

Why are you saying the things that I'm usually the one to say? What mad world is this?
Reply

Posted: Dec 19th 2011 8:05PM Kalex716 said

  • 2 hearts
  • Report
@NeverDeath

You mean things can be boiled down, and polarized into "light side" choice, or "dark side" choice only?

Hmmmm... someone should tell bioware that ;)

ZING
Reply

Posted: Dec 19th 2011 9:05PM Kayonesoft said

  • 2 hearts
  • Report
@(Unverified) Hellgate London
Reply

Posted: Dec 19th 2011 11:18PM (Unverified) said

  • 2 hearts
  • Report
@Dunraven I don't think anyone predicted it to be doomed. I mean come on, Star wars IP alone kept Galaxies up and running.
Reply

Posted: Dec 20th 2011 1:36AM (Unverified) said

  • 1 heart
  • Report
@Dunraven nope the real test will be six months into the game when the players are still waiting for them to release new content which will most likely be delayed because that's what sub only games do, delay, and will most likely be put into a high cost expansion that has features that are really fixes that should have been implemented prelaunch but they want to charge you for them anyway. Sound familiar yet?
Reply

Posted: Dec 20th 2011 8:16AM Cyroselle said

  • 2 hearts
  • Report
@NeverDeath Aye, true in both cases... claiming to be absolutely sure about how the future of a soon to be, or just been-released game is folly at its highest.

Overall though, from what I saw of the game during beta, and from what I know of BW and EA, they've likely researched monetizing the game to death already, so I doubt they will need WoW-like numbers to maintain profit, they'll just have a very robust cash shop for their already-paying populace.
Reply

Posted: Dec 19th 2011 2:07PM valdi313 said

  • 3 hearts
  • Report
My own personal guess, no science behind it at all, was that Bioware did 2 million pre-orders total.
Looks like I was really really close.

Kudos to them.

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW