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Reader Comments (27)

Posted: Dec 13th 2011 10:36PM purewitz said

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Hopefully that fun surprise is an early free to play release.

Posted: Dec 13th 2011 10:48PM mysecretid said

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I've never made a secret here of the fact that I enjoy playing Star Trek Online, but it's cool to see so many players returning to check out Season 5 and Q's Winter Wonderland surreality.

It's also amusing for me to overhear players who haven't played since beta or launch saying things like "this game is so different now" or "I like this game now". I want to say, "Well, yeah".

This is not to say that everything about STO is perfect -- and I know there are always going to be those who carry disdain (or a livid hate) for the game -- all I'm saying is that it's nice to see some new people realizing that they can indeed find a fun here that works for them.

Of course, with SWTOR coming, every MMORPG is going to be vacant lot for at least a month thereafter. :-)

What we're seeing now in STO is the template for how the game will run when it switches to free-to-play in January. I think F2P and Trek's niche appeal will keep it going even after the 800-pound gorilla with the lightsaber settles in ...

Posted: Dec 13th 2011 11:21PM jealouspirate said

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I will definitely be coming back, at least a bit, when this goes F2P. I really enjoy the space combat, and it gave me my Star Trek fix, but I could never justify the monthly cost.

Posted: Dec 13th 2011 11:35PM Amlin said

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If there is only one thing I'd want from this game is I want STF missions that are space only. Ground combat no matter how fast pace they made it will never hold a candle to the space combat this game is so good at. I wish cryptic would realize that space combat in this game is the most fun part about it. And before anyone even tries to tell me otherwise I'd love to know how remodulating a weapon every 3 seconds in a fight is fun.

Posted: Dec 14th 2011 12:59AM mysecretid said

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@Amlin

The debate concerning penalties in the game has been an ongoing one.

Cryptic's answer was to make the game's difficulty something the individual player can decide.

If you set your game difficulty above Normal, you, your ship, and your officers take lasting wounds and damage from combat which can only be erased through items bought with in-game currency, or through visiting a Chief Medical Officer or a Chief Engineer NPC at places like Earth Spacedock.

I suspect this may not be exactly what you hoped for, but it's the compromise that Cryptic put in to address the "death penalty" issue.
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Posted: Dec 14th 2011 1:20AM mysecretid said

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@Amlin

Aplogies Amlin. Somehow, my response to another poster got put under your name.

To answer your point: the Special Task Forces have been revamped, and have been separated into Ground and Space components, so you /can/ choose to run only the Space STF sections, if you so desire.

When you get in the game, hit your J (for Journal) key and then click on the PvE queue icon.

The PvE queue window will open up, and among the missions available, you'll see STF missions (Normal and Elite varieties) split into Ground and Space options.

As for having to remodulate your weapons when fighting the Borg, this is not only Star Trek canon (the fact that the Borg adapt to weapons quickly), but it was also implemented to make Borg tougher opponents,

People were complaining that the Borg were too easy to blast into scrap, and weren't the major foes they ought to be.

If the remodulation annoys you, try carrying two weapons of different energy types (phaser, disruptor, plasma, tetryon, et cetera).

When the Borg adapt to one type of weapon, press Z to switch to the other, and keep cycling this way.
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Posted: Dec 14th 2011 12:22AM Yukon Sam said

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There's only one minigame in Q's Winter Wonderland. It's a foot race, and not a particularly challenging one. You can win green/blue gear, which is very useful for taking straight to a vendor and cashing out. There is a microscropic chance you'll win a red gift box, and an electron microscopic chance that the package will contain something you want (like the aforementioned ship or bridge officer).

You can also buy red gift boxes in the cash shop. Reportedly some players are dumping multiple hundreds of dollars on the chance to win the ship jackpot.

While I'm not enthused about the event, the duty officer system has me thoroughly addicted. I wish there was a way to collect the entire set, but there's a hard cap of 110 (I imagine extra spaces will be for sale in the near future).

One interesting design consideration... if you play the duty officer system intensively, you end up leveling past most of the game's content. I'm not convinced this is a good thing.

