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Reader Comments (19)

Posted: Dec 15th 2011 12:37PM nimzy said

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BR? BR?

Posted: Dec 15th 2011 12:40PM skylatron said

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Um. WoW isn't F2P, nor is it transitioning to that model. I think they are confused.

I'd be more interested in know how many new customers are actually retained after a game goes F2P. Sure there is an initial burst and a few people will stick around in each game, but the market is becoming so saturated with them that it is easy to hop from game to game without ever dedicating yourself to one.

Posted: Dec 15th 2011 12:53PM edgecrusherO0 said

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@skylatron

Correct, but I'm assuming they are talking about the free trial for WoW.

I agree with you on the market oversaturation though. There are just too many MMO's coming out for people to play, and given the nature of MMO's, they require a pretty significant time investment. I know I have about 10 or so MMO's that I'm playing right now (only subscribed to WoW but gonna let my account lapse again, 4.3 is disappointing), but I'm not really seriously invested in any of them. We've seen a few of the bad MMO's shut down recently (Mythos, Faxion Online, Troy closed for a while), but with the way things are going the MMO bubble is going to pop pretty soon IMO, with the mediocre games biting the dust.
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Posted: Dec 15th 2011 12:48PM slickie said

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The accuracy of this chart is automatically suspect.

WoW isn't F2P. How could they make such a massive error? If they can't nail down the business model of the biggest MMO in the history of the world, what else did they get sloppy on?

Posted: Dec 17th 2011 4:45PM Thurro said

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@slickie It's free to play for 20 levels.
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Posted: Dec 15th 2011 12:56PM (Unverified) said

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Yet in many countries the fact you can get to level 20 in WoW for free equates to them as a F2P model.

Doesn't matter if it really is or not, just that folks in countries are downloading it and it affects the growth of gaming overall.

Posted: Dec 15th 2011 1:54PM SnarlingWolf said

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@(Unverified)

Unfortunately that doesn't show anything since you have to subscribe in the game to get stuff. In real F2P games you have the option of buying things from a shop and that is the revenue. WoW doesn't work like that so using it skews all of the information.

You need to track only games which have the option to never subscribe but you can buy things from a store to advance to the top.

Of course Pando would want to skew the info because they are in the business of delivering stuff for F2P games and want the numbers to look as big as possible.
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Posted: Dec 15th 2011 12:58PM Crabtree said

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Perhaps they are referring to the never ending trial?

Posted: Dec 15th 2011 1:00PM Alluvian EstEndrati said

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Alas the growth of F2P games and the increasing number of MMO-style games on the market is not necessarily a good thing. Before the glut of F2P it seemed there was already an over-saturation of the market in certain niches.

One of the few good things to come out of all this, is that variations on mechanics & play-systems are being tinkered with here and there. Nothing revolutionary mind you, but not all improvements to the genera will occur in a Lamarckian fashion.

Posted: Dec 15th 2011 1:12PM Scuffles said

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Blargh..... Pando still makes me Excalibur face at the mere sight of its name.

Posted: Dec 15th 2011 1:20PM Warsyde said

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Do they also have an infographic that shows how many users remember to un-install the invasive, bandwidth-sapping Pando Media Booster software after they download their F2P game?

Posted: Dec 15th 2011 1:36PM spandexninja said

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and 99% of these people have no idea that Pando is installed on their computer

Posted: Dec 15th 2011 2:34PM Space Cobra said

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Even if they "cheesed" the free trial of WoW or not and even if Pando is "cheesy" in it's installation techniques, it does show some interesting data.

United States had the smallest growth and the Asian countries had larger growth in that 3 year time span. I would have thought Asian countries may've been slower, since they already accept/like f2p there and it is standard, but maybe this accounts for new games coming onto the market?

Generally, while this graph tries to formulate itself just with f2p and it would have been nice to see a p2p graph in a similar vein, to me, it just shows that games are being played and growing in general.

Posted: Dec 15th 2011 2:59PM Amlin said

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@Space Cobra I would imagine the lack of growth in F2P games in the states is chiefly due to the "nickle and diming" a lot of these titles inflict upon us mmo gamers. I hate to keep bringing up nexon but them and many asian imports do that on their games. People in the states want quality and big bang for their buck. Sub does offer that piece of mind they'll get the content without the secret charges.
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Posted: Dec 15th 2011 8:07PM smartstep said

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@Amlin

Number of PC's and internet users in Asia is growing very fast while in USA is rising slowly as big % of population has already access to internet.

That's why.
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Posted: Dec 15th 2011 3:24PM eLdritchZ said

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wow... i'm assuming though that most of that european growth is for games like LotRO as well as all the free MOBA titles... those are a huge thing this side of the big lake

Posted: Dec 15th 2011 4:01PM hami83 said

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America's growth is probably low because many gamers play retail games like CoD, and I'm sure there must be SOME people who's perceptions of F2P games has been ruined because of games like Farmville and EAs attempts at F2P.

Posted: Dec 15th 2011 8:14PM Azaetos said

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What this chart shows me is that Pando Networks are helping themselves to data they are not entitled to. And making money from on-selling the information.

Posted: Dec 17th 2011 7:36AM BGExorcist said

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Pando trash and Akamai spy systems are making more than 20% of the world wide internet traffic. Without asking the user whos PC the plague of course :)

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