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Reader Comments (30)

Posted: Dec 15th 2011 8:03AM TheFlameCrow said

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I don't play, but this is sad anyway....

Was the game not making enough money to keep up? Did they just can it because of TOR? Either way, sad....

Posted: Dec 15th 2011 8:26AM Azules said

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@TheFlameCrow Was going as well as usual really. Canned cause Lucas arts are douchebags and want to divert everyone to TOR.

Screw your WoWclone themepark, Lucas arts. And bioware? For shame, where's my mass effect mmo? :(
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Posted: Dec 15th 2011 8:24AM belgeode said

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Make sure you visit Endor before you leave SWG tonight... They have a lovely surprise for you in the sky. ;-) It was a very nice touch there.

I said my goodbyes last night, and as of now SWG is officially uninstalled from my computer. All that remains are 8 years of memories, and a LOT of screenshots!

Posted: Dec 15th 2011 8:26AM Oranuro said

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George or someone at EA think it's bad business to have two Star wars MMos running simultaneously.

Posted: Dec 15th 2011 8:50AM Matix said

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@Oranuro First off, SOE's deal ended. Neither EA nor LucasArts ended SWG. If you read Massively's fine interview:

http://massively.joystiq.com/2011/06/24/exclusive-smedley-on-the-sunsetting-of-star-wars-galaxies/

Then you'll see the contract ran out in 2012 anyway, and that SOE and LucasArts both thought it was a good time to end it.


Second off, the Clone Wars Adventures MMO means that the number is dropping from 3 to 2.
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Posted: Dec 15th 2011 9:12AM Oranuro said

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@Matix

I don't believe everything I read. Soe is a graveyard for MMOs and SWG being one it's more profitable titles lead me to believe they were not to continue the license because the powers that be didn't present them with the option.
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Posted: Dec 15th 2011 9:29AM Matix said

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@Oranuro I won't dispute that you can't believe everything you read, but the track-record for dishonesty lies with Smedley and SOE, not LucasArts. Whenever LucasArts forces itself down a company's throat they're usually pretty "Yeah, so what?" about it. The words out of Smedley's mouth are only good until he's done talking.
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Posted: Dec 15th 2011 8:27AM Faryon said

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By always remembering all the great memories the game and the community gave me all those years ago.

Posted: Dec 15th 2011 8:37AM Miffy said

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We all did back on Nov 15th 2005... SWG has sucked and been dead since.

Posted: Dec 15th 2011 8:45AM Decanus said

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@Miffy amen brother, i will say goodbye by playing the ass of tor
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Posted: Dec 15th 2011 8:51AM Matix said

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@Miffy Preach it Miffy. IMHO SWG isn't dying today... it's lifeless husk is being taken off life support.
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Posted: Dec 15th 2011 9:34AM (Unverified) said

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@Miffy

I rarely agree with Miffy, but I do today. SWG died when NGE hit overnight with no warning.
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Posted: Dec 15th 2011 1:49PM (Unverified) said

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@Miffy

Really, how many posts do you have to make in a thread for SWG players who are mourning its demise? You hated it. We get it. Why do you need to be such an ass about it?

For all your proclamations, here are a few facts. LucasArts had originally announced it would renew the license. SOE continued to develop the game, adding things like atmospheric flight even after announcing its cancellation. Following a personnel change at LucasArts, suddenly the license is NOT extended - and SWG is slated to end the same week that TOR launches. SOE is circumspect, but does say it has "learned its lesson" and will rely on its own IP from now on.

So, TOR had nothing to do with the death of SWG? Sure, and I have a city on Corellia to sell you.

More to the point, though, why do you feel the need to come here and repeatedly pour salt into the wounds of we grieving SWG players? If you represent the type of player who will be playing TOR, I am glad I will never be a part of that community.
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Posted: Dec 15th 2011 1:50PM (Unverified) said

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@(Unverified)

Ugh - the post above was addressed to Matix. Miffy at least had the courtesy to limit himself to a single post.
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Posted: Dec 15th 2011 11:22PM Matix said

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@(Unverified)

First off, I feelya on the post thing. I don't know if it's my browser clipping or what but I've replied to the wrong person so many times after I haven't meant to... dunno, getting senile maybe... >.<

Second off, if we're gonna stick to facts these aren't "my" proclamations, they're SOE's and LA's. As far as Smedley and gang's veracity for truth-telling, that's a matter of public record.

Granted, the fact is we don't know what went down given that it was behind closed doors. And while LucasArts doesn't generally care what people think, it is possible that with CWA that LA wanted to keep outward appearances after it pulled out the rug after the personnel change. It's also possible, however, given the facts you cite, that while LA didn't mind renewing the license SOE saw an albatross and decided to get out while the contract expiration was good in time for its customers to jump to another SOE title in time for Holiday sales.

Again, we just don't know. But if I have to choose which is the likelier scenario:

A) LA deciding it wanted less money and arbitrarily closed down a game vastly different from TOR while keeping CWA alive, because: "Screw money--that's why!"

vs.

B) SOE wanted to get out from under royalty payments (which were set with expectations of 200K or more subscriptions) for an aging game with a shrinking player-base...

and I know how I'd bet.


Lastly, I am happy about the end of an error, not about players losing their game... no matter who those players are.

Having said that, I remember very well how the SOE-fanbois who stayed with SWG turned on their fellow players who SOE wronged. VERY. WELL. I am also very well aware of how the SOE-fanbois have treated us on forums outside of SWG--even here on Massively--in the subsequent years.

I don't want to rehash any of that nastiness here, salt in the wounds and all, and I won't. I will say that any and all SOE-fanbois have my blessing and encouragement to avoid SWTOR and any future STAR WARS related MMOs.
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Posted: Dec 15th 2011 8:52AM Matix said

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I will be celebrating by leveling my Sith Warrior in SWTOR preorder early access.

Posted: Dec 15th 2011 9:21AM Seffrid said

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I said my farewells a long time ago, just after the launch in fact. The game had some interesting aspects, most notably the touring bands playing in the cantinas, but it was in a pretty poor shape in beta and was launched too soon.

It never had a decent enough following to be truly successfull, and while the NGE was an attempt to bring in more players it simply drove away the old ones.

In my view the game was never going to have mass appeal until and unless they made the UI simpler and more intuitive and fixed the broken combat, neither of which was ever done.

Both features were shockingly bad and remained so last time I logged in which wasn't that long ago. As I recall I couldn't even change the screen resolution ingame despite the most extensive but cumbersome graphic options! As for combat, you pulled the trigger, the mob got hit and the sound effects happened, but seemingly in an entirely random order!

SWG was a wonderful example of a massive IP being totally wasted by a shoddy product that never got properly fixed and so retained only niche support. Great shame, but it won't be the last time that will happen I'm sure!

Posted: Dec 15th 2011 9:32AM dudes said

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Bye Ewoks. Guess the Empire won this round.

Posted: Dec 15th 2011 9:42AM Shazzie said

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I said goodbye years ago, when the game died for me the moment I realized I could never log my Creature Handler in ever again... because she would no longer be a Creature Handler.
I did attempt to resuscitate by making new characters, but it was never the same.

Even though I mourned my loss and said my goodbyes years ago, it's still a sad day to see the game finally being put down. Farewell, best housing system and best crafting systems ever (other 'best' systems had fallen away years before, but those held on). Rest In Peace, SWG.

Posted: Dec 15th 2011 9:51AM Nautius said

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Sorry to see it go. I loved it when it first came out. Amazing game.

It's crying shame and perfect example of a few poeple's inability to correct a huge mistake and hundreds of thousands of players lose out because of it.

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