Posted: Dec 14th 2011 1:06AM mysecretid said

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@Yukon Sam

We did flag the fact that theDuty Officer system could actually replace mission-running as a means of levelling up during the beta testing.

I was told directly by the Doff system designer that it was intentional that the Doff system exist as another means for players to level up,

He said that, if you level up only using the Doff system, you should find you level up more slowly than someone who only plays missions, but that you can hit the level cap just with the Doff system.

The idea, he said, is to give players choices as to how they want to play the game, and what they want to experience.

Basically, it's on us to decide. Choice in an MMORPG! Who'd a thunk it! :-)
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Posted: Dec 14th 2011 2:05AM Randomessa said

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@mysecretid

I'm..... really, really intrigued by this! I'm always game for a non-combat way of progression to level cap and I think this is the most interesting way I've seen it implemented so far.
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Posted: Dec 14th 2011 1:49PM StClair said

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It's definitely helped my Klingon character get past the worst of the Great Content Drought. :p
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Posted: Dec 14th 2011 12:27AM The Grand Nagus said

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Although it was really really really really late, the Doff system is the best mini-game I have played in an MMO. Love it! Now get to work on those Klingons and more FEs...

Posted: Dec 14th 2011 1:24AM mysecretid said

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@The Grand Nagus

Hey, Nagus. More (long-overdue) Featured Episodes are coming when the game hits Free-To-Play in January. That's what I'm hearing out on the tubes of the interweb today, anyway
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Posted: Dec 14th 2011 12:48AM (Unverified) said

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I really like this game, but the one thing I think it needs is some sort of punishment for dying. Something simple like breaking your armor and making you pay for repairs after dying 4 or 5 times would do it. Right now dying means nothing and I think that takes a little bit of the fun out of playing. It should get just a little more hardcore. I just think that would make the gameplay feel more important than it does right now. (Just my 2 EC.)

Posted: Dec 14th 2011 1:09AM mysecretid said

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@(Unverified)

Sorry, this replay was meant to go here:

The debate concerning penalties in the game has been an ongoing one.

Cryptic's answer was to make the game's difficulty something the individual player can decide.

If you set your game difficulty above Normal, you, your ship, and your officers take lasting wounds and damage from combat which can only be erased through items bought with in-game currency, or through visiting a Chief Medical Officer or a Chief Engineer NPC at places like Earth Spacedock.

I suspect this may not be exactly what you hoped for, but it's the compromise that Cryptic put in to address the "death penalty" issue.
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Posted: Dec 14th 2011 1:23AM (Unverified) said

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Thanks. I forgot about that. (No idea why I'm unverifited. I'm logged in.)

Posted: Dec 14th 2011 1:27AM mysecretid said

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@(Unverified)

That's a persistent bug no one at Massively has been able to fix as yet.

I'm told that if you create your account using the Firefox browser, the glitch is less likely to happen. I don't know if this is true, but I registered through Firefox, and my icon and identity always show. Good luck.
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Posted: Dec 14th 2011 1:29AM The Grand Nagus said

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Anyone who wants a stiff death penalty is more than free to delete their own items, ship, or even character if they want. But if they lack the initiative to actually do the things they claim they want then that is a personal issue, not game related.

Posted: Dec 14th 2011 4:27AM Ozewa said

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@The Grand Nagus

I believe the issue is that the stuff which allows players to heal on the fly is only available through the C-store. You can not find them anywhere in the game legitimately and you can not craft them in the vestigial crafting system or via the duty officer system.

This is... very much a game related issue. Very basic items which provide a basic function like that are a huge advantage for players that want to pay for them, and exactly the sort of thing players do not want to see exclusively in the cash shop.
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Posted: Dec 14th 2011 6:24AM mysecretid said

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@Ozewa

This is absolutely not true.
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Posted: Dec 14th 2011 6:28AM mysecretid said

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@mysecretid

Player healing devices are available for sale from NPC vendors in-game, for in-game money.

They are also dropped as loot fairly regularly.

Player healing devices were never sold for real money in the C-Store, and they are not sold there now.

If you need an example of the in-game vendors, talk to the blue-uniformed supplier NPC in the Requisitions section of Earth Spacedock. Look under "Consumables", and scroll down.
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