MMOs last for so long that you're almost guaranteed to get bored or make a mistake at some point during character development. Most games know this and allow you a do-over, be it through unlearning skills in sandboxes like Glitch
and Ultima Online
or respecing talent point choices in World of Warcraft
. Lest your choices be trivialized, certain games insist on making respecs prohibitively expensive; City of Heroes
and Champions Online
even charge real money for respecs should you deplete your in-game allotment.
But other MMOs simply provide no outlet for a do-over at all, like Star Wars: The Old Republic
, which currently locks you into your advanced class choice at level 10, long before you're really capable of making that kind of decision. While the devs are still debating
respecs as a post-launch addition, a surprising number of players are vehemently opposed to the entire concept on the grounds that it makes character choices irrelevant.
What say you -- should all games have respecs, or are do-overs just another form of "easymode"?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!